Example #1
0
 /// <summary>
 /// Required method for Designer support - do not modify
 /// the contents of this method with the code editor.
 /// </summary>
 private void InitializeComponent()
 {
     this.label1 = new System.Windows.Forms.Label();
     this.canvas = new UMD.HCIL.PiccoloDirect3D.P3Canvas();
     this.SuspendLayout();
     //
     // label1
     //
     this.label1.Font     = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
     this.label1.Location = new System.Drawing.Point(248, 8);
     this.label1.Name     = "label1";
     this.label1.Size     = new System.Drawing.Size(200, 32);
     this.label1.TabIndex = 0;
     this.label1.Text     = "This shows Piccolo.NET using the Direct3D graphics renderer";
     //
     // canvas
     //
     this.canvas.AllowDrop = true;
     this.canvas.Anchor    = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
                                                                    | System.Windows.Forms.AnchorStyles.Left)
                                                                   | System.Windows.Forms.AnchorStyles.Right)));
     this.canvas.BackColor = System.Drawing.Color.White;
     this.canvas.Location  = new System.Drawing.Point(8, 56);
     this.canvas.Name      = "canvas";
     this.canvas.Size      = new System.Drawing.Size(680, 464);
     this.canvas.TabIndex  = 1;
     this.canvas.Text      = "8";
     //
     // Direct3DTester
     //
     this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
     this.ClientSize        = new System.Drawing.Size(696, 526);
     this.Controls.Add(this.canvas);
     this.Controls.Add(this.label1);
     this.Name = "Direct3DTester";
     this.Text = "Piccolo Direct3D Tester";
     this.ResumeLayout(false);
 }
 /// <summary>
 /// Constructs a new P3PaintContext.
 /// </summary>
 /// <param name="g">The GDI+ graphics context to associate with this paint context.</param>
 /// <param name="device">The device to associate with this paint context</param>
 /// <param name="canvas">The canvas that the paint context will render on.</param>
 public P3PaintContext(Graphics g, Device device, P3Canvas canvas) : base(g, canvas)
 {
     this.device = device;
 }
		/// <summary>
		/// Constructs a new P3PaintContext.
		/// </summary>
		/// <param name="g">The GDI+ graphics context to associate with this paint context.</param>
		/// <param name="device">The device to associate with this paint context</param>
		/// <param name="canvas">The canvas that the paint context will render on.</param>
		public P3PaintContext(Graphics g, Device device, P3Canvas canvas) : base(g, canvas) {
			this.device = device;
		}