Example #1
0
        public APIAccess(OsuConfigManager config)
        {
            this.config = config;

            authentication = new OAuth(client_id, client_secret, Endpoint);
            log            = Logger.GetLogger(LoggingTarget.Network);

            ProvidedUsername = config.Get <string>(OsuSetting.Username);

            authentication.TokenString         = config.Get <string>(OsuSetting.Token);
            authentication.Token.ValueChanged += onTokenChanged;

            LocalUser.BindValueChanged(u =>
            {
                u.OldValue?.Activity.UnbindFrom(Activity);
                u.NewValue.Activity.BindTo(Activity);
            }, true);

            var thread = new Thread(run)
            {
                Name         = "APIAccess",
                IsBackground = true
            };

            thread.Start();
        }
Example #2
0
        public APIAccess(OsuConfigManager config, EndpointConfiguration endpointConfiguration, string versionHash)
        {
            this.config      = config;
            this.versionHash = versionHash;

            APIEndpointUrl = endpointConfiguration.APIEndpointUrl;
            WebsiteRootUrl = endpointConfiguration.WebsiteRootUrl;

            authentication = new OAuth(endpointConfiguration.APIClientID, endpointConfiguration.APIClientSecret, APIEndpointUrl);
            log            = Logger.GetLogger(LoggingTarget.Network);

            ProvidedUsername = config.Get <string>(OsuSetting.Username);

            authentication.TokenString         = config.Get <string>(OsuSetting.Token);
            authentication.Token.ValueChanged += onTokenChanged;

            localUser.BindValueChanged(u =>
            {
                u.OldValue?.Activity.UnbindFrom(activity);
                u.NewValue.Activity.BindTo(activity);
            }, true);

            var thread = new Thread(run)
            {
                Name         = "APIAccess",
                IsBackground = true
            };

            thread.Start();
        }
Example #3
0
        public override void Load()
        {
            base.Load();

            Window.Size           = new Size(Config.Get <int>(OsuConfig.Width), Config.Get <int>(OsuConfig.Height));
            Window.OnSizeChanged += window_OnSizeChanged;

            API = new APIAccess()
            {
                Username = Config.Get <string>(OsuConfig.Username),
                Password = Config.Get <string>(OsuConfig.Password),
                Token    = Config.Get <string>(OsuConfig.Token)
            };

            //var req = new ListChannelsRequest();
            //req.Success += content =>
            //{
            //};
            //API.Queue(req);

            AddProcessingContainer(new RatioAdjust());

            //Add(new FontTest());

            Add(new MainMenu());
            Add(new CursorContainer());
        }
Example #4
0
        protected override void Load(BaseGame game)
        {
            base.Load(game);

            OszArchiveReader.Register();
            Beatmaps = new BeatmapDatabase(Host.Storage, Host);

            //this completely overrides the framework default. will need to change once we make a proper FontStore.
            Fonts = new TextureStore()
            {
                ScaleAdjust = 0.01f
            };

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));

            API = new APIAccess()
            {
                Username = Config.Get <string>(OsuConfig.Username),
                Password = Config.Get <string>(OsuConfig.Password),
                Token    = Config.Get <string>(OsuConfig.Token)
            };
        }
Example #5
0
        public override void Load()
        {
            base.Load();

            //this completely overrides the framework default. will need to change once we make a proper FontStore.
            Fonts = new TextureStore()
            {
                ScaleAdjust = 0.01f
            };
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));

            API = new APIAccess()
            {
                Username = Config.Get <string>(OsuConfig.Username),
                Password = Config.Get <string>(OsuConfig.Password),
                Token    = Config.Get <string>(OsuConfig.Token)
            };

            Add(new Drawable[]
            {
                ratioContainer = new RatioAdjust
                {
                    Children = new Drawable[]
                    {
                        Options = new Options(),
                        new OsuCursorContainer()
                    }
                }
            });
        }
Example #6
0
        private void load()
        {
            Dependencies.Cache(this);
            Dependencies.Cache(LocalConfig);

