Example #1
0
 public void Reset()
 {
     this.seedString     = GenText.RandomSeedString();
     this.planetCoverage = (float)((Prefs.DevMode && UnityData.isEditor) ? 0.05000000074505806 : 0.30000001192092896);
     this.rainfall       = OverallRainfall.Normal;
     this.temperature    = OverallTemperature.Normal;
 }
Example #2
0
        public static SimpleCurve GetTemperatureCurve(this OverallTemperature overallTemperature)
        {
            switch (overallTemperature)
            {
            case OverallTemperature.VeryCold:
                return(OverallTemperatureUtility.Curve_VeryCold);

            case OverallTemperature.Cold:
                return(OverallTemperatureUtility.Curve_Cold);

            case OverallTemperature.LittleBitColder:
                return(OverallTemperatureUtility.Curve_LittleBitColder);

            case OverallTemperature.LittleBitWarmer:
                return(OverallTemperatureUtility.Curve_LittleBitWarmer);

            case OverallTemperature.Hot:
                return(OverallTemperatureUtility.Curve_Hot);

            case OverallTemperature.VeryHot:
                return(OverallTemperatureUtility.Curve_VeryHot);

            default:
                return(null);
            }
        }
Example #3
0
 public void Reset()
 {
     this.seedString     = GenText.RandomSeedString();
     this.planetCoverage = ((Prefs.DevMode && UnityData.isEditor) ? 0.05f : 0.3f);
     this.rainfall       = OverallRainfall.Normal;
     this.temperature    = OverallTemperature.Normal;
 }
Example #4
0
 public void Reset()
 {
     seedString     = GenText.RandomSeedString();
     planetCoverage = ((!Prefs.DevMode || !UnityData.isEditor) ? 0.3f : 0.05f);
     rainfall       = OverallRainfall.Normal;
     temperature    = OverallTemperature.Normal;
     population     = OverallPopulation.Normal;
 }
Example #5
0
 public void Reset()
 {
     _seedString     = GenText.RandomSeedString();
     _planetCoverage = Prefs.DevMode && UnityData.isEditor ? 0.05f : 0.3f;
     _intCoverage    = Prefs.DevMode && UnityData.isEditor ? 5 : 30;
     _rainfall       = OverallRainfall.Normal;
     _temperature    = OverallTemperature.Normal;
 }
 public WorldPreset(string name, WorldType worldType, AxialTilt axialTilt, RainfallModifier rainfallModifier, OverallTemperature temperature, OverallPopulation population)
 {
     Name             = name ?? throw new ArgumentNullException(nameof(name));
     WorldType        = worldType;
     AxialTilt        = axialTilt;
     RainfallModifier = rainfallModifier;
     Temperature      = temperature;
     Population       = population;
 }
 public PagePreciseWorldGeneration(float planetCoverage, string seedString, OverallRainfall rainFall, OverallTemperature temperature, OverallPopulation population, Dictionary <FactionDef, int> factionCounts)
 {
     _planetCoverage = planetCoverage;
     _seedString     = seedString;
     _rainfall       = rainFall;
     _temperature    = temperature;
     _population     = population;
     _factionCounts  = factionCounts;
 }
Example #8
0
        public override void DoWindowContents(Rect rect)
        {
            DrawPageTitle(rect);
            GUI.BeginGroup(GetMainRect(rect));
            Text.Font = GameFont.Small;
            var num = 0f;

            Widgets.Label(new Rect(0f, num, 200f, 30f), "WorldSeed".Translate());
            var rect2 = new Rect(200f, num, 200f, 30f);

            _seedString = Widgets.TextField(rect2, _seedString);
            num        += 40f;
            var rect3 = new Rect(200f, num, 200f, 30f);

            if (Widgets.ButtonText(rect3, "RandomizeSeed".Translate()))
            {
                SoundDefOf.Tick_Tiny.PlayOneShotOnCamera();
                _seedString = GenText.RandomSeedString();
            }

            num      += 40f;
            Text.Font = GameFont.Tiny;
            var textAnchorBackup = Text.Anchor;

            Text.Anchor = TextAnchor.MiddleCenter;
            Widgets.Label(new Rect(0, num, rect3.xMax, 20f), "[Prepare Landing] Precise World Generation %");
            Text.Font   = GameFont.Small;
            Text.Anchor = textAnchorBackup;

            num += 20f;
            Widgets.Label(new Rect(0f, num, 200f, 30f), $"{"PlanetCoverage".Translate()} [1,100]%");
            var rect4 = new Rect(200f, num, 200f, 30f);

            //
            TextFieldNumericCoverage(rect4.LeftHalf());
            ButtonCoverage(rect4.RightHalf());
            //

            TooltipHandler.TipRegion(new Rect(0f, num, rect4.xMax, rect4.height), "PlanetCoverageTip".Translate());
            num += 40f;
            Widgets.Label(new Rect(0f, num, 200f, 30f), "PlanetRainfall".Translate());
            var rect5 = new Rect(200f, num, 200f, 30f);

            _rainfall = (OverallRainfall)Mathf.RoundToInt(Widgets.HorizontalSlider(rect5, (float)_rainfall, 0f,
                                                                                   OverallRainfallUtility.EnumValuesCount - 1, true, "PlanetRainfall_Normal".Translate(),
                                                                                   "PlanetRainfall_Low".Translate(), "PlanetRainfall_High".Translate(), 1f));
            num += 40f;
            Widgets.Label(new Rect(0f, num, 200f, 30f), "PlanetTemperature".Translate());
            var rect6 = new Rect(200f, num, 200f, 30f);

            _temperature = (OverallTemperature)Mathf.RoundToInt(Widgets.HorizontalSlider(rect6, (float)_temperature,
                                                                                         0f, OverallTemperatureUtility.EnumValuesCount - 1, true, "PlanetTemperature_Normal".Translate(),
                                                                                         "PlanetTemperature_Low".Translate(), "PlanetTemperature_High".Translate(), 1f));
            GUI.EndGroup();
            DoBottomButtons(rect, "WorldGenerate".Translate(), "Reset".Translate(), Reset);
        }
 public void Reset()
 {
     this.seedString                 = GenText.RandomSeedString();
     this.planetCoverage             = 0.3f;
     this.worldPreset                = "Planets.Vanilla";
     Planets_GameComponent.axialTilt = AxialTilt.Normal;
     Planets_GameComponent.worldType = WorldType.Vanilla;
     Planets_GameComponent.subcount  = 10;
     this.rainfallMod                = RainfallModifier.Normal;
     this.temperature                = OverallTemperature.Normal;
 }
 public static SimpleCurve GetTemperatureCurve(this OverallTemperature overallTemperature)
 {
     return(overallTemperature switch
     {
         OverallTemperature.VeryCold => Curve_VeryCold,
         OverallTemperature.Cold => Curve_Cold,
         OverallTemperature.LittleBitColder => Curve_LittleBitColder,
         OverallTemperature.LittleBitWarmer => Curve_LittleBitWarmer,
         OverallTemperature.Hot => Curve_Hot,
         OverallTemperature.VeryHot => Curve_VeryHot,
         _ => null,
     });
        private void DoTemperatureSlider(float single)
        {
            Widgets.Label(new Rect(0f, single, 200f, 30f), "PlanetTemperature".Translate());
            Rect rect = new Rect(200f, single, 200f, 30f);
            OverallTemperature temperatureCheck = this.temperature;

