public void SetTransition(OverlayTransition overlayTransition) { if (overlayTransition == OverlayTransition.Transparent) { _panel.color = GameHiddenOptions.Instance.BlackTransparentColor; } else { _panel.color = GameHiddenOptions.Instance.BlackColor; } }
public void Transition(OverlayTransition overlayTransition, float time = 1f, MiddleTransition onMiddleTransition = null) { if (_animationId.HasValue) { Debug.LogWarning("Overlay Transition in progress."); return; // LeanTween.cancel(_animationId.Value); // _animationId = null; } if (onMiddleTransition != null) { _onMiddleTransition = onMiddleTransition; time = time - 0.1f; } _overlayTransition = overlayTransition; _time = overlayTransition == OverlayTransition.Complete ? (time / 2) : time; var fromColor = GameHiddenOptions.Instance.BlackTransparentColor; var toColor = GameHiddenOptions.Instance.BlackColor; if (overlayTransition == OverlayTransition.Black) { fromColor = GameHiddenOptions.Instance.BlackColor; toColor = GameHiddenOptions.Instance.BlackTransparentColor; } _panel.color = fromColor; _animationId = LeanTween.color( _panel.GetComponent <RectTransform>(), toColor, time ).id; LeanTween.descr(_animationId.Value).setEase(LeanTweenType.linear); LeanTween.descr(_animationId.Value).setOnComplete(OnTransitionEnd); Debug.Log("Play transition"); }