static Logger() { LogNormal = LogNull; //Debug.Log; LogWarning = LogNull; //Debug.LogWarning; LogError = LogErrorBreak; LogDebug = LogDebugBreak; LogException = Debug.LogException; }
static Logger() { Normal = BreakNormal; Warning = BreakWarning; Error = BreakError; Debug = BreakDebug; Exception = UnityEngine.Debug.LogException; /* * LogNormal = BreakNormal; * LogWarning = BreakWarning; * LogError = BreakError; * LogDebug = BreakDebug; * LogException = Debug.LogException;*/ }