            this.temperature = (OverallTemperature)Mathf.RoundToInt(Widgets.HorizontalSlider(rect, (float)this.temperature, 0f, (float)(OverallTemperatureUtility.EnumValuesCount - 1), true, "PlanetTemperature_Normal".Translate(), "PlanetTemperature_Low".Translate(), "PlanetTemperature_High".Translate(), 1f));
            if (this.temperature != temperatureCheck)
            {
                this.CurrentWorldPreset = "Planets.Custom";
            }
        }
        private void ApplyWorldPreset(WorldPreset worldPreset)
        {
            this.CurrentWorldPreset = worldPreset.Name;

            if (this.CurrentWorldPreset != "Planets.Custom")
            {
                Planets_GameComponent.worldType = worldPreset.WorldType;
                Planets_GameComponent.axialTilt = worldPreset.AxialTilt;
                this.rainfallMod = worldPreset.RainfallModifier;
                this.temperature = worldPreset.Temperature;
                this.population  = worldPreset.Population;
            }
        }
        public void Randomize()
        {
            this.seedString = GenText.RandomSeedString();

            Planets_GameComponent.axialTilt = Planets_Random.GetRandomAxialTilt();
            Planets_GameComponent.worldType = Planets_Random.GetRandomWorldType();
            this.rainfallMod        = Planets_Random.GetRandomRainfallModifier();
            this.temperature        = Planets_Random.GetRandomTemperature();
            this.population         = Planets_Random.GetRandomPopulation();
            this.CurrentWorldPreset = "Planets.Custom";

            Controller.Settings.randomPlanet = true;

            if (this.CanDoNext())
            {
                this.DoNext();
            }
        }
Example #14
0
        public static SimpleCurve curve; // not sure if this needs to be scoped here or not...

        public static SimpleCurve GetTemperatureCurve(int versionNumber, OverallTemperature overallTemperature)
        {
            switch (versionNumber)
            {
            case 0:
                curve = OverallTemperatureUtility.Curve_VeryCold_V0;
                break;

            case 1:
                curve = OverallTemperatureUtility.Curve_VeryCold_V1;
                break;

            default:
                curve = OverallTemperatureUtility.Curve_VeryCold_V1;
                break;
            }

            switch (overallTemperature)
            {
            case OverallTemperature.VeryCold:
                return(curve);

            case OverallTemperature.Cold:
                return(OverallTemperatureUtility.Curve_Cold);

            case OverallTemperature.LittleBitColder:
                return(OverallTemperatureUtility.Curve_LittleBitColder);

            case OverallTemperature.LittleBitWarmer:
                return(OverallTemperatureUtility.Curve_LittleBitWarmer);

            case OverallTemperature.Hot:
                return(OverallTemperatureUtility.Curve_Hot);

            case OverallTemperature.VeryHot:
                return(OverallTemperatureUtility.Curve_VeryHot);
            }
            return(null);
        }
Example #15
0
        public static World GenerateWorld(float planetCoverage, string seedString, OverallRainfall overallRainfall, OverallTemperature overallTemperature)
        {
            DeepProfiler.Start("GenerateWorld");
            Rand.Seed             = (GenText.StableStringHash(seedString) ^ 4323276);
            Current.CreatingWorld = new World();
            Current.CreatingWorld.info.planetCoverage     = planetCoverage;
            Current.CreatingWorld.info.seedString         = seedString;
            Current.CreatingWorld.info.overallRainfall    = overallRainfall;
            Current.CreatingWorld.info.overallTemperature = overallTemperature;
            Current.CreatingWorld.info.name = NameGenerator.GenerateName(RulePackDefOf.NamerWorld, null, false, null);
            foreach (WorldGenStepDef current in from gs in DefDatabase <WorldGenStepDef> .AllDefs
                     orderby gs.order
                     select gs)
            {
                DeepProfiler.Start("WorldGenStep - " + current);
                try
                {
                    current.worldGenStep.GenerateFresh(seedString);
                }
                catch (Exception arg)
                {
                    Log.Error("Error in WorldGenStep: " + arg);
                }
                finally
                {
                    DeepProfiler.End();
                }
            }
            Current.CreatingWorld.grid.StandardizeTileData();
            Current.CreatingWorld.FinalizeInit();
            Find.Scenario.PostWorldGenerate();
            World creatingWorld = Current.CreatingWorld;

            Current.CreatingWorld = null;
            DeepProfiler.End();
            return(creatingWorld);
        }
Example #16
0
        public override void DoWindowContents(Rect rect)
        {
            base.DrawPageTitle(rect);
            GUI.BeginGroup(base.GetMainRect(rect, 0f, false));
            Text.Font = GameFont.Small;
            float single = 0f;

            Widgets.Label(new Rect(0f, single, 200f, 30f), "WorldSeed".Translate());
            Rect rect1 = new Rect(200f, single, 200f, 30f);

            this.seedString = Widgets.TextField(rect1, this.seedString);
            single          = single + 40f;
            Rect rect2 = new Rect(200f, single, 200f, 30f);

            if (Widgets.ButtonText(rect2, "RandomizeSeed".Translate(), true, false, true))
            {
                SoundDefOf.TickTiny.PlayOneShotOnCamera(null);
                this.seedString = GenText.RandomSeedString();
            }
            single = single + 40f;
            Widgets.Label(new Rect(0f, single, 200f, 30f), "PlanetCoverage".Translate());
            Rect rect3 = new Rect(200f, single, 200f, 30f);

