public void Show(string playerName, OutputResources resources, IEnumerable <CommonCard> cards, WonderCard wonderCard) { // STATS NameText.text = playerName; MoneyText.text = resources.Money.ToString(); MilitaryText.text = resources.Military.ToString(); VictoryText.text = resources.Victory.ToString(); WarVictoryTokensText.text = resources.WarVictoryTokens.ToString(); WarLoseTokensText.text = resources.WarLoseTokens.ToString(); Rune1Text.text = resources.Rune1.ToString(); Rune2Text.text = resources.Rune2.ToString(); Rune3Text.text = resources.Rune3.ToString(); WoodText.text = resources.Wood.ToString(); OreText.text = resources.Ore.ToString(); ClayText.text = resources.Clay.ToString(); StoneText.text = resources.Stone.ToString(); PapyrusText.text = resources.Papyrus.ToString(); ClothText.text = resources.Cloth.ToString(); GlassText.text = resources.Glass.ToString(); // CARDS cardsList.AddCards(cards); // WONDER CARD //wonderCardList.AddCards(wonderCard); TODO -- Add wonder card object WonderCardGameSetup.Instance.Setup(wonderCard, cardObjectVisualSetter); holder.SetActive(true); }
public void SwitchWindow(string playerName, OutputResources resources, IEnumerable <CommonCard> cards, WonderCard wonderCard) { if (holder.activeSelf) { Close(); } else { Show(playerName, resources, cards, wonderCard); } }
public void Show(string playerName, OutputResources resources) { // STATS NameText.text = $"({playerName})"; MoneyText.text = resources.Money.ToString(); WoodText.text = resources.Wood.ToString(); OreText.text = resources.Ore.ToString(); ClayText.text = resources.Clay.ToString(); StoneText.text = resources.Stone.ToString(); PapyrusText.text = resources.Papyrus.ToString(); ClothText.text = resources.Cloth.ToString(); GlassText.text = resources.Glass.ToString(); }
public void Show(OutputResources resources) { // STATS MoneyText.text = resources.Money.ToString(); MilitaryText.text = resources.Military.ToString(); VictoryText.text = resources.Victory.ToString(); WarVictoryTokensText.text = resources.WarVictoryTokens.ToString(); WarLoseTokensText.text = resources.WarLoseTokens.ToString(); Rune1Text.text = resources.Rune1.ToString(); Rune2Text.text = resources.Rune2.ToString(); Rune3Text.text = resources.Rune3.ToString(); WoodText.text = resources.Wood.ToString(); OreText.text = resources.Ore.ToString(); ClayText.text = resources.Clay.ToString(); StoneText.text = resources.Stone.ToString(); PapyrusText.text = resources.Papyrus.ToString(); ClothText.text = resources.Cloth.ToString(); GlassText.text = resources.Glass.ToString(); }