Example #1
0
    public void line_200()
    {
        // 210
        // Print a blank line
        dialogScript.outputDialog("");

        // 220
        // Describe the player's location
        ///print("Line 220: Number of rooms: " + editorScript.numberOfRooms_R);
        ///print("Line 220: ROOM: " + engineScript.playerLocation_ROOM);
        for (int i = 0; i <= DISPLAY_LINES; i++)
        {
            if (editorScript.roomDescription[engineScript.playerLocation_ROOM, i] != null)
            {
                //print("Line 200:48 - " + editorScript.roomDescription[engineScript.playerLocation_ROOM, i]);
                //print("Line 200:50 - CALLING OUTPUTSCRIPT.DISPLAY_OUTPUT, i = " + i);
                //outputScript.display_Output(editorScript.roomDescription[engineScript.playerLocation_ROOM, i]);
                //engineScript.dialog.Add(editorScript.roomDescription[engineScript.playerLocation_ROOM, i]);
                dialogScript.outputDialog(editorScript.roomDescription[engineScript.playerLocation_ROOM, i]);
            }
        }

        // GOTO 300
        engineScript.gameState = "line_300";

        ///print("Leaving line 200 to GOTO 300");
    }
Example #2
0
    public void line_100()
    {
        ///print("Entering line 100");
        // 100
        // See if player's location is dark
        if (engineScript.switch_S[ROOM_IS_DARK] == 1)
        {
            print("Room is dark");
            // 110
            // Darkness countdown
            if (engineScript.counter_C[ROOM_IS_DARK] > 0)
            {
                // Subtract one from the ROOM_IS_DARK counter_C
                engineScript.counter_C[ROOM_IS_DARK] = engineScript.counter_C[ROOM_IS_DARK] - 1;
            }

            // 120
            // See if the lamp is on
            if (engineScript.switch_S[LAMP_IS_ON] == 1)
            {
                // GOTO 200 - Describe room
                engineScript.gameState = "line_200";

                ///print("Leaving line 100 to GOTO 200");

                return;
            }
            else
            {
                // 130
                dialogScript.outputDialog("");
                dialogScript.outputDialog("It is dark here.  You better get some light or you may be in trouble.");

                // 140
                // No lamp countdown
                if (engineScript.counter_C[NO_LAMP] > 0)
                {
                    engineScript.counter_C[NO_LAMP] = engineScript.counter_C[NO_LAMP] - 1;
                }

                // 150
                // GOTO 1000 - Accept command
                engineScript.gameState = "line_1000";

                ///print("Leaving line 100 to GOTO 1000");
            }
        }
        else
        {
            engineScript.gameState = "line_200";

            ///print("Leaving line 100 to GOTO 200");

            return;
        }
    }
Example #3
0
    public void noComprende()
    {
        // 1310
        dialogScript.outputDialog("");
        dialogScript.outputDialog("Sorry . . .");
        dialogScript.outputDialog("");
        dialogScript.outputDialog("My vocabulary is pretty limited,");
        dialogScript.outputDialog("but I am a good listener . . .");

        // 1320
        ///print("Line number: 1320");
        // GOTO 100
        engineScript.gameState = "line_100";
    }
Example #4
0
    public void line_2300()
    {
        // Have all been scanned?
        //print( "Line number: 2300" );
        //print("CP: " + engineScript.tableIndex_CP + ", " + "Actions: " + editorScript.numberOfActions_A);
        if (engineScript.tableIndex_CP <= editorScript.numberOfActions_A - 1)
        {
            engineScript.gameState = "line_2400"; // GOTO 2400

            return;
        }

        // 2310
        // Has a match been found?
        //print("Line number: 2310");
        bool matchFound = Convert.ToBoolean(engineScript.matchFound_MATCH);

        if (matchFound)
        {
            engineScript.gameState = "line_1000"; // GOTO 1000

            return;
        }

        // 2320
        string playerMessage = "You cannot";