            if (Widgets.ButtonText(rect3, this.planetCoverage.ToStringPercent(), true, false, true))
            {
                List <FloatMenuOption> floatMenuOptions = new List <FloatMenuOption>();
                float[] singleArray = (!Prefs.DevMode ? ProCWP.PlanetCoverages : ProCWP.PlanetCoveragesDev);
                for (int i = 0; i < (int)singleArray.Length; i++)
                {
                    float  single1       = singleArray[i];
                    string stringPercent = single1.ToStringPercent();
                    if (single1 <= 0.1f)
                    {
                        stringPercent = string.Concat(stringPercent, " (dev)");
                    }
                    FloatMenuOption floatMenuOption = new FloatMenuOption(stringPercent, () => {
                        if (this.planetCoverage != single1)
                        {
                            this.planetCoverage = single1;
                            if (this.planetCoverage == 1f)
                            {
                                Messages.Message("MessageMaxPlanetCoveragePerformanceWarning".Translate(), MessageSound.Standard);
                            }
                        }
                    }, MenuOptionPriority.Default, null, null, 0f, null, null);
                    floatMenuOptions.Add(floatMenuOption);
                }
                Find.WindowStack.Add(new FloatMenu(floatMenuOptions));
            }
            TooltipHandler.TipRegion(new Rect(0f, single, rect3.xMax, rect3.height), "PlanetCoverageTip".Translate());
            single = single + 40f;
            Widgets.Label(new Rect(0f, single, 200f, 30f), "PlanetRainfall".Translate());
            Rect rect4 = new Rect(200f, single, 200f, 30f);

            this.rainfall = (OverallRainfall)Mathf.RoundToInt(Widgets.HorizontalSlider(rect4, (float)this.rainfall, 0f, (float)(OverallRainfallUtility.EnumValuesCount - 1), true, "PlanetRainfall_Normal".Translate(), "PlanetRainfall_Low".Translate(), "PlanetRainfall_High".Translate(), 1f));
            single        = single + 40f;
            Widgets.Label(new Rect(0f, single, 200f, 30f), "PlanetTemperature".Translate());
            Rect rect5 = new Rect(200f, single, 200f, 30f);

            this.temperature = (OverallTemperature)Mathf.RoundToInt(Widgets.HorizontalSlider(rect5, (float)this.temperature, 0f, (float)(OverallTemperatureUtility.EnumValuesCount - 1), true, "PlanetTemperature_Normal".Translate(), "PlanetTemperature_Low".Translate(), "PlanetTemperature_High".Translate(), 1f));
            GUI.EndGroup();
            base.DoBottomButtons(rect, "WorldGenerate".Translate(), "Reset".Translate(), new Action(this.Reset), true);
        }
Example #17
0
 public static SimpleCurve GetTemperatureCurveHelper(OverallTemperature overallTemperature)
 {
     return(OverallTemperatureUtility.GetTemperatureCurve(ExtremeColdsMod.settings.currentVersion, overallTemperature));
 }
 public static void Postfix(this OverallTemperature overallTemperature, ref SimpleCurve __result)
 {
     if (overallTemperature == OverallTemperature.VeryCold)
     {
         SimpleCurve Curve_VeryCold_Revised = new SimpleCurve {
             { new CurvePoint(-9999f, -9999f), true },
             { new CurvePoint(-50f, -90f), true },
             { new CurvePoint(-40f, -75f), true },
             { new CurvePoint(0f, -50f), true },
             { new CurvePoint(20f, -43f), true },
             { new CurvePoint(25f, -33f), true },
             { new CurvePoint(30f, -23.5f), true },
             { new CurvePoint(50f, -22f), true }
         };
         __result = Curve_VeryCold_Revised;
     }
     if (overallTemperature == OverallTemperature.Cold)
     {
         SimpleCurve Curve_Cold_Revised = new SimpleCurve {
             { new CurvePoint(-9999f, -9999f), true },
             { new CurvePoint(-50f, -78f), true },
             { new CurvePoint(-25f, -48f), true },
             { new CurvePoint(-20f, -33f), true },
             { new CurvePoint(-13f, -23f), true },
             { new CurvePoint(0f, -20f), true },
             { new CurvePoint(30f, -11f), true },
             { new CurvePoint(60f, 17f), true }
         };
         __result = Curve_Cold_Revised;
     }
     if (overallTemperature == OverallTemperature.LittleBitColder)
     {
         SimpleCurve Curve_LittleBitColder_Revised = new SimpleCurve {
             { new CurvePoint(-9999f, -9999f), true },
             { new CurvePoint(-20f, -25f), true },
             { new CurvePoint(-15f, -18f), true },
             { new CurvePoint(-5f, -16f), true },
             { new CurvePoint(40f, 27f), true },
             { new CurvePoint(9999f, 9999f), true }
         };
         __result = Curve_LittleBitColder_Revised;
     }
     if (overallTemperature == OverallTemperature.LittleBitWarmer)
     {
         SimpleCurve Curve_LittleBitWarmer_Revised = new SimpleCurve {
             { new CurvePoint(-9999f, -9999f), true },
             { new CurvePoint(-45f, -32f), true },
             { new CurvePoint(40f, 53f), true },
             { new CurvePoint(120f, 123f), true },
             { new CurvePoint(9999f, 9999f), true }
         };
         __result = Curve_LittleBitWarmer_Revised;
     }
     if (overallTemperature == OverallTemperature.Hot)
     {
         SimpleCurve Curve_Hot_Revised = new SimpleCurve {
             { new CurvePoint(-45f, -14f), true },
             { new CurvePoint(-25f, -4f), true },
             { new CurvePoint(-22f, 10f), true },
             { new CurvePoint(-10f, 33f), true },
             { new CurvePoint(40f, 65f), true },
             { new CurvePoint(120f, 128f), true },
             { new CurvePoint(9999f, 9999f), true }
         };
         __result = Curve_Hot_Revised;
     }
     if (overallTemperature == OverallTemperature.VeryHot)
     {
         SimpleCurve Curve_VeryHot_Revised = new SimpleCurve {
             { new CurvePoint(-45f, 40f), true },
             { new CurvePoint(0f, 55f), true },
             { new CurvePoint(33f, 95f), true },
             { new CurvePoint(40f, 103f), true },
             { new CurvePoint(120f, 135f), true },
             { new CurvePoint(9999f, 9999f), true }
         };
         __result = Curve_VeryHot_Revised;
     }
 }
Example #19
0
        public override void DoWindowContents(Rect rect)
        {
            DrawPageTitle(rect);
            GUI.BeginGroup(GetMainRect(rect));
            Text.Font = GameFont.Small;
            float num = 0f;

