/// <inheritdoc/>
    public override void Create()
    {
        m_ScriptablePass = new OutlineRenderPass(setting);

        // Configures where the render pass should be injected.
        m_ScriptablePass.renderPassEvent = RenderPassEvent.BeforeRenderingOpaques;
    }
Example #2
0
 public CustomRenderPass(OutlineRenderPass host)
 {
     _host = host;
 }