public override void Init() { SetName("forward"); refObject = CreateIO <Input_UnityEngine_Transform>(); setter = CreateIO <Input_UnityEngine_Vector3>(); getter = CreateIO <Output_UnityEngine_Vector3>(); }
public override void Init() { SetName("*"); a = CreateIO <Input_UnityEngine_Vector3>(); d = CreateIO <Input_System_Single>(); returnVar = CreateIO <Output_UnityEngine_Vector3>(); }
public override void Init() { SetName("*"); rotation = CreateIO <Input_UnityEngine_Quaternion>(); point = CreateIO <Input_UnityEngine_Vector3>(); returnVar = CreateIO <Output_UnityEngine_Vector3>(); }
public override void Init() { SetName("+"); a = CreateIO <Input_UnityEngine_Vector3>(); b = CreateIO <Input_UnityEngine_Vector3>(); returnVar = CreateIO <Output_UnityEngine_Vector3>(); }
public override void Init() { SetName("Set"); refObject = CreateIO <Input_UnityEngine_Vector3>(); newRefObject = CreateIO <Output_UnityEngine_Vector3>(); newX = CreateIO <Input_System_Single>(); newY = CreateIO <Input_System_Single>(); newZ = CreateIO <Input_System_Single>(); }
public override void Init() { SetName("barycentricCoordinate"); refObject = CreateIO <Input_UnityEngine_RaycastHit>(); getter = CreateIO <Output_UnityEngine_Vector3>(); }
public override void Init() { SetName("onUnitSphere"); returnVar = CreateIO <Output_UnityEngine_Vector3>(); }
public override void Init() { SetName("normal"); refObject = CreateIO <Input_UnityEngine_RaycastHit>(); getter = CreateIO <Output_UnityEngine_Vector3>(); }
public override void Init() { SetName("direction"); refObject = CreateIO <Input_UnityEngine_Ray>(); getter = CreateIO <Output_UnityEngine_Vector3>(); }
public override void Init() { SetName("Vector3"); valueOutput = CreateIO <Output_UnityEngine_Vector3>(); valueInput = CreateIO <Input_UnityEngine_Vector3>(); }
public override void Init() { SetName("eulerAngles"); refObject = CreateIO <Input_UnityEngine_Quaternion>(); getter = CreateIO <Output_UnityEngine_Vector3>(); }