/// <summary>
        /// Get the relative path to a special folder for a platform
        /// </summary>
        /// <param name="ns">Game namespace</param>
        /// <param name="platform">Platform folder</param>
        /// <param name="folder">Platform's folder. Must only have one folder flag set.</param>
        /// <param name="overrides">Optional set of overrides to use. Can be null.</param>
        /// <returns>Relative path to the folder</returns>
        public static string GetRelativePath(Namespace ns, Platform platform, PlatformFolder folder, Overrides overrides)
        {
            string dir_path;

            if (overrides != null && overrides.GetOverride(folder, out dir_path))
            {
                return(dir_path);
            }
            else
            {
                return(GetRelativePath(ns, platform, folder));
            }
        }
        /// <summary>
        /// Create or get the path to a special folder for a platform
        /// </summary>
        /// <param name="ns">Game namespace</param>
        /// <param name="platform">Platform folder</param>
        /// <param name="folder">Platform's folder. Must only have one folder flag set.</param>
        /// <param name="overrides">Optional set of overrides to use. Can be null.</param>
        /// <param name="create">True if we should create the path on disk if it doesn't exist already</param>
        /// <returns>Path to the folder</returns>
        public static string CreatePlatformFolder(Namespace ns, Platform platform, PlatformFolder folder, Overrides overrides, bool create)
        {
            string dir_path;

            if (overrides != null && overrides.GetOverride(folder, out dir_path))
            {
                if (create && !Directory.Exists(dir_path))
                {
                    Directory.CreateDirectory(dir_path);
                }

                return(dir_path);
            }
            else
            {
                return(CreatePlatformFolder(ns, platform, folder));
            }
        }
Example #3
0
		/// <summary>
		/// Create or get the path to a special folder for a platform
		/// </summary>
		/// <param name="ns">Game namespace</param>
		/// <param name="platform">Platform folder</param>
		/// <param name="folder">Platform's folder. Must only have one folder flag set.</param>
		/// <param name="overrides">Optional set of overrides to use. Can be null.</param>
		/// <param name="create">True if we should create the path on disk if it doesn't exist already</param>
		/// <returns>Path to the folder</returns>
		public static string CreatePlatformFolder(Namespace ns, Platform platform, PlatformFolder folder, Overrides overrides, bool create)
		{
			string dir_path;
			if (overrides != null && overrides.GetOverride(folder, out dir_path))
			{
				if (create && !Directory.Exists(dir_path)) Directory.CreateDirectory(dir_path);

				return dir_path;
			}
			else
				return CreatePlatformFolder(ns, platform, folder);
		}
Example #4
0
		/// <summary>
		/// Get the relative path to a special folder for a platform
		/// </summary>
		/// <param name="ns">Game namespace</param>
		/// <param name="platform">Platform folder</param>
		/// <param name="folder">Platform's folder. Must only have one folder flag set.</param>
		/// <param name="overrides">Optional set of overrides to use. Can be null.</param>
		/// <returns>Relative path to the folder</returns>
		public static string GetRelativePath(Namespace ns, Platform platform, PlatformFolder folder, Overrides overrides)
		{
			string dir_path;
			if (overrides != null && overrides.GetOverride(folder, out dir_path))
				return dir_path;
			else
				return GetRelativePath(ns, platform, folder);
		}