void Start() { Debug.Log("Starting Player " + this); ownership = GameObject.FindObjectOfType <OwnershipMaster>(); planetPrefab = Resources.Load("Prefabs/planet") as GameObject; GameObject startPlanet = GameObject.FindWithTag("StartPlanet"); ownership.setOwnership(startPlanet, this); ownership.setOwnership(gameObject, this); color = generateColor(); }
// Use this for initialization void Start() { ownership = GameObject.FindObjectOfType <OwnershipMaster>(); }