void Awake() { m_instance = this; #if UNITY_ANDROID && !UNITY_EDITOR Debug.Log(string.Format("OuyaPluginVersion: VERSION={0}", OuyaSDK.PLUGIN_VERSION)); #endif }
void Awake() { m_instance = this; }
void Awake() { m_instance = this; OuyaSDK.enableUnityInput(true); }