Example #1
0
 void Start()
 {
     uiC       = GetComponent <UIController>();
     ruleC     = GetComponent <RuleController>();
     timeC     = GetComponent <TimeController>();
     scoreC    = GetComponent <ScoreController>();
     otherBeeC = GetComponent <OtherBeeController>();
     soundC    = GetComponent <SoundController>();
     BGM       = GetComponent <AudioSource>();
     beeHunter = BeeHunterObject.GetComponent <BeeHunter>();
     InitializeGame();
 }
 // Start is called before the first frame update
 void Start()
 {
     uiC            = GetComponent <UIController>();
     ruleC          = GetComponent <RuleController>();
     timeC          = GetComponent <TimeController>();
     scoreC         = GetComponent <ScoreController>();
     otherBeeC      = GetComponent <OtherBeeController>();
     hiveC          = GetComponent <HiveController>();
     soundC         = GetComponent <SoundController>();
     BGM            = GetComponent <AudioSource>();
     bee            = BeeObject.GetComponent <Bee>();
     scene          = SCENE.Home;
     gamePlayedOnce = false;
 }