            SQLiteConnection connection = Host.Storage.GetDatabase(@"client");

            Dependencies.Cache(RulesetDatabase = new RulesetDatabase(Host.Storage, connection));
            Dependencies.Cache(BeatmapDatabase = new BeatmapDatabase(Host.Storage, connection, RulesetDatabase, Host));
            Dependencies.Cache(ScoreDatabase   = new ScoreDatabase(Host.Storage, connection, Host, BeatmapDatabase));
            Dependencies.Cache(new OsuColour());

            //this completely overrides the framework default. will need to change once we make a proper FontStore.
            Dependencies.Cache(Fonts = new FontStore {
                ScaleAdjust = 100
            }, true);

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Basic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Hangul"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Basic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Compatibility"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));

            var defaultBeatmap = new DummyWorkingBeatmap(this);

            Beatmap = new NonNullableBindable <WorkingBeatmap>(defaultBeatmap);
            BeatmapDatabase.DefaultBeatmap = defaultBeatmap;

            OszArchiveReader.Register();

            Dependencies.Cache(API = new APIAccess
            {
                Username = LocalConfig.Get <string>(OsuSetting.Username),
                Token    = LocalConfig.Get <string>(OsuSetting.Token)
            });

            API.Register(this);
        }
Example #7
0
        public APIAccess(OsuConfigManager config)
        {
            this.config = config;

            authentication = new OAuth(client_id, client_secret, Endpoint);
            log            = Logger.GetLogger(LoggingTarget.Network);

            ProvidedUsername = config.Get <string>(OsuSetting.Username);
            Token            = config.Get <string>(OsuSetting.Token);

            Task.Factory.StartNew(run, cancellationToken.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
        }
Example #8
0
        public override void Load()
        {
            base.Load();

            Window.Size           = new Size(Config.Get <int>(OsuConfig.Width), Config.Get <int>(OsuConfig.Height));
            Window.OnSizeChanged += window_OnSizeChanged;

            AddProcessingContainer(new RatioAdjust());

            //Add(new FontTest());

            Add(new MainMenu());
            Add(new CursorContainer());
        }
Example #9
0
        public APIAccess(OsuConfigManager config)
        {
            this.config = config;

            authentication = new OAuth(client_id, client_secret, Endpoint);
            log            = Logger.GetLogger(LoggingTarget.Network);

            ProvidedUsername = config.Get <string>(OsuSetting.Username);
            Token            = config.Get <string>(OsuSetting.Token);

            thread = new Thread(run)
            {
                IsBackground = true
            };
            thread.Start();
        }
Example #10
0
        private void load()
        {
            Dependencies.Cache(this);
            Dependencies.Cache(LocalConfig);
            Dependencies.Cache(BeatmapDatabase = new BeatmapDatabase(Host.Storage, Host));
            Dependencies.Cache(ScoreDatabase   = new ScoreDatabase(Host.Storage, Host, BeatmapDatabase));
            Dependencies.Cache(new OsuColour());

            //this completely overrides the framework default. will need to change once we make a proper FontStore.
            Dependencies.Cache(Fonts = new FontStore {
                ScaleAdjust = 100
            }, true);

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));

            OszArchiveReader.Register();

            Dependencies.Cache(API = new APIAccess
            {
                Username = LocalConfig.Get <string>(OsuConfig.Username),
                Token    = LocalConfig.Get <string>(OsuConfig.Token)
            });

            API.Register(this);
        }
Example #11
0
 private void load(OsuConfigManager config)
 {
     if (config.Get <bool>(OsuSetting.HitLighting))
     {
         AddInternal(lighting = new SkinnableSprite("lighting")
         {
             Anchor   = Anchor.Centre,
             Origin   = Anchor.Centre,
             Blending = BlendingParameters.Additive,
             Depth    = float.MaxValue
         });
     }
 }
        private void load(OsuConfigManager config)
        {
            switch (config.Get <SpeedChangeVisualisationMethod>(OsuSetting.SpeedChangeVisualisation))
            {
            case SpeedChangeVisualisationMethod.Sequential:
                speedChangeVisualiser = new SequentialSpeedChangeVisualiser(ControlPoints);
                break;

            case SpeedChangeVisualisationMethod.Overlapping:
                speedChangeVisualiser = new OverlappingSpeedChangeVisualiser(ControlPoints);
                break;
            }
        }
Example #13
0
        public override void Load()
        {
            base.Load();

