void Start() { stage = gameObject.GetComponent<Stage> (); size = stage.gridSize*2; tiles = new Tile[size, size]; originOff = size / 4; origin = AddTile (originOff, originOff, 0); bump = GetComponent<AudioSource> (); // Overlay overlay = gameObject.GetComponent<Overlay>(); overlay.overlayCoords = overlay.RedSquareOverlay(); //overlay.DrawOverlay(); }