Example #1
0
        private void N_OnOutputRemovedFromNode(Node n, NodeOutput inp)
        {
            var uinp = OutputNodes.Find(m => m.Output == inp);

            if (uinp != null)
            {
                OutputStack.Children.Remove(uinp);
                OutputNodes.Remove(uinp);
            }

            ResizeHeight();
        }
Example #2
0
        private void N_OnOutputRemovedFromNode(Node n, NodeOutput inp, NodeOutput previous = null)
        {
            var uinp = OutputNodes.Find(m => m.Output == inp);

            if (uinp != null)
            {
                //whoops forgot to dispose
                //on the uinodepoint to remove previous connects
                //etc
                uinp.Dispose();
                OutputStack.Children.Remove(uinp);
                OutputNodes.Remove(uinp);
            }
        }
Example #3
0
        protected void RemoveNode(BaseNode node)
        {
            node.Disconnect();
            node.OnConnected  -= OnNodeConnected;
            node.OnDisconnect -= OnNodeDisconnected;
            if (node is BaseOutputNode)
            {
                OutputNodes.Remove((BaseOutputNode)node);
            }
            else
            {
                InputNodes.Remove((BaseInputNode)node);
            }

            OnNodeRemoved?.Invoke(this, node);
        }
Example #4
0
        public virtual void Remove(Node n)
        {
            if (n is OutputNode)
            {
                OutputNodes.Remove(n.Id);
            }
            else if (n is InputNode)
            {
                InputNodes.Remove(n.Id);
            }

            NodeLookup.Remove(n.Id);
            if (Nodes.Remove(n))
            {
                n.OnUpdate -= N_OnUpdate;
            }
            n.Dispose();
        }