            //this completely overrides the framework default. will need to change once we make a proper FontStore.
            Fonts = new TextureStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"))
            {
                ScaleAdjust = 0.01f
            };

            Parent.Size = new Vector2(Config.Get <int>(OsuConfig.Width), Config.Get <int>(OsuConfig.Height));

            API = new APIAccess()
            {
                Username = Config.Get <string>(OsuConfig.Username),
                Password = Config.Get <string>(OsuConfig.Password),
                Token    = Config.Get <string>(OsuConfig.Token)
            };

            //var req = new ListChannelsRequest();
            //req.Success += content =>
            //{
            //};
            //API.Queue(req);

            Children = new Drawable[]
            {
                new RatioAdjust
                {
                    Children = new Drawable[]
                    {
                        new MainMenu(),
                        new CursorContainer()
                    }
                }
            };
        }
Example #14
0
        protected override void LoadComplete()
        {
            base.LoadComplete();

            var version     = game.Version;
            var lastVersion = config.Get <string>(OsuSetting.Version);

            if (game.IsDeployedBuild && version != lastVersion)
            {
                config.Set(OsuSetting.Version, version);

                // only show a notification if we've previously saved a version to the config file (ie. not the first run).
                if (!string.IsNullOrEmpty(lastVersion))
                {
                    notificationOverlay.Post(new UpdateCompleteNotification(version));
                }
            }
        }
Example #15
0
        private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
        {
            menuMusic = config.GetBindable <bool>(OsuSetting.MenuMusic);

            BeatmapSetInfo setInfo = null;

            if (!menuMusic.Value)
            {
                var sets = beatmaps.GetAllUsableBeatmapSets();
                if (sets.Count > 0)
                {
                    setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
                }
            }

            if (setInfo == null)
            {
                setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);

                if (setInfo == null)
                {
                    // we need to import the default menu background beatmap
                    setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/triangles.osz"), "triangles.osz")).Result;

                    setInfo.Protected = true;
                    beatmaps.Update(setInfo);
                }
            }

            introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);

            track = introBeatmap.Track;
            track.Reset();

            if (config.Get <bool>(OsuSetting.MenuVoice) && !menuMusic.Value)
            {
                // triangles has welcome sound included in the track. only play this if the user doesn't want menu music.
                welcome = audio.Samples.Get(@"welcome");
            }
        }
Example #16
0
        private void load(OsuConfigManager config)
        {
            if (config.Get <bool>(OsuSetting.HitLighting) && Result.Type != HitResult.Miss)
            {
                AddInternal(lighting = new SkinnableSprite("lighting")
                {
                    Anchor   = Anchor.Centre,
                    Origin   = Anchor.Centre,
                    Blending = BlendingParameters.Additive,
                    Depth    = float.MaxValue
                });

                if (JudgedObject != null)
                {
                    lightingColour = JudgedObject.AccentColour.GetBoundCopy();
                    lightingColour.BindValueChanged(colour => lighting.Colour = colour.NewValue, true);
                }
                else
                {
                    lighting.Colour = Color4.White;
                }
            }
        }
Example #17
0
        public void TestDoesntOpenOnSecondRun()
        {
            AddStep("set first run", () => LocalConfig.SetValue(OsuSetting.ShowFirstRunSetup, true));

            AddUntilStep("step through", () =>
            {
                if (overlay.CurrentScreen?.IsLoaded != false)
                {
                    overlay.NextButton.TriggerClick();
                }
                return(overlay.State.Value == Visibility.Hidden);
            });