            Widgets.Label(new Rect(0f, num, 200f, 30f), "WorldSeed".Translate());
            Rect rect2 = new Rect(200f, num, 200f, 30f);

            seedString = Widgets.TextField(rect2, seedString);
            num       += 40f;
            if (Widgets.ButtonText(new Rect(200f, num, 200f, 30f), "RandomizeSeed".Translate()))
            {
                SoundDefOf.Tick_Tiny.PlayOneShotOnCamera();
                seedString = GenText.RandomSeedString();
            }
            num += 40f;
            Widgets.Label(new Rect(0f, num, 200f, 30f), "PlanetCoverage".Translate());
            Rect rect3 = new Rect(200f, num, 200f, 30f);

            if (Widgets.ButtonText(rect3, planetCoverage.ToStringPercent()))
            {
                List <FloatMenuOption> list = new List <FloatMenuOption>();
                float[] array = Prefs.DevMode ? PlanetCoveragesDev : PlanetCoverages;
                foreach (float coverage in array)
                {
                    string text = coverage.ToStringPercent();
                    if (coverage <= 0.1f)
                    {
                        text += " (dev)";
                    }
                    FloatMenuOption item = new FloatMenuOption(text, delegate
                    {
                        if (planetCoverage != coverage)
                        {
                            planetCoverage = coverage;
                            if (planetCoverage == 1f)
                            {
                                Messages.Message("MessageMaxPlanetCoveragePerformanceWarning".Translate(), MessageTypeDefOf.CautionInput, historical: false);
                            }
                        }
                    });
                    list.Add(item);
                }
                Find.WindowStack.Add(new FloatMenu(list));
            }
            TooltipHandler.TipRegionByKey(new Rect(0f, num, rect3.xMax, rect3.height), "PlanetCoverageTip");
            num += 40f;
            Widgets.Label(new Rect(0f, num, 200f, 30f), "PlanetRainfall".Translate());
            Rect rect4 = new Rect(200f, num, 200f, 30f);

            rainfall = (OverallRainfall)Mathf.RoundToInt(Widgets.HorizontalSlider(rect4, (float)rainfall, 0f, OverallRainfallUtility.EnumValuesCount - 1, middleAlignment: true, "PlanetRainfall_Normal".Translate(), "PlanetRainfall_Low".Translate(), "PlanetRainfall_High".Translate(), 1f));
            num     += 40f;
            Widgets.Label(new Rect(0f, num, 200f, 30f), "PlanetTemperature".Translate());
            Rect rect5 = new Rect(200f, num, 200f, 30f);

            temperature = (OverallTemperature)Mathf.RoundToInt(Widgets.HorizontalSlider(rect5, (float)temperature, 0f, OverallTemperatureUtility.EnumValuesCount - 1, middleAlignment: true, "PlanetTemperature_Normal".Translate(), "PlanetTemperature_Low".Translate(), "PlanetTemperature_High".Translate(), 1f));
            num        += 40f;
            Widgets.Label(new Rect(0f, num, 200f, 30f), "PlanetPopulation".Translate());
            Rect rect6 = new Rect(200f, num, 200f, 30f);

            population = (OverallPopulation)Mathf.RoundToInt(Widgets.HorizontalSlider(rect6, (float)population, 0f, OverallPopulationUtility.EnumValuesCount - 1, middleAlignment: true, "PlanetPopulation_Normal".Translate(), "PlanetPopulation_Low".Translate(), "PlanetPopulation_High".Translate(), 1f));
            num       += 40f;
            Widgets.Label(new Rect(0f, num, 200f, 30f), "AAAA".Translate());
            Rect rect7 = new Rect(200f, num, 200f, 30f);

            GUI.EndGroup();
            DoBottomButtons(rect, "WorldGenerate".Translate(), "Reset".Translate(), Reset);
        }
        public override void DoWindowContents(Rect rect)
        {
            base.DrawPageTitle(rect);
            GUI.BeginGroup(base.GetMainRect(rect, 0f, false));
            Text.Font = GameFont.Small;
            //
            // PLANET SEED
            //
            float single = 0f;

            Widgets.Label(new Rect(0f, single, 200f, 30f), "WorldSeed".Translate());
            Rect rect1 = new Rect(200f, single, 200f, 30f);

            this.seedString = Widgets.TextField(rect1, this.seedString);
            single         += 40f;
            Rect rect2 = new Rect(200f, single, 200f, 30f);

            if (Widgets.ButtonText(rect2, "RandomizeSeed".Translate(), true, false, true))
            {
                SoundDefOf.Tick_Tiny.PlayOneShotOnCamera(null);
                this.seedString = GenText.RandomSeedString();
            }
            //
            // PLANET SIZE (IF "MY LITTLE PLANET" IS IN USE)
            //
            if (ModsConfig.ActiveModsInLoadOrder.Any(mod => mod.Name.Contains("My Little Planet")))
            {
                single += 80f;
                Widgets.Label(new Rect(0f, single, 200f, 30f), "MLPWorldPlanetSize".Translate());
                Rect rect7 = new Rect(200f, single, 200f, 30f);
                Planets_GameComponent.subcount = Mathf.RoundToInt(Widgets.HorizontalSlider(rect7, Planets_GameComponent.subcount, 6f, 10f, true, null, "MLPWorldTiny".Translate(), "MLPWorldDefault".Translate(), 1f));
            }
            //
            // PLANET COVERAGE
            //
            single += 80f;
            Widgets.Label(new Rect(0f, single, 200f, 30f), "PlanetCoverage".Translate());
            Rect rect3 = new Rect(200f, single, 200f, 30f);

            if (Widgets.ButtonText(rect3, this.planetCoverage.ToStringPercent(), true, false, true))
            {
                List <FloatMenuOption> floatMenuOptions = new List <FloatMenuOption>();
                float[] singleArray = Planets_CreateWorldParams.PlanetCoverages;
                for (int i = 0; i < (int)singleArray.Length; i++)
                {
                    float           single1         = singleArray[i];
                    string          stringPercent   = single1.ToStringPercent();
                    FloatMenuOption floatMenuOption = new FloatMenuOption(stringPercent, () => {
                        if (this.planetCoverage != single1)
                        {
                            this.planetCoverage = single1;
                            if (this.planetCoverage < 0.15f)
                            {
                                Messages.Message("Planets.MessageLowPlanetCoverageWarning".Translate(), MessageTypeDefOf.CautionInput, false);
                            }
                            if (this.planetCoverage > 0.7f)
                            {
                                Messages.Message("MessageMaxPlanetCoveragePerformanceWarning".Translate(), MessageTypeDefOf.CautionInput, false);
                            }
                        }
                    }, MenuOptionPriority.Default, null, null, 0f, null, null);
                    floatMenuOptions.Add(floatMenuOption);
                }
                Find.WindowStack.Add(new FloatMenu(floatMenuOptions));
            }
            TooltipHandler.TipRegion(new Rect(0f, single, rect3.xMax, rect3.height), "PlanetCoverageTip".Translate());
            //
            // WORLD TYPE PRESETS
            //
            single += 80f;
            Widgets.Label(new Rect(0f, single, 200f, 30f), "Planets.WorldPresets".Translate());
            Rect rect8 = new Rect(200f, single, 200f, 30f);

