public void Write(string baseDir)
        {
            //string filename = baseDir + System.IO.Path.DirectorySeparatorChar +
            //    typeof(CharacterDefinition).FullName.Replace('.', System.IO.Path.DirectorySeparatorChar) + CharacterDefinition.FILENAME_SUFFIX;

            // LUCENENET specific: we don't need to do a "classpath" output directory, since we
            // are changing the implementation to read files dynamically instead of making the
            // user recompile with the new files.
            string filename = System.IO.Path.Combine(baseDir, typeof(CharacterDefinition).Name + CharacterDefinition.FILENAME_SUFFIX);

            //new File(filename).getParentFile().mkdirs();
            System.IO.Directory.CreateDirectory(System.IO.Path.GetDirectoryName(baseDir));
            using (Stream os = new FileStream(filename, FileMode.Create, FileAccess.Write))
            {
                DataOutput @out = new OutputStreamDataOutput(os);
                CodecUtil.WriteHeader(@out, CharacterDefinition.HEADER, CharacterDefinition.VERSION);
                @out.WriteBytes(characterCategoryMap, 0, characterCategoryMap.Length);
                for (int i = 0; i < CharacterDefinition.CLASS_COUNT; i++)
                {
                    byte b = (byte)(
                        (invokeMap[i] ? 0x01 : 0x00) |
                        (groupMap[i] ? 0x02 : 0x00)
                        );
                    @out.WriteByte(b);
                }
            }
        }
Example #2
0
 internal virtual void Flush(OutputStreamDataOutput @out)
 {
     using (var ms = StreamUtils.SerializeToStream(this))
     {
         var bytes = ms.ToArray();
         @out.WriteBytes(bytes, 0, bytes.Length);
     }
 }