            AddAssert("first run false", () => !LocalConfig.Get <bool>(OsuSetting.ShowFirstRunSetup));

            AddStep("add overlay", () =>
            {
                Child = overlay = new FirstRunSetupOverlay();
            });

            AddWaitStep("wait some", 5);

            AddAssert("overlay didn't show", () => overlay.State.Value == Visibility.Hidden);
        }
Example #18
0
        private void load()
        {
            dependencies.Cache(this);
            dependencies.Cache(LocalConfig);

            connection = Host.Storage.GetDatabase(@"client");

            connection.CreateTable <StoreVersion>();

            dependencies.Cache(RulesetStore    = new RulesetStore(connection));
            dependencies.Cache(FileStore       = new FileStore(connection, Host.Storage));
            dependencies.Cache(BeatmapManager  = new BeatmapManager(Host.Storage, FileStore, connection, RulesetStore, Host));
            dependencies.Cache(ScoreStore      = new ScoreStore(Host.Storage, connection, Host, BeatmapManager, RulesetStore));
            dependencies.Cache(KeyBindingStore = new KeyBindingStore(connection, RulesetStore));
            dependencies.Cache(new OsuColour());

            //this completely overrides the framework default. will need to change once we make a proper FontStore.
            dependencies.Cache(Fonts = new FontStore {
                ScaleAdjust = 100
            }, true);

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Basic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Hangul"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Basic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Compatibility"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));

            var defaultBeatmap = new DummyWorkingBeatmap(this);

            Beatmap = new NonNullableBindable <WorkingBeatmap>(defaultBeatmap);
            BeatmapManager.DefaultBeatmap = defaultBeatmap;

            dependencies.Cache(API = new APIAccess
            {
                Username = LocalConfig.Get <string>(OsuSetting.Username),
                Token    = LocalConfig.Get <string>(OsuSetting.Token)
            });

            Beatmap.ValueChanged += b =>
            {
                // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
                if (lastBeatmap?.Track != b.Track)
                {
                    lastBeatmap?.Track?.Dispose();
                    Audio.Track.AddItem(b.Track);
                }

                lastBeatmap = b;
            };

            API.Register(this);
        }
Example #19
0
 private void load(OsuGameBase game, OsuConfigManager config)
 {
     showDisclaimer = game.IsDeployedBuild;
     introSequence  = config.Get <IntroSequence>(OsuSetting.IntroSequence);
 }
Example #20
0
 private void load(OsuConfigManager config)
 {
     userButton.Text = config.Get <string>(OsuConfig.Username);
 }
Example #21
0
 public void ReadFromConfig(OsuConfigManager config)
 {
     ButtplugStuff.IntifaceAddress = config.Get <string>(OsuSetting.IntifaceAddress);
     ButtplugStuff.Instance.ConnectIfNecessary();
 }
Example #22
0
        private void run()
        {
            while (thread.IsAlive)
            {
                switch (State)
                {
                case APIState.Failing:
                    //todo: replace this with a ping request.
                    log.Add(@"In a failing state, waiting a bit before we try again...");
                    Thread.Sleep(5000);
                    if (queue.Count == 0)
                    {
                        log.Add(@"Queueing a ping request");
                        Queue(new ListChannelsRequest {
                            Timeout = 5000
                        });
                    }
                    break;

                case APIState.Offline:
                case APIState.Connecting:
                    //work to restore a connection...
                    if (!HasLogin)
                    {
                        State = APIState.Offline;
                        Thread.Sleep(50);
                        continue;
                    }

                    State = APIState.Connecting;

                    // save the username at this point, if the user requested for it to be.
                    config.Set(OsuSetting.Username, config.Get <bool>(OsuSetting.SaveUsername) ? ProvidedUsername : string.Empty);

                    if (!authentication.HasValidAccessToken && !authentication.AuthenticateWithLogin(ProvidedUsername, password))
                    {
                        //todo: this fails even on network-related issues. we should probably handle those differently.
                        //NotificationOverlay.ShowMessage("Login failed!");
                        log.Add(@"Login failed!");
                        password = null;
                        authentication.Clear();
                        continue;
                    }

                    var userReq = new GetUserRequest();
                    userReq.Success += u =>
                    {
                        LocalUser.Value = u;
                        failureCount    = 0;

