Example #1
0
 public void Dispose()
 {
     if (WaterSediment != null)
     {
         WaterSediment.Dispose();
     }
     WaterSediment = null;
     if (Velocity != null)
     {
         Velocity.Dispose();
     }
     Velocity = null;
     if (VelocityBackBuffer != null)
     {
         VelocityBackBuffer.Dispose();
     }
     VelocityBackBuffer = null;
     if (WaterSedimentBackBuffer != null)
     {
         WaterSedimentBackBuffer.Dispose();
     }
     WaterSedimentBackBuffer = null;
     if (OutflowFlux != null)
     {
         OutflowFlux.Dispose();
     }
     OutflowFlux = null;
     if (OutflowFluxBackBuffer != null)
     {
         OutflowFluxBackBuffer.Dispose();
     }
     OutflowFluxBackBuffer = null;
 }
Example #2
0
    void Awake()
    {
        //
        // Init simulated variables
        // -------------------------------------------
        for (int i = 0; i < N + 2; ++i)
        {
            _height[i] = new float[N + 2];
            _flux[i]   = new OutflowFlux[N + 2];
            _source[i] = new float[N + 2];

            _velocity[i] = new Velocity[N + 2];

            _pigment[i] = new Color32[N + 2];

            _sediment[i]          = new float[N + 2];
            _erosionDeposition[i] = new float[N + 2];

            // temporary
            _tempLowerLayersHeight[i] = new float[N + 2];
            _tempHeight[i]            = new float[N + 2];
            _tempSource[i]            = new float[N + 2];
            _tempFlux[i] = new OutflowFlux[N + 2];

            _tempVelocity[i] = new Velocity[N + 2];

            _tempPigment[i] = new Color32[N + 2];

            _tempSediment[i]          = new float[N + 2];
            _tempErosionDeposition[i] = new float[N + 2];
        }
    }