Example #1
0
 /// <summary>
 /// Close the overlay window, if it has been created.
 /// </summary>
 public void Close()
 {
     if (mOverlayWindow != null)
     {
         mOverlayWindow.Invoke(() => mOverlayWindow.Close());
         mOverlayWindow = null;
     }
 }
Example #2
0
        private void CheckInGame(bool first = false)
        {
            var pPlayer = GetPlayerUnit();
            var check   = pPlayer != 0;

            try
            {
                if (check)
                {
                    using (var suspender = new GameSuspender(this))
                    {
                        RefreshUnitPosition();
                    }
                }

                if (check == InGame && !first)
                {
                    return;
                }

                if (check)
                {
                    using (var suspender = new GameSuspender(this))
                    {
                        PlayerName = GetPlayerName();
                    }
                }
                else
                {
                    PlayerName = "";
                }

                InGame = check;

                if (InGame)
                {
                    EnteredGame();
                }
                else
                {
                    ExitedGame();
                }

                try
                {
                    overlay.Invoke((MethodInvoker) delegate
                    {
                        overlay.InGameStateChanged(InGame);
                    });
                }
                catch { }
            }
            catch { }
        }