                        //we're connected!
                        State = APIState.Online;
                    };

                    if (!handleRequest(userReq))
                    {
                        Thread.Sleep(500);
                        continue;
                    }

                    // The Success callback event is fired on the main thread, so we should wait for that to run before proceeding.
                    // Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests
                    // before actually going online.
                    while (State != APIState.Online)
                    {
                        Thread.Sleep(500);
                    }

                    break;
                }

                //hard bail if we can't get a valid access token.
                if (authentication.RequestAccessToken() == null)
                {
                    Logout(false);
                    State = APIState.Offline;
                    continue;
                }

                //process the request queue.
                APIRequest req;
                while (queue.TryPeek(out req))
                {
                    if (handleRequest(req))
                    {
                        //we have succeeded, so let's unqueue.
                        queue.TryDequeue(out req);
                    }
                }

                Thread.Sleep(1);
            }
        }
Example #23
0
        private void load()
        {
            dependencies.Cache(contextFactory = new DatabaseContextFactory(Host));

            dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore <byte[]>(Resources, @"Textures"))));

            dependencies.CacheAs(this);
            dependencies.Cache(LocalConfig);

            runMigrations();

            dependencies.Cache(API = new APIAccess
            {
                Username = LocalConfig.Get <string>(OsuSetting.Username),
                Token    = LocalConfig.Get <string>(OsuSetting.Token)
            });

            dependencies.Cache(RulesetStore    = new RulesetStore(contextFactory));
            dependencies.Cache(FileStore       = new FileStore(contextFactory, Host.Storage));
            dependencies.Cache(BeatmapManager  = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, API, Host));
            dependencies.Cache(ScoreStore      = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore));
            dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
            dependencies.Cache(SettingsStore   = new SettingsStore(contextFactory));
            dependencies.Cache(new OsuColour());

            fileImporters.Add(BeatmapManager);
            fileImporters.Add(ScoreStore);

            //this completely overrides the framework default. will need to change once we make a proper FontStore.
            dependencies.Cache(Fonts = new FontStore {
                ScaleAdjust = 100
            });

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Basic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Hangul"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Basic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Compatibility"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));

            var defaultBeatmap = new DummyWorkingBeatmap(this);

            Beatmap = new NonNullableBindable <WorkingBeatmap>(defaultBeatmap);
            BeatmapManager.DefaultBeatmap = defaultBeatmap;

            // tracks play so loud our samples can't keep up.
            // this adds a global reduction of track volume for the time being.
            Audio.Track.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));

            Beatmap.ValueChanged += b =>
            {
                var trackLoaded = lastBeatmap?.TrackLoaded ?? false;

                // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
                if (!trackLoaded || lastBeatmap?.Track != b.Track)
                {
                    if (trackLoaded)
                    {
                        Debug.Assert(lastBeatmap != null);
                        Debug.Assert(lastBeatmap.Track != null);

                        lastBeatmap.RecycleTrack();
                    }

                    Audio.Track.AddItem(b.Track);
                }

                lastBeatmap = b;
            };

            API.Register(this);

