Example #1
0
    public Texture2D fgLifeBar;        // The texture for the health bar.

    // Use this for initialization
    void Start()
    {
        nMaxHealth     = 900;
        nCurrentHealth = nMaxHealth;
        nPhase         = 1;
        bOnScreen      = false;
        phase1         = GetComponent <OscillatingWaveBehavior>();
        phase2         = GetComponent <SweepingBulletBehavior>();
        phase3         = GetComponent <IntersectingBeamBehavior>();
        flashTimer     = 0.05f;
        isFlashing     = false;
        fAttackSpeed   = 0.25f;
    }
Example #2
0
 // Use this for initialization
 void Start()
 {
     nMaxHealth = 900;
     nCurrentHealth = nMaxHealth;
     nPhase = 1;
     bOnScreen = false;
     phase1 = GetComponent<OscillatingWaveBehavior>();
     phase2 = GetComponent<SweepingBulletBehavior>();
     phase3 = GetComponent<IntersectingBeamBehavior>();
     flashTimer = 0.05f;
     isFlashing = false;
     fAttackSpeed = 0.25f;
 }