// Start is called before the first frame update void Start() { ownershipHandler = GetComponent <OwnershipHandler>(); photonView1 = gameObject.GetComponent <PhotonView>(); place = inputText.text; }
void Start() { ownershipHandler = GetComponent <OwnershipHandler>(); rb = GetComponent <Rigidbody>(); photonView1 = GetComponent <PhotonView>(); originalPosition = transform.position; originalRotation = transform.rotation; originalScale = transform.localScale; originalObjectPlacementPosition = objectToPlace.localPosition; originalObjectPlacementRotation = objectToPlace.localRotation; originalParentObject = objectToPlace.transform.parent; ToggleHints = GetComponent <TogglePlacementHints>(); photonView1.RPC("PartAssembly", RpcTarget.All); }