Example #1
0
 public override void Init()
 {
     SetName("insideUnitCircle");
     returnVar = CreateIO <Output_UnityEngine_Vector2>();
 }
 public override void Init()
 {
     SetName("Vector2");
     valueOutput = CreateIO <Output_UnityEngine_Vector2>();
     valueInput  = CreateIO <Input_UnityEngine_Vector2>();
 }