            if (Widgets.ButtonText(rect8, this.WorldPreset.Translate(), true, false, true))
            {
                List <FloatMenuOption> floatMenuOptions = new List <FloatMenuOption>();
                string[] singleArray = Planets_CreateWorldParams.WorldPresets;
                for (int i = 0; i < (int)singleArray.Length; i++)
                {
                    string          single1           = singleArray[i];
                    string          single1Translated = single1.Translate();
                    FloatMenuOption floatMenuOption   = new FloatMenuOption(single1Translated, () => {
                        if (this.WorldPreset != single1)
                        {
                            this.WorldPreset = single1;
                            #region Presets
                            if (this.WorldPreset == "Planets.Vanilla")
                            {
                                Planets_GameComponent.worldType = WorldType.Vanilla;
                                Planets_GameComponent.axialTilt = AxialTilt.Normal;
                                this.rainfallMod = RainfallModifier.Normal;
                                this.temperature = OverallTemperature.Normal;
                                this.population  = OverallPopulation.Normal;
                            }
                            else if (this.WorldPreset == "Planets.Desert")
                            {
                                Planets_GameComponent.worldType = WorldType.Dry;
                                Planets_GameComponent.axialTilt = AxialTilt.Normal;
                                this.rainfallMod = RainfallModifier.LittleBitLess;
                                this.temperature = OverallTemperature.LittleBitWarmer;
                                this.population  = OverallPopulation.LittleBitLess;
                            }
                            else if (this.WorldPreset == "Planets.Frozen")
                            {
                                Planets_GameComponent.worldType = WorldType.VeryDry;
                                Planets_GameComponent.axialTilt = AxialTilt.Normal;
                                this.rainfallMod = RainfallModifier.LittleBitLess;
                                this.temperature = OverallTemperature.Cold;
                                this.population  = OverallPopulation.LittleBitLess;
                            }
                            else if (this.WorldPreset == "Planets.Earthlike")
                            {
                                Planets_GameComponent.worldType = WorldType.Earthlike;
                                Planets_GameComponent.axialTilt = AxialTilt.Normal;
                                this.rainfallMod = RainfallModifier.Normal;
                                this.temperature = OverallTemperature.Normal;
                                this.population  = OverallPopulation.Normal;
                            }
                            else if (this.WorldPreset == "Planets.Forest")
                            {
                                Planets_GameComponent.worldType = WorldType.Vanilla;
                                Planets_GameComponent.axialTilt = AxialTilt.Normal;
                                this.rainfallMod = RainfallModifier.LittleBitMore;
                                this.temperature = OverallTemperature.LittleBitColder;
                                this.population  = OverallPopulation.LittleBitMore;
                            }
                            else if (this.WorldPreset == "Planets.Iceball")
                            {
                                Planets_GameComponent.worldType = WorldType.Vanilla;
                                Planets_GameComponent.axialTilt = AxialTilt.Normal;
                                this.rainfallMod = RainfallModifier.Normal;
                                this.temperature = OverallTemperature.VeryCold;
                                this.population  = OverallPopulation.Little;
                            }
                            else if (this.WorldPreset == "Planets.Jungle")
                            {
                                Planets_GameComponent.worldType = WorldType.Earthlike;
                                Planets_GameComponent.axialTilt = AxialTilt.Normal;
                                this.rainfallMod = RainfallModifier.LittleBitMore;
                                this.temperature = OverallTemperature.LittleBitWarmer;
                                this.population  = OverallPopulation.High;
                            }
                            else if (this.WorldPreset == "Planets.Ocean")
                            {
                                Planets_GameComponent.worldType = WorldType.Waterworld;
                                Planets_GameComponent.axialTilt = AxialTilt.Normal;
                                this.rainfallMod = RainfallModifier.Normal;
                                this.temperature = OverallTemperature.Normal;
                                this.population  = OverallPopulation.AlmostNone;
                            }
                            else
                            {
                            }
                            #endregion
                        }
                    }, MenuOptionPriority.Default, null, null, 0f, null, null);
                    floatMenuOptions.Add(floatMenuOption);
                }
                Find.WindowStack.Add(new FloatMenu(floatMenuOptions));
            }
            TooltipHandler.TipRegion(new Rect(0f, single, rect8.xMax, rect8.height), "Planets.WorldPresetsTip".Translate());

            {
                single += 80f;
                DoSeaLevelSlider(single);

                single += 40f;
                DoRainfallSlider(single);

                single += 40f;
                DoTemperatureSlider(single);

                single += 40f;
                DoAxialTiltSlider(single);

                // Faction Control will override population, so disable this slider if Faction Control is enabled
                if (Controller.FactionControlSettingsMI == null)
                {
                    single += 40f;
                    DoPopulationSlider(single);
                }
            }
            GUI.EndGroup();

            //
            // BOTTOM BUTTONS
            //
            if (Controller.FactionControlSettingsMI != null)
            {
                Text.Font = GameFont.Small;
                if (Widgets.ButtonText(new Rect(0, rect.yMax - 78f, 150, 32), "RFC.FactionControlName".Translate()))
                {
                    Controller.FactionControlSettingsMI.Invoke(null, null);
                }
            }
            base.DoBottomButtons(rect, "WorldGenerate".Translate(), "Planets.Random".Translate(), new Action(this.Randomize), true, true);
        }
Example #21
0
 public static void Prefix(ref float planetCoverage, ref string seedString, ref OverallRainfall overallRainfall, ref OverallTemperature overallTemperature)
 {
     Loger.Log("Client HarmonyPatch WorldGenerator.GenerateWorld()");
     //параметры генерации мира
     if (GameStarter.SetPlanetCoverage > 0)
     {
         planetCoverage = GameStarter.SetPlanetCoverage;
     }
     if (!string.IsNullOrEmpty(GameStarter.SetSeed))
     {
         seedString = GameStarter.SetSeed;
     }
     if (GameStarter.SetPlanetCoverage > 0 || !string.IsNullOrEmpty(GameStarter.SetSeed))
     {
         overallRainfall    = GameStarter.SetOverallRainfall;
         overallTemperature = GameStarter.SetOverallTemperature;
     }
 }
 public WorldPresetBuilder Temperature(OverallTemperature value)
 {
     this.temperature = value;
     return(this);
 }
        public override void DoWindowContents(Rect rect)
        {
            base.DrawPageTitle(rect);
            GUI.BeginGroup(base.GetMainRect(rect, 0f, false));
            Text.Font = GameFont.Small;
            //
            // PLANET SEED
            //
            float single = 0f;

