/// <summary>
    /// Recovers the game
    /// </summary>
    /// <param name="state">String representing the state of the board to be recovered</param>
    /// <param name="isWhiteMove">Bool represeting who is on the move (true if it's whites move, false if it's blacks move)</param>
    /// <param name="isHost">Bool representing if the person whos game is beeing recovered was host (true if the client was host, otherwise false)</param>
    public void RecoverGame(string state, bool isWhiteMove, bool isHost)
    {
        OthelloBoard game = GameObject.Find("Board").GetComponent <OthelloBoard>();
        Client       c    = FindObjectOfType <Client>();

        c.isHost = isHost;
        game.RecoverGame(state, isWhiteMove);
    }