/// <summary> /// If a character element enters in collision with a furniture, outline it in red /// </summary> private void OnCollisionStay(Collision collision) { OutlineFunctions.SetOutlineEnabled(collision.gameObject, true, 2); }
/// <summary> /// If a character element enters in collision with a furniture, outline it in red /// </summary> private void OnCollisionExit(Collision collision) { OutlineFunctions.SetOutlineEnabled(collision.gameObject, false); }