            Widgets.Label(new Rect(0f, single, 200f, 30f), "WorldSeed".Translate());
            Rect rect1 = new Rect(200f, single, 200f, 30f);

            this.seedString = Widgets.TextField(rect1, this.seedString);
            single         += 40f;
            Rect rect2 = new Rect(200f, single, 200f, 30f);

            if (Widgets.ButtonText(rect2, "RandomizeSeed".Translate(), true, false, true))
            {
                SoundDefOf.Tick_Tiny.PlayOneShotOnCamera(null);
                this.seedString = GenText.RandomSeedString();
            }
            //
            // PLANET SIZE (IF "MY LITTLE PLANET" IS IN USE)
            //
            if (ModsConfig.ActiveModsInLoadOrder.Any(mod => mod.Name.Contains("My Little Planet")))
            {
                single += 80f;
                Widgets.Label(new Rect(0f, single, 200f, 30f), "MLPWorldPlanetSize".Translate());
                Rect rect7 = new Rect(200f, single, 200f, 30f);
                Planets_GameComponent.subcount = Mathf.RoundToInt(Widgets.HorizontalSlider(rect7, Planets_GameComponent.subcount, 6f, 10f, true, null, "MLPWorldTiny".Translate(), "MLPWorldDefault".Translate(), 1f));
            }
            //
            // PLANET COVERAGE
            //
            single += 80f;
            Widgets.Label(new Rect(0f, single, 200f, 30f), "PlanetCoverage".Translate());
            Rect rect3 = new Rect(200f, single, 200f, 30f);

            if (Widgets.ButtonText(rect3, this.planetCoverage.ToStringPercent(), true, false, true))
            {
                List <FloatMenuOption> floatMenuOptions = new List <FloatMenuOption>();
                float[] singleArray = Planets_CreateWorldParams.PlanetCoverages;
                for (int i = 0; i < (int)singleArray.Length; i++)
                {
                    float           single1         = singleArray[i];
                    string          stringPercent   = single1.ToStringPercent();
                    FloatMenuOption floatMenuOption = new FloatMenuOption(stringPercent, () => {
                        if (this.planetCoverage != single1)
                        {
                            this.planetCoverage = single1;
                            if (this.planetCoverage < 0.15f)
                            {
                                Messages.Message("Planets.MessageLowPlanetCoverageWarning".Translate(), MessageTypeDefOf.CautionInput, false);
                            }
                            if (this.planetCoverage > 0.7f)
                            {
                                Messages.Message("MessageMaxPlanetCoveragePerformanceWarning".Translate(), MessageTypeDefOf.CautionInput, false);
                            }
                        }
                    }, MenuOptionPriority.Default, null, null, 0f, null, null);
                    floatMenuOptions.Add(floatMenuOption);
                }
                Find.WindowStack.Add(new FloatMenu(floatMenuOptions));
            }
            TooltipHandler.TipRegion(new Rect(0f, single, rect3.xMax, rect3.height), "PlanetCoverageTip".Translate());
            //
            // WORLD TYPE PRESETS
            //
            single += 80f;
            Widgets.Label(new Rect(0f, single, 200f, 30f), "Planets.WorldPresets".Translate());
            Rect rect8 = new Rect(200f, single, 200f, 30f);

            if (Widgets.ButtonText(rect8, this.worldPreset.Translate(), true, false, true))
            {
                List <FloatMenuOption> floatMenuOptions = new List <FloatMenuOption>();
                string[] singleArray = Planets_CreateWorldParams.WorldPresets;
                for (int i = 0; i < (int)singleArray.Length; i++)
                {
                    string          single1           = singleArray[i];
                    string          single1Translated = single1.Translate();
                    FloatMenuOption floatMenuOption   = new FloatMenuOption(single1Translated, () => {
                        if (this.worldPreset != single1)
                        {
                            this.worldPreset = single1;
                            if (this.worldPreset == "Planets.Vanilla")
                            {
                                Planets_GameComponent.worldType = WorldType.Vanilla;
                                Planets_GameComponent.axialTilt = AxialTilt.Normal;
                                this.rainfallMod = RainfallModifier.Normal;
                                this.temperature = OverallTemperature.Normal;
                            }
                            else if (this.worldPreset == "Planets.Desert")
                            {
                                Planets_GameComponent.worldType = WorldType.Dry;
                                Planets_GameComponent.axialTilt = AxialTilt.Normal;
                                this.rainfallMod = RainfallModifier.LittleBitLess;
                                this.temperature = OverallTemperature.LittleBitWarmer;
                            }
                            else if (this.worldPreset == "Planets.Frozen")
                            {
                                Planets_GameComponent.worldType = WorldType.VeryDry;
                                Planets_GameComponent.axialTilt = AxialTilt.Normal;
                                this.rainfallMod = RainfallModifier.LittleBitLess;
                                this.temperature = OverallTemperature.Cold;
                            }
                            else if (this.worldPreset == "Planets.Earthlike")
                            {
                                Planets_GameComponent.worldType = WorldType.Earthlike;
                                Planets_GameComponent.axialTilt = AxialTilt.Normal;
                                this.rainfallMod = RainfallModifier.Normal;
                                this.temperature = OverallTemperature.Normal;
                            }
                            else if (this.worldPreset == "Planets.Forest")
                            {
                                Planets_GameComponent.worldType = WorldType.Vanilla;
                                Planets_GameComponent.axialTilt = AxialTilt.Normal;
                                this.rainfallMod = RainfallModifier.LittleBitMore;
                                this.temperature = OverallTemperature.LittleBitColder;
                            }
                            else if (this.worldPreset == "Planets.Iceball")
                            {
                                Planets_GameComponent.worldType = WorldType.Vanilla;
                                Planets_GameComponent.axialTilt = AxialTilt.Normal;
                                this.rainfallMod = RainfallModifier.Normal;
                                this.temperature = OverallTemperature.VeryCold;
                            }
                            else if (this.worldPreset == "Planets.Jungle")
                            {
                                Planets_GameComponent.worldType = WorldType.Earthlike;
                                Planets_GameComponent.axialTilt = AxialTilt.Normal;
                                this.rainfallMod = RainfallModifier.LittleBitMore;
                                this.temperature = OverallTemperature.LittleBitWarmer;
                            }
                            else if (this.worldPreset == "Planets.Ocean")
                            {
                                Planets_GameComponent.worldType = WorldType.Waterworld;
                                Planets_GameComponent.axialTilt = AxialTilt.Normal;
                                this.rainfallMod = RainfallModifier.Normal;
                                this.temperature = OverallTemperature.Normal;
                            }
                            else
                            {
                            }
                        }
                    }, MenuOptionPriority.Default, null, null, 0f, null, null);
                    floatMenuOptions.Add(floatMenuOption);
                }
                Find.WindowStack.Add(new FloatMenu(floatMenuOptions));
            }
            TooltipHandler.TipRegion(new Rect(0f, single, rect8.xMax, rect8.height), "Planets.WorldPresetsTip".Translate());
            //
            // OCEAN SLIDER
            //
            single += 80f;
            Widgets.Label(new Rect(0f, single, 200f, 30f), "Planets.OceanType".Translate());
            Rect      rect6          = new Rect(200f, single, 200f, 30f);
            WorldType worldTypeCheck = Planets_GameComponent.worldType;

