public void LoadOverlays() { for (int i = 0; i < MasterScript.systemListConstructor.systemList.Count; ++i) { OverlayObject tempObj = new OverlayObject(); tempObj.container = NGUITools.AddChild(overlayContainer, overlayObject); tempObj.power = tempObj.container.transform.Find("Power").GetComponent <UILabel>(); tempObj.knowledge = tempObj.container.transform.Find("Knowledge").GetComponent <UILabel>(); tempObj.name = tempObj.container.transform.Find("Name").GetComponent <UILabel>(); tempObj.planets = tempObj.container.transform.Find("Planets Colonised").GetComponent <UISprite>(); tempObj.overlayOuter = tempObj.container.transform.Find("Overlay Outer").transform; tempObj.name.text = MasterScript.systemListConstructor.systemList[i].systemName.ToUpper(); tempObj.planets.spriteName = systemSize[MasterScript.systemListConstructor.systemList[i].systemSize - 1]; tempObj.rotSpeed = UnityEngine.Random.Range(2f, 6f); int rnd = UnityEngine.Random.Range(0, 2); if (rnd == 0) { tempObj.rotDir = Vector3.forward; } if (rnd == 1) { tempObj.rotDir = Vector3.back; } TweenAlpha.Begin(tempObj.container, 0f, 0f); overlayObjectList.Add(tempObj); } }
void Start() { _renderer = GetComponent <MeshRenderer>(); if (!_renderer) { _renderer = GetComponent <SkinnedMeshRenderer>(); } if (!_renderer) { Debug.LogErrorFormat("Could not find 'Renderer' component on {0}", gameObject.name); // destroy it Destroy(this); return; } _overlayObject = GetComponentInParent <OverlayObject>(); if (_overlayObject) { _overlayObject.Meshes.Add(this); } else { // destroy it Destroy(this); } }
internal static string GetTibName(OverlayObject o, EngineType engine) { if (engine <= EngineType.Firestorm) { if (IsTS_Riparius(o)) { return("Riparius"); } else if (IsTS_Cruentus(o)) { return("Cruentus"); } else if (IsTS_Vinifera(o)) { return("Vinifera"); } else if (IsTS_Aboreus(o)) { return("Aboreus"); } } else { if (IsRA2_Riparius(o)) { return("Riparius"); } else if (IsRA2_Cruentus(o)) { return("Cruentus"); } else if (IsRA2_Vinifera(o)) { return("Vinifera"); } else if (IsRA2_Aboreus(o)) { return("Aboreus"); } } return(""); }
public static OverlayTibType GetOverlayTibType(OverlayObject o, EngineType engine) { if (engine <= EngineType.Firestorm) { if (IsTS_Riparius(o)) { return(OverlayTibType.Riparius); } else if (IsTS_Cruentus(o)) { return(OverlayTibType.Cruentus); } else if (IsTS_Vinifera(o)) { return(OverlayTibType.Vinifera); } else if (IsTS_Aboreus(o)) { return(OverlayTibType.Aboreus); } } else { if (IsRA2_Riparius(o)) { return(OverlayTibType.Riparius); } else if (IsRA2_Cruentus(o)) { return(OverlayTibType.Cruentus); } else if (IsRA2_Vinifera(o)) { return(OverlayTibType.Vinifera); } else if (IsRA2_Aboreus(o)) { return(OverlayTibType.Aboreus); } } return(OverlayTibType.NotSpecial); }
private void LoadOverlayDrawable(Drawable drawable) { int objIdx = _drawables.Count - 1; var ovl = new OverlayObject((byte)objIdx, 0); var tibType = SpecialOverlays.GetOverlayTibType(ovl, Engine); DrawProperties props = drawable.Props; if (Engine >= EngineType.RedAlert2) { if (tibType != OverlayTibType.NotSpecial) { props.FrameDecider = FrameDeciders.OverlayValueFrameDecider; props.PaletteType = PaletteType.Overlay; props.LightingType = LightingType.None; } else if (SpecialOverlays.IsHighBridge(ovl)) { props.OffsetHack = OffsetHacks.RA2BridgeOffsets; props.ShadowOffsetHack = OffsetHacks.RA2BridgeShadowOffsets; drawable.TileElevation = 4; // for lighting drawable.Foundation = new Size(3, 1); // ensures they're drawn later --> fixes overlap } } else if (Engine <= EngineType.Firestorm) { if (tibType != OverlayTibType.NotSpecial) { props.FrameDecider = FrameDeciders.OverlayValueFrameDecider; props.PaletteType = PaletteType.Unit; props.LightingType = LightingType.None; drawable.IsRemapable = true; } else if (SpecialOverlays.IsHighBridge(ovl) || SpecialOverlays.IsTSHighRailsBridge(ovl)) { props.OffsetHack = OffsetHacks.TSBridgeOffsets; props.ShadowOffsetHack = OffsetHacks.TSBridgeShadowOffsets; drawable.TileElevation = 4; // for lighting //drawable.Foundation = new Size(3, 1); // ensures they're drawn later --> fixes overlap } } }
public static bool IsTSHighRailsBridge(OverlayObject o) { return(o.OverlayID == 59 || o.OverlayID == 60); }
public static bool IsHighBridge(OverlayObject o) { return(o.OverlayID == 24 || o.OverlayID == 25 || o.OverlayID == 238 || o.OverlayID == 237); }
private static bool IsTib(OverlayObject o) { return(IsTS_Riparius(o) || IsTS_Cruentus(o) || IsTS_Vinifera(o) || IsTS_Aboreus(o)); }
private static bool IsTS_Aboreus(OverlayObject o) { return(o.OverlayID >= TsMinIdAboreus && o.OverlayID <= TsMaxIdAboreus); }
private static bool IsTS_Vinifera(OverlayObject o) { return(o.OverlayID >= TsMinIdVinifera && o.OverlayID <= TsMaxIdVinifera); }
private static bool IsTS_Cruentus(OverlayObject o) { return(o.OverlayID >= TsMinIdCruentus && o.OverlayID <= TsMaxIdCruentus); }
private static bool IsRA2_Aboreus(OverlayObject o) { return(o.OverlayID >= Ra2MinIdAboreus && o.OverlayID <= Ra2MaxIdAboreus); }
private static bool IsRA2_Vinifera(OverlayObject o) { return(o.OverlayID >= Ra2MinIdVinifera && o.OverlayID <= Ra2MaxIdVinifera); }
private static bool IsRA2_Cruentus(OverlayObject o) { return(o.OverlayID >= Ra2MinIdCruentus && o.OverlayID <= Ra2MaxIdCruentus); }
private static bool IsRA2_Riparius(OverlayObject o) { return(o.OverlayID >= Ra2MinIdRiparius && o.OverlayID <= Ra2MaxIdRiparius); }
/// <summary>Reads all objects. </summary> private void LoadAllObjects(MapFile mf) { // import tiles foreach (var iso in mf.Tiles) { _tiles[iso.Dx, iso.Dy / 2] = new MapTile(iso.Dx, iso.Dy, iso.Rx, iso.Ry, iso.Z, iso.TileNum, iso.SubTile, _tiles); } // import terrain foreach (var terr in mf.Terrains) { var t = new TerrainObject(terr.Name); _terrainObjects.Add(t); _tiles.GetTile(terr.Tile).AddObject(t); } // import smudges foreach (var sm in mf.Smudges) { var s = new SmudgeObject(sm.Name); _tiles.GetTile(sm.Tile).AddObject(s); _smudgeObjects.Add(s); } // import overlays foreach (var o in mf.Overlays) { var ovl = new OverlayObject(o.OverlayID, o.OverlayValue); _tiles.GetTile(o.Tile).AddObject(ovl); _overlayObjects.Add(ovl); } // import infantry foreach (var i in mf.Infantries) { var inf = new InfantryObject(i.Owner, i.Name, i.Health, i.Direction, i.OnBridge); _tiles.GetTile(i.Tile).AddObject(inf); _infantryObjects.Add(inf); } foreach (var u in mf.Units) { var un = new UnitObject(u.Owner, u.Name, u.Health, u.Direction, u.OnBridge); _tiles.GetTile(u.Tile).AddObject(un); _unitObjects.Add(un); } foreach (var a in mf.Aircrafts) { var ac = new AircraftObject(a.Owner, a.Name, a.Health, a.Direction, a.OnBridge); _tiles.GetTile(a.Tile).AddObject(ac); _aircraftObjects.Add(ac); } foreach (var s in mf.Structures) { var str = new StructureObject(s.Owner, s.Name, s.Health, s.Direction); str.Upgrade1 = s.Upgrade1; str.Upgrade2 = s.Upgrade2; str.Upgrade3 = s.Upgrade3; _tiles.GetTile(s.Tile).AddObject(str); _structureObjects.Add(str); } }
private static bool IsTS_Riparius(OverlayObject o) { return(o.OverlayID >= TsMinIdRiparius && o.OverlayID <= TsMaxIdRiparius); }