        // 2330
        int validDirection;

        int.TryParse(engineScript.keyword_Ps[KEYWORD_ONE], out validDirection);

        if (validDirection < 13)
        {
            playerMessage = playerMessage + " go that way";
        }

        // 2340
        playerMessage = playerMessage + ".";

        dialogScript.outputDialog("");
        dialogScript.outputDialog(playerMessage);

        // 2350
        // GOTO 100
        engineScript.gameState = "line_100";
    }
Example #5
0
    public void line_1140()
    {
        //CLS

        // 1150
        // Command index - Y
        //print( "Line number: 1150" );
        engineScript.commandIndex_Y = 0;
        //print("Y = " + engineScript.commandIndex_Y);

        // 1160
        dialogScript.outputDialog("");
        dialogScript.outputDialog(">> " + engineScript.command_Ys);

        // 1170
        //print( "Line number: 1170" );
        engineScript.keyword_Ps[KEYWORD_TWO] = "00";

        // GOTO 1200
        engineScript.gameState = "line_1200";
    }
Example #6
0
    public void line_1100()
    {
        if (engineScript.counter_C[COMMAND_ONE] > 0)
        {
            engineScript.counter_C[COMMAND_ONE] = engineScript.counter_C[COMMAND_ONE] - 1;
        }

        // 1110
        if (engineScript.counter_C[COMMAND_TWO] > 0)
        {
            engineScript.counter_C[COMMAND_TWO] = engineScript.counter_C[COMMAND_TWO] - 1;
        }

        // 1120
        dialogScript.outputDialog("");
        dialogScript.outputDialog("What do you wish to do?");

        // 1130
        // Input command - Y$
        engineScript.machineState = AdventureEngine.Turns.Player;
    }
Example #7
0
    public void line_300()
    {
        // Reset object flag - F
        //print( "Line number: 300" );
        engineScript.objectFound_F = 0;

        // 310
        // Describe any objects here
        //print( "Line number: 310" );
        for (int objectCount = 1; objectCount <= editorScript.numberOfObjects_O - 1; objectCount++)
        {
            // 320
            //print( "Line number: 320" );
            if (editorScript.gameObject_O[objectCount] == engineScript.playerLocation_ROOM)
            {
                if (engineScript.objectFound_F == 0)
                {
                    // 340
                    //print( "Line number: 340" );
                    dialogScript.outputDialog("");
                    dialogScript.outputDialog("There is also:");
                }

                // 350
                //print( "Line number: 350" );
                // Set object found flag
                engineScript.objectFound_F = 1;

                // 400
                //print( "Line number: 400" );
                dialogScript.outputDialog("   " + editorScript.objectDescription_Os[objectCount]);
            }

            // 500
        }

        // GOTO 1000
        engineScript.gameState = "line_1000";
    }
Example #8
0
    // 4000
    // Action A
    // Display a list of the objects the player is carrying
    public void Action_A()
    {
        dialogScript.outputDialog("");

        // 4010
        //dialogScript.outputDialog( "You are holding:" );

        // 4020
        engineScript.objectFound_F = 0;

        // 4030
        for (int objectCount = 1; objectCount <= editorScript.numberOfObjects_O - 1; objectCount++)
        {
            if (editorScript.gameObject_O[objectCount] == -1)
            {
                if (engineScript.objectFound_F == 0)
                {
                    // 4000
                    dialogScript.outputDialog("");

                    // 4010
                    dialogScript.outputDialog("You are carrying:");
                }

                // 4060
                engineScript.objectFound_F = 1;

                // 4050
                dialogScript.outputDialog("   " + editorScript.objectDescription_Os[objectCount]);
            }

            // 4070
        }

        // 4080
        bool objectFound = Convert.ToBoolean(engineScript.objectFound_F);

        if (objectFound)
        {
            // 4090
            // GOTO 100
            engineScript.BREAK = 100;

            return;
        }

        else

        {
            dialogScript.outputDialog("You are not carrying anything.");

            // 4090
            // GOTO 100
            engineScript.BREAK = 100;
        }
    }