Example #1
0
    private void Update()
    {
        canMoveX = Physics.CheckSphere(movePoint.position + new Vector3(Input.GetAxisRaw("Horizontal"), -0.75f, 0f), 0.2f, moveableLayer);
        canMoveZ = Physics.CheckSphere(movePoint.position + new Vector3(0f, -0.75f, Input.GetAxisRaw("Vertical")), 0.2f, moveableLayer);

        Collider[] stairsX = Physics.OverlapSphere(movePoint.position + new Vector3(Input.GetAxisRaw("Horizontal"), -0.75f, 0f), 0.2f, stairs);
        Collider[] stairsZ = Physics.OverlapSphere(movePoint.position + new Vector3(0f, -0.75f, Input.GetAxisRaw("Vertical")), 0.2f, stairs);

        groundRight = Physics.OverlapSphere(transform.position + new Vector3(1f, 0.75f, 0), 0.2f, ground); //If none of these are true then the player cant use the stairs
        groundLeft  = Physics.OverlapSphere(transform.position + new Vector3(-1f, 0.75f, 0), 0.2f, ground);
        groundUp    = Physics.OverlapSphere(transform.position + new Vector3(0f, 0.75f, 1f), 0.2f, ground);
        groundDown  = Physics.OverlapSphere(transform.position + new Vector3(0f, 0.75f, -1f), 0.2f, ground);

        currentGround = Physics.OverlapSphere(transform.position + new Vector3(0f, -0.75f, 0f), 0.2f, moveableLayer);

        if (isControlled)
        {
            outliner.CreateOutline();
            playerMovement.enabled = false;

            if (Input.GetKeyDown(playerMovement.interactKey))
            {
                if (!currentGround[0].CompareTag("CantPlace"))
                {
                    playerMovement.enabled = true;
                    isControlled           = false;
                }
            }
            if (Vector3.Distance(transform.position, movePoint.position) <= 0.05f)
            {
                if (Mathf.Abs(Input.GetAxisRaw("Horizontal")) == 1)
                {
                    if (canMoveX)
                    {
                        if (stairsX.Length <= 0)
                        {
                            movePoint.position += new Vector3(Input.GetAxisRaw("Horizontal"), 0f, 0f);
                        }
                    }
                }
                else if (Mathf.Abs(Input.GetAxisRaw("Vertical")) == 1)
                {
                    if (canMoveZ)
                    {
                        if (stairsZ.Length <= 0)
                        {
                            movePoint.position += new Vector3(0f, 0f, Input.GetAxisRaw("Vertical"));
                        }
                    }
                }
            }
        }
        else
        {
            playerMovement.enabled = true;
            outliner.DeleteOutline();
        }
    }