/// <summary>
        ///     Refresh current overlays
        /// </summary>
        public static void RefreshCurrentOverlays()
        {
            try {
                API.ClearPedDecorations(Game.PlayerPed.Handle);

                foreach (var overlayModel in CurrentOverlays)
                {
                    var overlay = OverlaysTable.GetOverlayModel(overlayModel.Id);

                    if (overlay == null)
                    {
                        Log.Verbose($"Overlay is null");
                        return;
                    }

                    for (var i = 0; i < overlayModel.ApplyCount; i++)
                    {
                        var collection = string.Concat(overlay.Collection, "_overlays");
                        API.ApplyPedOverlay(Game.PlayerPed.Handle,
                                            (uint)API.GetHashKey(collection),
                                            (uint)API.GetHashKey(overlay.HashName));
                    }
                }
            }
            catch (Exception ex) {
                Log.Error(ex);
            }
        }
        /// <summary>
        ///     Remove tattoos from a body part zone
        /// </summary>
        /// <param name="zone">body part zone</param>
        public static void RemoveTattoosFromZone(OverlaysTable.OverlayZones zone)
        {
            try {
                var overlaysToRemove = new List <int>();
                foreach (var overlayModel in CurrentOverlays)
                {
                    if (!OverlaysTable.OverlayTattooTable.TryGetValue(overlayModel.Id, out _))
                    {
                        continue;
                    }

                    var overlay = OverlaysTable.GetOverlayModel(overlayModel.Id);
                    if (overlay.OverlayZone == zone)
                    {
                        overlaysToRemove.Add(overlayModel.Id);
                    }
                }

                foreach (var overlayId in overlaysToRemove)
                {
                    RemoveOverlayFromPlayer(overlayId, false);
                }

                SaveOverlays();
                RefreshCurrentOverlays();
            }
            catch (Exception ex) {
                Log.Error(ex);
            }
        }