public void AddOverride(OverrideHolder holder) { TurnPlayer.Instance.AddOverride(holder.overr, isOnTile, turnNumber, index); col.enabled = false; holder.transform.SetParent(transform, true); myHolder = holder; }
public override void OnInspectorGUI() { DrawDefaultInspector(); serializedObject.Update(); OverrideHolder holder = target as OverrideHolder; holder.Validate(); serializedObject.ApplyModifiedProperties(); }
private void Update() { if (Input.GetKeyDown(KeyCode.Mouse0)) { Ray ray = cam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 100, holdersLayer)) { holderInHand = hit.transform.gameObject.GetComponent <OverrideHolder>(); if (holderInHand != null) { SetHintForAllCells(true); holderInHand.UnbindFromCell(); } } } if (Input.GetKeyUp(KeyCode.Mouse0)) { if (holderInHand != null) { SetHintForAllCells(false); Ray ray = cam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; OverrideCell cell = null; if (Physics.Raycast(ray, out hit, 100, cellsLayer)) { cell = hit.transform.gameObject.GetComponent <OverrideCell>(); } if (cell != null) { holderInHand.BindToCell(cell); //CameraShaker.Shake(new BounceShake(shakeParams)); holderInHand = null; } else { holderInHand.ResetToInitals(); holderInHand = null; } } } if (holderInHand != null) { Vector3 pos = cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10)); holderInHand.transform.position = Vector3.SmoothDamp(holderInHand.transform.position, pos, ref vel, 0.05f); } }