            FileStore.Cleanup();
        }
Example #24
0
        private void load()
        {
            dependencies.Cache(contextFactory = new DatabaseContextFactory(Host));

            dependencies.Cache(this);
            dependencies.Cache(LocalConfig);

            try
            {
                using (var context = contextFactory.GetContext())
                    context.Migrate();
            }
            catch (MigrationFailedException)
            {
                using (var context = contextFactory.GetContext())
                    context.Database.EnsureDeleted();
                using (var context = contextFactory.GetContext())
                    context.Migrate();
            }

            dependencies.Cache(API = new APIAccess
            {
                Username = LocalConfig.Get <string>(OsuSetting.Username),
                Token    = LocalConfig.Get <string>(OsuSetting.Token)
            });

            dependencies.Cache(RulesetStore    = new RulesetStore(contextFactory.GetContext));
            dependencies.Cache(FileStore       = new FileStore(contextFactory.GetContext, Host.Storage));
            dependencies.Cache(BeatmapManager  = new BeatmapManager(Host.Storage, contextFactory.GetContext, RulesetStore, API, Host));
            dependencies.Cache(ScoreStore      = new ScoreStore(Host.Storage, contextFactory.GetContext, Host, BeatmapManager, RulesetStore));
            dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory.GetContext, RulesetStore));
            dependencies.Cache(new OsuColour());

            //this completely overrides the framework default. will need to change once we make a proper FontStore.
            dependencies.Cache(Fonts = new FontStore {
                ScaleAdjust = 100
            }, true);

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Basic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Hangul"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Basic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Compatibility"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));

            var defaultBeatmap = new DummyWorkingBeatmap(this);

            Beatmap = new NonNullableBindable <WorkingBeatmap>(defaultBeatmap);
            BeatmapManager.DefaultBeatmap = defaultBeatmap;

            Beatmap.ValueChanged += b =>
            {
                var trackLoaded = lastBeatmap?.TrackLoaded ?? false;

                // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
                if (!trackLoaded || lastBeatmap?.Track != b.Track)
                {
                    if (trackLoaded)
                    {
                        Debug.Assert(lastBeatmap != null);
                        Debug.Assert(lastBeatmap.Track != null);

                        lastBeatmap.DisposeTrack();
                    }

                    Audio.Track.AddItem(b.Track);
                }

                lastBeatmap = b;
            };

            API.Register(this);

            FileStore.Cleanup();
        }
Example #25
0
        private void load()
        {
            dependencies.Cache(this);
            dependencies.Cache(LocalConfig);

            SQLiteConnection connection = Host.Storage.GetDatabase(@"client");

            dependencies.Cache(RulesetDatabase = new RulesetDatabase(Host.Storage, connection));
            dependencies.Cache(BeatmapDatabase = new BeatmapDatabase(Host.Storage, connection, RulesetDatabase, Host));
            dependencies.Cache(ScoreDatabase   = new ScoreDatabase(Host.Storage, connection, Host, BeatmapDatabase));
            dependencies.Cache(new OsuColour());

            //this completely overrides the framework default. will need to change once we make a proper FontStore.
            dependencies.Cache(Fonts = new FontStore {
                ScaleAdjust = 100
            }, true);

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Basic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Hangul"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Basic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Compatibility"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));

            var defaultBeatmap = new DummyWorkingBeatmap(this);

            Beatmap = new NonNullableBindable <WorkingBeatmap>(defaultBeatmap);
            BeatmapDatabase.DefaultBeatmap = defaultBeatmap;

            OszArchiveReader.Register();

            dependencies.Cache(API = new APIAccess
            {
                Username = LocalConfig.Get <string>(OsuSetting.Username),
                Token    = LocalConfig.Get <string>(OsuSetting.Token)
            });

            Beatmap.ValueChanged += b =>
            {
                // compare to last baetmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
                if (lastBeatmap?.Track != b.Track)
                {
                    // this disposal is done to stop the audio track.
                    // it may not be exactly what we want for cases beatmaps are reused, as it will
                    // trigger a fresh load of contained resources.
                    lastBeatmap?.Dispose();

                    Audio.Track.AddItem(b.Track);
                }

                lastBeatmap = b;
            };

            API.Register(this);
        }
Example #26
0
 private void onTokenChanged(ValueChangedEvent <OAuthToken> e) => config.SetValue(OsuSetting.Token, config.Get <bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
Example #27
0
 private void onTokenChanged(OAuthToken token) => config.Set(OsuSetting.Token, config.Get <bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);