            Planets_GameComponent.worldType = (WorldType)Mathf.RoundToInt(Widgets.HorizontalSlider(rect6, (float)Planets_GameComponent.worldType, 0f, (float)(WorldTypeUtility.EnumValuesCount - 1), true, "Planets.OceanType_Earthlike".Translate(), "Planets.OceanType_Waterworld".Translate(), "Planets.OceanType_Barren".Translate(), 1f));
            if (Planets_GameComponent.worldType != worldTypeCheck)
            {
                this.worldPreset = "Planets.Custom";
            }
            TooltipHandler.TipRegion(new Rect(0f, single, rect6.xMax, rect6.height), "Planets.OceanTypeTip".Translate());
            //
            // RAINFALL SLIDER
            //
            single += 40f;
            Widgets.Label(new Rect(0f, single, 200f, 30f), "PlanetRainfall".Translate());
            Rect             rect4            = new Rect(200f, single, 200f, 30f);
            RainfallModifier rainfallModCheck = this.rainfallMod;

            this.rainfallMod = (RainfallModifier)Mathf.RoundToInt(Widgets.HorizontalSlider(rect4, (float)this.rainfallMod, 0f, (float)(RainfallModifierUtility.EnumValuesCount - 1), true, "PlanetRainfall_Normal".Translate(), "PlanetRainfall_Low".Translate(), "PlanetRainfall_High".Translate(), 1f));
            if (this.rainfallMod != rainfallModCheck)
            {
                this.worldPreset = "Planets.Custom";
            }
            TooltipHandler.TipRegion(new Rect(0f, single, rect4.xMax, rect4.height), "Planets.RainfallTip".Translate());
            //
            // TEMPERATURE SLIDER
            //
            single += 40f;
            Widgets.Label(new Rect(0f, single, 200f, 30f), "PlanetTemperature".Translate());
            Rect rect5 = new Rect(200f, single, 200f, 30f);
            OverallTemperature temperatureCheck = this.temperature;

            this.temperature = (OverallTemperature)Mathf.RoundToInt(Widgets.HorizontalSlider(rect5, (float)this.temperature, 0f, (float)(OverallTemperatureUtility.EnumValuesCount - 1), true, "PlanetTemperature_Normal".Translate(), "PlanetTemperature_Low".Translate(), "PlanetTemperature_High".Translate(), 1f));
            if (this.temperature != temperatureCheck)
            {
                this.worldPreset = "Planets.Custom";
            }
            //
            // AXIAL TILT
            //
            single += 40f;
            Widgets.Label(new Rect(0f, single, 200f, 30f), "Planets.AxialTilt".Translate());
            Rect      rect9          = new Rect(200f, single, 200f, 30f);
            AxialTilt axialTiltCheck = Planets_GameComponent.axialTilt;

            Planets_GameComponent.axialTilt = (AxialTilt)Mathf.RoundToInt(Widgets.HorizontalSlider(rect9, (float)Planets_GameComponent.axialTilt, 0f, (float)(AxialTiltUtility.EnumValuesCount - 1), true, "Planets.AxialTilt_Normal".Translate(), "Planets.AxialTilt_Low".Translate(), "Planets.AxialTilt_High".Translate(), 1f));
            if (Planets_GameComponent.axialTilt != axialTiltCheck)
            {
                this.worldPreset = "Planets.Custom";
            }
            TooltipHandler.TipRegion(new Rect(0f, single, rect9.xMax, rect9.height), "Planets.AxialTiltTip".Translate());
            GUI.EndGroup();
            //
            // BOTTOM BUTTONS
            //
            base.DoBottomButtons(rect, "WorldGenerate".Translate(), "Planets.Random".Translate(), new Action(this.Randomize), true, true);
        }
Example #24
0
        public override void DoWindowContents(Rect rect)
        {
            base.DrawPageTitle(rect);
            GUI.BeginGroup(base.GetMainRect(rect, 0f, false));
            Text.Font = GameFont.Small;
            float num = 0f;

            Widgets.Label(new Rect(0f, num, 200f, 30f), "WorldSeed".Translate());
            Rect rect2 = new Rect(200f, num, 200f, 30f);

            this.seedString = Widgets.TextField(rect2, this.seedString);
            num            += 40f;
            Rect rect3 = new Rect(200f, num, 200f, 30f);

            if (Widgets.ButtonText(rect3, "RandomizeSeed".Translate(), true, false, true))
            {
                SoundDefOf.Tick_Tiny.PlayOneShotOnCamera(null);
                this.seedString = GenText.RandomSeedString();
            }
            num += 40f;
            Widgets.Label(new Rect(0f, num, 200f, 30f), "PlanetCoverage".Translate());
            Rect rect4 = new Rect(200f, num, 200f, 30f);

            if (Widgets.ButtonText(rect4, this.planetCoverage.ToStringPercent(), true, false, true))
            {
                List <FloatMenuOption> list = new List <FloatMenuOption>();
                float[] array = (!Prefs.DevMode) ? Page_CreateWorldParams.PlanetCoverages : Page_CreateWorldParams.PlanetCoveragesDev;
                for (int i = 0; i < array.Length; i++)
                {
                    float  coverage = array[i];
                    string text     = coverage.ToStringPercent();
                    if (coverage <= 0.1f)
                    {
                        text += " (dev)";
                    }
                    FloatMenuOption item = new FloatMenuOption(text, delegate
                    {
                        if (this.planetCoverage != coverage)
                        {
                            this.planetCoverage = coverage;
                            if (this.planetCoverage == 1f)
                            {
                                Messages.Message("MessageMaxPlanetCoveragePerformanceWarning".Translate(), MessageTypeDefOf.CautionInput, false);
                            }
                        }
                    }, MenuOptionPriority.Default, null, null, 0f, null, null);
                    list.Add(item);
                }
                Find.WindowStack.Add(new FloatMenu(list));
            }
            TooltipHandler.TipRegion(new Rect(0f, num, rect4.xMax, rect4.height), "PlanetCoverageTip".Translate());
            num += 40f;
            Widgets.Label(new Rect(0f, num, 200f, 30f), "PlanetRainfall".Translate());
            Rect rect5 = new Rect(200f, num, 200f, 30f);

