void OnTriggerEnter2D(Collider2D coll)
 {
     if (coll.tag == "Player")
     {
         CameraController camControl = Camera.main.GetComponent <CameraController>();
         PlayerController player     = coll.gameObject.GetComponent <PlayerController>();
         if (!player.Dead)
         {
             player.CheckPointPosition = spawnPosition;
             player.min_cam_bounds     = camControl.M_minBounds;
             player.max_cam_bounds     = camControl.M_maxBounds;
             player.move_camera_bounds_to_reactivate = move_camera_bounds_to_reactivate;
             animator.SetBool("Animate", true);
         }
     }
     if (coll.tag == "Ostrich")
     {
         CameraController  camControl = Camera.main.GetComponent <CameraController>();
         OstrichController player     = coll.gameObject.GetComponent <OstrichController>();
         if (!player.dead)
         {
             player.checkPointPosition = spawnPosition;
             player.min_cam_bounds     = camControl.M_minBounds;
             player.max_cam_bounds     = camControl.M_maxBounds;
             player.move_camera_bounds_to_reactivate = move_camera_bounds_to_reactivate;
             animator.SetBool("Animate", true);
         }
     }
 }
 private void Awake()
 {
     player = Resources.FindObjectsOfTypeAll <PlayerController>()[0];
     if (SceneManager.GetActiveScene().name == "Jungle")
     {
         ostrich = Resources.FindObjectsOfTypeAll <OstrichController>()[0];
     }
 }