void Start() { uiC = GetComponent <UIController>(); ruleC = GetComponent <RuleController>(); timeC = GetComponent <TimeController>(); scoreC = GetComponent <ScoreController>(); otherBeeC = GetComponent <OtherBeeController>(); soundC = GetComponent <SoundController>(); BGM = GetComponent <AudioSource>(); beeHunter = BeeHunterObject.GetComponent <BeeHunter>(); InitializeGame(); }
// Start is called before the first frame update void Start() { uiC = GetComponent <UIController>(); ruleC = GetComponent <RuleController>(); timeC = GetComponent <TimeController>(); scoreC = GetComponent <ScoreController>(); otherBeeC = GetComponent <OtherBeeController>(); hiveC = GetComponent <HiveController>(); soundC = GetComponent <SoundController>(); BGM = GetComponent <AudioSource>(); bee = BeeObject.GetComponent <Bee>(); scene = SCENE.Home; gamePlayedOnce = false; }