Example #1
0
 static Logger()
 {
     LogNormal    = LogNull;         //Debug.Log;
     LogWarning   = LogNull;         //Debug.LogWarning;
     LogError     = LogErrorBreak;
     LogDebug     = LogDebugBreak;
     LogException = Debug.LogException;
 }
Example #2
0
        static Logger()
        {
            Normal    = BreakNormal;
            Warning   = BreakWarning;
            Error     = BreakError;
            Debug     = BreakDebug;
            Exception = UnityEngine.Debug.LogException;

            /*
             * LogNormal = BreakNormal;
             * LogWarning = BreakWarning;
             * LogError = BreakError;
             * LogDebug = BreakDebug;
             * LogException = Debug.LogException;*/
        }