Example #1
0
 private static float GetMaskingValueForMode(OutlinableDrawingMode mode)
 {
     if ((mode & OutlinableDrawingMode.Mask) != 0)
     {
         return(0.6f);
     }
     else if ((mode & OutlinableDrawingMode.Obstacle) != 0)
     {
         return(0.25f);
     }
     else
     {
         return(1.0f);
     }
 }
Example #2
0
        private static int DrawOutlineables(OutlineParameters parameters, CompareFunction function, bool edgeShiftOnly, float shift, Func <Outlinable, bool> shouldRender, Func <Outlinable, Color> colorProvider, Func <Outlinable, Material> materialProvider, RenderStyle styleMask, OutlinableDrawingMode modeMask = OutlinableDrawingMode.Normal)
        {
            var drawnCount = 0;

            parameters.Buffer.SetGlobalInt(ZTestHash, (int)function);

            foreach (var targetGroup in targets)
            {
                var outlinable = targetGroup.Outlinable;
                if ((int)(outlinable.RenderStyle & styleMask) == 0)
                {
                    continue;
                }

                if ((int)(outlinable.DrawingMode & modeMask) == 0)
                {
                    continue;
                }

                parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetBackKeyword(ComplexMaskingMode.MaskingMode));
                parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetBackKeyword(ComplexMaskingMode.ObstaclesMode));
                if (function == CompareFunction.NotEqual && outlinable.ComplexMaskingEnabled)
                {
                    parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetBackKeyword(outlinable.ComplexMaskingMode));
                }

                var color = shouldRender(outlinable) ? colorProvider(outlinable) : Color.clear;

                parameters.Buffer.SetGlobalColor(ColorHash, color);
                var target = targetGroup.Target;

                var postProcessing = !target.CanUseEdgeDilateShift || target.DilateRenderingMode == DilateRenderMode.PostProcessing;
                if (edgeShiftOnly && postProcessing)
                {
                    continue;
                }

                if (!postProcessing)
                {
                    var dilateShift = 0.0f;
                    switch (function)
                    {
                    case CompareFunction.Always:
                        dilateShift = target.EdgeDilateAmount;
                        break;

                    case CompareFunction.NotEqual:
                        dilateShift = target.BackEdgeDilateAmount;
                        break;

                    case CompareFunction.LessEqual:
                        dilateShift = target.FrontEdgeDilateAmount;
                        break;
                    }

                    parameters.Buffer.SetGlobalFloat(DilateShiftHash, shift < 0.0f ? dilateShift : shift);
                }

                parameters.Buffer.SetGlobalInt(ColorMaskHash, postProcessing ? 255 : 0);

                SetupCutout(parameters, target);
                SetupCull(parameters, target);

                if (postProcessing || edgeShiftOnly)
                {
                    drawnCount++;
                }

                var materialToUse = materialProvider(outlinable);
                parameters.Buffer.DrawRenderer(target.Renderer, materialToUse, target.ShiftedSubmeshIndex);
            }

            return(drawnCount);
        }
Example #3
0
        private static int DrawOutlineables(OutlineParameters parameters, CompareFunction function, bool edgeShiftOnly, float shift, Func <Outlinable, bool> shouldRender, Func <Outlinable, Color> colorProvider, Material material, RenderStyle styleMask, OutlinableDrawingMode modeMask = OutlinableDrawingMode.Normal)
        {
            var drawnCount = 0;

            parameters.Buffer.SetGlobalInt(ZTestHash, (int)function);

            foreach (var outlinable in parameters.OutlinablesToRender)
            {
                if ((int)(outlinable.RenderStyle & styleMask) == 0)
                {
                    continue;
                }

                if ((int)(outlinable.DrawingMode & modeMask) == 0)
                {
                    continue;
                }

                var color = shouldRender(outlinable) ? colorProvider(outlinable) : Color.clear;

                parameters.Buffer.SetGlobalColor(ColorHash, color);
                foreach (var target in outlinable.OutlineTargets)
                {
                    var postProcessing = !target.CanUseEdgeDilateShift || target.DilateRenderingMode == DilateRenderMode.PostProcessing;
                    if (edgeShiftOnly && postProcessing)
                    {
                        continue;
                    }

                    var renderer = target.Renderer;

                    if (renderer == null || !renderer.gameObject.activeInHierarchy || !renderer.enabled)
                    {
                        continue;
                    }

                    if (!postProcessing)
                    {
                        var dilateShift = 0.0f;
                        switch (function)
                        {
                        case CompareFunction.Always:
                            dilateShift = target.EdgeDilateAmount;
                            break;

                        case CompareFunction.NotEqual:
                            dilateShift = target.BackEdgeDilateAmount;
                            break;

                        case CompareFunction.LessEqual:
                            dilateShift = target.FrontEdgeDilateAmount;
                            break;
                        }

                        parameters.Buffer.SetGlobalFloat(DilateShiftHash, shift < 0.0f ? dilateShift : shift);
                    }

                    parameters.Buffer.SetGlobalInt(ColorMaskHash, postProcessing ? 255 : 0);

                    SetupCutout(parameters, target);
                    SetupCull(parameters, target);

                    if (postProcessing || edgeShiftOnly)
                    {
                        drawnCount++;
                    }

                    parameters.Buffer.DrawRenderer(renderer, material, target.ShiftedSubmeshIndex);
                }
            }

            return(drawnCount);
        }