private static float GetMaskingValueForMode(OutlinableDrawingMode mode) { if ((mode & OutlinableDrawingMode.Mask) != 0) { return(0.6f); } else if ((mode & OutlinableDrawingMode.Obstacle) != 0) { return(0.25f); } else { return(1.0f); } }
private static int DrawOutlineables(OutlineParameters parameters, CompareFunction function, bool edgeShiftOnly, float shift, Func <Outlinable, bool> shouldRender, Func <Outlinable, Color> colorProvider, Func <Outlinable, Material> materialProvider, RenderStyle styleMask, OutlinableDrawingMode modeMask = OutlinableDrawingMode.Normal) { var drawnCount = 0; parameters.Buffer.SetGlobalInt(ZTestHash, (int)function); foreach (var targetGroup in targets) { var outlinable = targetGroup.Outlinable; if ((int)(outlinable.RenderStyle & styleMask) == 0) { continue; } if ((int)(outlinable.DrawingMode & modeMask) == 0) { continue; } parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetBackKeyword(ComplexMaskingMode.MaskingMode)); parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetBackKeyword(ComplexMaskingMode.ObstaclesMode)); if (function == CompareFunction.NotEqual && outlinable.ComplexMaskingEnabled) { parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetBackKeyword(outlinable.ComplexMaskingMode)); } var color = shouldRender(outlinable) ? colorProvider(outlinable) : Color.clear; parameters.Buffer.SetGlobalColor(ColorHash, color); var target = targetGroup.Target; var postProcessing = !target.CanUseEdgeDilateShift || target.DilateRenderingMode == DilateRenderMode.PostProcessing; if (edgeShiftOnly && postProcessing) { continue; } if (!postProcessing) { var dilateShift = 0.0f; switch (function) { case CompareFunction.Always: dilateShift = target.EdgeDilateAmount; break; case CompareFunction.NotEqual: dilateShift = target.BackEdgeDilateAmount; break; case CompareFunction.LessEqual: dilateShift = target.FrontEdgeDilateAmount; break; } parameters.Buffer.SetGlobalFloat(DilateShiftHash, shift < 0.0f ? dilateShift : shift); } parameters.Buffer.SetGlobalInt(ColorMaskHash, postProcessing ? 255 : 0); SetupCutout(parameters, target); SetupCull(parameters, target); if (postProcessing || edgeShiftOnly) { drawnCount++; } var materialToUse = materialProvider(outlinable); parameters.Buffer.DrawRenderer(target.Renderer, materialToUse, target.ShiftedSubmeshIndex); } return(drawnCount); }
private static int DrawOutlineables(OutlineParameters parameters, CompareFunction function, bool edgeShiftOnly, float shift, Func <Outlinable, bool> shouldRender, Func <Outlinable, Color> colorProvider, Material material, RenderStyle styleMask, OutlinableDrawingMode modeMask = OutlinableDrawingMode.Normal) { var drawnCount = 0; parameters.Buffer.SetGlobalInt(ZTestHash, (int)function); foreach (var outlinable in parameters.OutlinablesToRender) { if ((int)(outlinable.RenderStyle & styleMask) == 0) { continue; } if ((int)(outlinable.DrawingMode & modeMask) == 0) { continue; } var color = shouldRender(outlinable) ? colorProvider(outlinable) : Color.clear; parameters.Buffer.SetGlobalColor(ColorHash, color); foreach (var target in outlinable.OutlineTargets) { var postProcessing = !target.CanUseEdgeDilateShift || target.DilateRenderingMode == DilateRenderMode.PostProcessing; if (edgeShiftOnly && postProcessing) { continue; } var renderer = target.Renderer; if (renderer == null || !renderer.gameObject.activeInHierarchy || !renderer.enabled) { continue; } if (!postProcessing) { var dilateShift = 0.0f; switch (function) { case CompareFunction.Always: dilateShift = target.EdgeDilateAmount; break; case CompareFunction.NotEqual: dilateShift = target.BackEdgeDilateAmount; break; case CompareFunction.LessEqual: dilateShift = target.FrontEdgeDilateAmount; break; } parameters.Buffer.SetGlobalFloat(DilateShiftHash, shift < 0.0f ? dilateShift : shift); } parameters.Buffer.SetGlobalInt(ColorMaskHash, postProcessing ? 255 : 0); SetupCutout(parameters, target); SetupCull(parameters, target); if (postProcessing || edgeShiftOnly) { drawnCount++; } parameters.Buffer.DrawRenderer(renderer, material, target.ShiftedSubmeshIndex); } } return(drawnCount); }