public void UpdateField() { int port = 0; P2PController c = GameObject.FindObjectOfType <P2PController>(); if (c != null && Int32.TryParse(GetComponent <InputField>().text, out port)) { c.SetTargetPort(port); } }
public void UpdateField() { P2PController c = GameObject.FindObjectOfType <P2PController>(); c.SetTargetPort(Int32.Parse(GetComponent <InputField>().text)); }