private static void RunServer() { Stopwatch sw = Stopwatch.StartNew(); AppDomain.CurrentDomain.UnhandledException += UnhandledException; Console.WriteLine("----===== Revolution AgentServer =====----\n\n" + "Copyright (C) 2013 Revolution Team\n\n" + "This program is CLOSE SOURCE project.\n" + "You DON'T have any right's, if you are NOT autor\n" + "or authorized representative of him.\n" + "Using that program without any right's is ILLEGAL\n\n" + "Authors: Jenose, IMaster\n" + "Authorized representative: netgame.in.th\n\n" + "-------------------------------------------"); Log.Info("Init Services..."); AccountService = new AccountService(); Console.WriteLine("\n-------------------------------------------\n"); InnerNetworkOpcode.Init(); OuterNetworkOpcode.Init(); InnerNetwork = new InnerNetworkListener("*", 22323, 20); InnerNetwork.BeginListening(); OuterNetwork = new OuterNetworkListener("*", 16000, 1000); OuterNetwork.BeginListening(); InnerNetworkConnection.SendAllThread.Start(); OuterNetworkConnection.SendAllThread.Start(); sw.Stop(); Console.WriteLine("-------------------------------------------"); Console.WriteLine(" Server start in {0}", (sw.ElapsedMilliseconds / 1000.0).ToString("0.00s")); Console.WriteLine("-------------------------------------------"); }
private static void RunServer() { Stopwatch sw = Stopwatch.StartNew(); AppDomain.CurrentDomain.UnhandledException += UnhandledException; Console.WriteLine("----===== Revolution WorldServer =====----\n\n" + "Copyright (C) 2013 Revolution Team\n\n" + "This program is CLOSE SOURCE project.\n" + "You DON'T have any right's, if you are NOT autor\n" + "or authorized representative of him.\n" + "Using that program without any right's is ILLEGAL\n\n" + "Authors: Jenose, IMaster\n" + "Authorized representative: netgame.in.th\n\n" + "-------------------------------------------"); Log.Info("Init Services..."); AccountService = new AccountService(); AiService = new AiService(); ChatService = new ChatService(); ControllerService = new ControllerService(); FeedbackService = new FeedbackService(); MapService = new MapService(); ObserverService = new ObserverService(); PlayerService = new PlayerService(); TeamService = new TeamService(); SkillsLearnService = new SkillsLearnService(); StatsService = new StatsService(); ShopService = new ShopService(); StorageService = new StorageService(); TeleportService = new TeleportService(); VisibleService = new VisibleService(); Log.Info("Init Engines..."); ScriptEngine = new ScriptEngine.ScriptEngine(); AdminEngine = new AdminEngine.AdminEngine(); SkillEngine = new SkillEngine.SkillEngine(); QuestEngine = new QuestEngine.QuestEngine(); Console.WriteLine("\n-------------------------------------------\n"); GlobalLogic.ServerStart(); Console.WriteLine("\n-------------------------------------------\n"); CountryCode = (CountryCode)Enum.Parse(typeof(CountryCode), Settings.Default.COUNTRY_CODE); InnerNetworkOpcode.Init(); OuterNetworkOpcode.Init(); InnerClient = new InnerNetworkClient("127.0.0.1", 22323); InnerClient.BeginConnect(); foreach (var channel in DataBaseServer.GetServerChannel(Settings.Default.SERVER_ID)) { var OuterNetwork = new OuterNetworkListener("*", channel.port, channel.max_user); OuterNetwork.BeginListening(); OuterNetworks.Add(OuterNetwork); } InnerNetworkClient.SendAllThread.Start(); OuterNetworkConnection.SendAllThread.Start(); sw.Stop(); Console.WriteLine("-------------------------------------------"); Console.WriteLine(" Server start in {0}", (sw.ElapsedMilliseconds / 1000.0).ToString("0.00s")); Console.WriteLine("-------------------------------------------"); }