public override void Init()
 {
     SetName("forward");
     refObject = CreateIO <Input_UnityEngine_Transform>();
     setter    = CreateIO <Input_UnityEngine_Vector3>();
     getter    = CreateIO <Output_UnityEngine_Vector3>();
 }
 public override void Init()
 {
     SetName("*");
     a         = CreateIO <Input_UnityEngine_Vector3>();
     d         = CreateIO <Input_System_Single>();
     returnVar = CreateIO <Output_UnityEngine_Vector3>();
 }
Example #3
0
 public override void Init()
 {
     SetName("*");
     rotation  = CreateIO <Input_UnityEngine_Quaternion>();
     point     = CreateIO <Input_UnityEngine_Vector3>();
     returnVar = CreateIO <Output_UnityEngine_Vector3>();
 }
 public override void Init()
 {
     SetName("+");
     a         = CreateIO <Input_UnityEngine_Vector3>();
     b         = CreateIO <Input_UnityEngine_Vector3>();
     returnVar = CreateIO <Output_UnityEngine_Vector3>();
 }
 public override void Init()
 {
     SetName("Set");
     refObject    = CreateIO <Input_UnityEngine_Vector3>();
     newRefObject = CreateIO <Output_UnityEngine_Vector3>();
     newX         = CreateIO <Input_System_Single>();
     newY         = CreateIO <Input_System_Single>();
     newZ         = CreateIO <Input_System_Single>();
 }
 public override void Init()
 {
     SetName("barycentricCoordinate");
     refObject = CreateIO <Input_UnityEngine_RaycastHit>();
     getter    = CreateIO <Output_UnityEngine_Vector3>();
 }
 public override void Init()
 {
     SetName("onUnitSphere");
     returnVar = CreateIO <Output_UnityEngine_Vector3>();
 }
Example #8
0
 public override void Init()
 {
     SetName("normal");
     refObject = CreateIO <Input_UnityEngine_RaycastHit>();
     getter    = CreateIO <Output_UnityEngine_Vector3>();
 }
 public override void Init()
 {
     SetName("direction");
     refObject = CreateIO <Input_UnityEngine_Ray>();
     getter    = CreateIO <Output_UnityEngine_Vector3>();
 }
Example #10
0
 public override void Init()
 {
     SetName("Vector3");
     valueOutput = CreateIO <Output_UnityEngine_Vector3>();
     valueInput  = CreateIO <Input_UnityEngine_Vector3>();
 }
 public override void Init()
 {
     SetName("eulerAngles");
     refObject = CreateIO <Input_UnityEngine_Quaternion>();
     getter    = CreateIO <Output_UnityEngine_Vector3>();
 }