Example #1
0
        private void initializeChannels()
        {
            SpriteText loading;

            Add(loading = new OsuSpriteText
            {
                Text     = @"initialising chat...",
                Anchor   = Anchor.Centre,
                Origin   = Anchor.Centre,
                TextSize = 40,
            });

            messageRequest?.Cancel();

            ListChannelsRequest req = new ListChannelsRequest();

            req.Success += delegate(List <Channel> channels)
            {
                Scheduler.Add(delegate
                {
                    loading.FadeOut(100);
                    loading.Expire();

                    addChannel(channels.Find(c => c.Name == @"#lazer"));
                    addChannel(channels.Find(c => c.Name == @"#osu"));
                    addChannel(channels.Find(c => c.Name == @"#lobby"));
                });

                messageRequest = Scheduler.AddDelayed(fetchNewMessages, 1000, true);
            };

            api.Queue(req);
        }
Example #2
0
        private void load(OsuColour colours)
        {
            SelectedColour   = colours.Green;
            DeselectedColour = SelectedColour.Opacity(0.5f);
            Text             = @"random";

            Action = () =>
            {
                if (rewindSearch)
                {
                    const double fade_time = 500;

                    OsuSpriteText rewindSpriteText;

                    TextContainer.Add(rewindSpriteText = new OsuSpriteText
                    {
                        Alpha         = 0,
                        Text          = @"rewind",
                        AlwaysPresent = true, // make sure the button is sized large enough to always show this
                        Anchor        = Anchor.Centre,
                        Origin        = Anchor.Centre,
                    });

                    rewindSpriteText.FadeOutFromOne(fade_time, Easing.In);
                    rewindSpriteText.MoveTo(Vector2.Zero).MoveTo(new Vector2(0, 10), fade_time, Easing.In);
                    rewindSpriteText.Expire();

                    SpriteText.FadeInFromZero(fade_time, Easing.In);

                    PreviousRandom.Invoke();
                }
                else
                {
                    NextRandom.Invoke();
                }
            };
        }
Example #3
0
        private void load(OsuColour colours)
        {
            SelectedColour   = colours.Green;
            DeselectedColour = SelectedColour.Opacity(0.5f);

            TextContainer.Add(persistentText = new Container
            {
                Anchor        = Anchor.Centre,
                Origin        = Anchor.Centre,
                AlwaysPresent = true,
                AutoSizeAxes  = Axes.Both,
                Children      = new[]
                {
                    randomSpriteText = new OsuSpriteText
                    {
                        AlwaysPresent = true,
                        Anchor        = Anchor.Centre,
                        Origin        = Anchor.Centre,
                        Text          = "random",
                    },
                    rewindSpriteText = new OsuSpriteText
                    {
                        AlwaysPresent = true,
                        Anchor        = Anchor.Centre,
                        Origin        = Anchor.Centre,
                        Text          = "rewind",
                        Alpha         = 0f,
                    }
                }
            });

            Action = () =>
            {
                if (rewindSearch)
                {
                    const double fade_time = 500;

                    OsuSpriteText fallingRewind;

                    TextContainer.Add(fallingRewind = new OsuSpriteText
                    {
                        Alpha         = 0,
                        Text          = rewindSpriteText.Text,
                        AlwaysPresent = true, // make sure the button is sized large enough to always show this
                        Anchor        = Anchor.Centre,
                        Origin        = Anchor.Centre,
                    });

                    fallingRewind.FadeOutFromOne(fade_time, Easing.In);
                    fallingRewind.MoveTo(Vector2.Zero).MoveTo(new Vector2(0, 10), fade_time, Easing.In);
                    fallingRewind.Expire();

                    persistentText.FadeInFromZero(fade_time, Easing.In);

                    PreviousRandom.Invoke();
                }
                else
                {
                    NextRandom.Invoke();
                }
            };
        }