            this.rainfall = (OverallRainfall)Mathf.RoundToInt(Widgets.HorizontalSlider(rect5, (float)this.rainfall, 0f, (float)(OverallRainfallUtility.EnumValuesCount - 1), true, "PlanetRainfall_Normal".Translate(), "PlanetRainfall_Low".Translate(), "PlanetRainfall_High".Translate(), 1f));
            num          += 40f;
            Widgets.Label(new Rect(0f, num, 200f, 30f), "PlanetTemperature".Translate());
            Rect rect6 = new Rect(200f, num, 200f, 30f);

            this.temperature = (OverallTemperature)Mathf.RoundToInt(Widgets.HorizontalSlider(rect6, (float)this.temperature, 0f, (float)(OverallTemperatureUtility.EnumValuesCount - 1), true, "PlanetTemperature_Normal".Translate(), "PlanetTemperature_Low".Translate(), "PlanetTemperature_High".Translate(), 1f));
            GUI.EndGroup();
            base.DoBottomButtons(rect, "WorldGenerate".Translate(), "Reset".Translate(), new Action(this.Reset), true, true);
        }
        public void Randomize()
        {
            this.seedString = GenText.RandomSeedString();
            float randTilt = Rand.Value;

            if (randTilt > 0.8)
            {
                Planets_GameComponent.axialTilt = AxialTilt.VeryLow;
            }
            else if (randTilt > 0.6)
            {
                Planets_GameComponent.axialTilt = AxialTilt.Low;
            }
            else if (randTilt > 0.4)
            {
                Planets_GameComponent.axialTilt = AxialTilt.Normal;
            }
            else if (randTilt > 0.2)
            {
                Planets_GameComponent.axialTilt = AxialTilt.High;
            }
            else
            {
                Planets_GameComponent.axialTilt = AxialTilt.VeryHigh;
            }
            float randType = Rand.Value;

            if (randType > 0.86)
            {
                Planets_GameComponent.worldType = WorldType.Waterworld;
            }
            else if (randType > 0.72)
            {
                Planets_GameComponent.worldType = WorldType.Islands;
            }
            else if (randType > 0.58)
            {
                Planets_GameComponent.worldType = WorldType.Earthlike;
            }
            else if (randType > 0.42)
            {
                Planets_GameComponent.worldType = WorldType.Vanilla;
            }
            else if (randType > 0.28)
            {
                Planets_GameComponent.worldType = WorldType.Dry;
            }
            else if (randType > 0.14)
            {
                Planets_GameComponent.worldType = WorldType.VeryDry;
            }
            else
            {
                Planets_GameComponent.worldType = WorldType.Barren;
            }
            float randRain = Rand.Value;

            if (randRain > 0.8)
            {
                this.rainfallMod = RainfallModifier.Little;
            }
            else if (randRain > 0.6)
            {
                this.rainfallMod = RainfallModifier.LittleBitLess;
            }
            else if (randRain > 0.4)
            {
                this.rainfallMod = RainfallModifier.Normal;
            }
            else if (randRain > 0.2)
            {
                this.rainfallMod = RainfallModifier.LittleBitMore;
            }
            else
            {
                this.rainfallMod = RainfallModifier.High;
            }
            float randTemp = Rand.Value;

            if (randTemp > 0.86)
            {
                this.temperature = OverallTemperature.VeryCold;
            }
            else if (randTemp > 0.72)
            {
                this.temperature = OverallTemperature.Cold;
            }
            else if (randTemp > 0.58)
            {
                this.temperature = OverallTemperature.LittleBitColder;
            }
            else if (randTemp > 0.42)
            {
                this.temperature = OverallTemperature.Normal;
            }
            else if (randTemp > 0.28)
            {
                this.temperature = OverallTemperature.LittleBitWarmer;
            }
            else if (randTemp > 0.14)
            {
                this.temperature = OverallTemperature.Hot;
            }
            else
            {
                this.temperature = OverallTemperature.VeryHot;
            }
            Controller.Settings.randomPlanet = true;
            if (this.CanDoNext())
            {
                this.DoNext();
            }
        }
Example #26
0
        public static World GenerateWorld(float planetCoverage, string seedString, OverallRainfall overallRainfall, OverallTemperature overallTemperature)
        {
            DeepProfiler.Start("GenerateWorld");
            Rand.PushState();
            int seed = Rand.Seed = GetSeedFromSeedString(seedString);

            try
            {
                Current.CreatingWorld = new World();
                Current.CreatingWorld.info.seedString         = seedString;
                Current.CreatingWorld.info.planetCoverage     = planetCoverage;
                Current.CreatingWorld.info.overallRainfall    = overallRainfall;
                Current.CreatingWorld.info.overallTemperature = overallTemperature;
                Current.CreatingWorld.info.name = NameGenerator.GenerateName(RulePackDefOf.NamerWorld);
                tmpGenSteps.Clear();
                tmpGenSteps.AddRange(GenStepsInOrder);
                for (int i = 0; i < tmpGenSteps.Count; i++)
                {
                    DeepProfiler.Start("WorldGenStep - " + tmpGenSteps[i]);
                    try
                    {
                        Rand.Seed = Gen.HashCombineInt(seed, GetSeedPart(tmpGenSteps, i));
                        tmpGenSteps[i].worldGenStep.GenerateFresh(seedString);
                    }
                    catch (Exception arg)
                    {
                        Log.Error("Error in WorldGenStep: " + arg);
                    }
                    finally
                    {
                        DeepProfiler.End();
                    }
                }
                Rand.Seed = seed;
                Current.CreatingWorld.grid.StandardizeTileData();
                Current.CreatingWorld.FinalizeInit();
                Find.Scenario.PostWorldGenerate();
                return(Current.CreatingWorld);
            }
            finally
            {
                Rand.PopState();
                DeepProfiler.End();
                Current.CreatingWorld = null;
            }
        }
Example #27
0
        public static World GenerateWorld(float planetCoverage, string seedString, OverallRainfall overallRainfall, OverallTemperature overallTemperature)
        {
            Rand.Seed             = (GenText.StableStringHash(seedString) ^ 4323276);
            Current.CreatingWorld = new World();
            Current.CreatingWorld.info.planetCoverage     = planetCoverage;
            Current.CreatingWorld.info.seedString         = seedString;
            Current.CreatingWorld.info.overallRainfall    = overallRainfall;
            Current.CreatingWorld.info.overallTemperature = overallTemperature;
            Current.CreatingWorld.info.name = NameGenerator.GenerateName(RulePackDefOf.NamerWorld, null, false);
            WorldGenerator_Grid.GenerateGridIntoWorld(seedString);
            Current.CreatingWorld.ConstructComponents();
            FactionGenerator.GenerateFactionsIntoWorld(seedString);
            Current.CreatingWorld.FinalizeInit();
            World creatingWorld = Current.CreatingWorld;

            Current.CreatingWorld = null;
            return(creatingWorld);
        }