void SpawnBullet() { preBullet.AddForce(-barrel.transform.forward * bulletSpeed); bulletController.setIdx((int)(this.transform.position.y / 12.5f)); //Debug.Log((int)(preBullet.transform.position.y / 12.5f)); preBullet = Instantiate(bullet, new Vector3(barrel.position.x, barrel.position.y, barrel.position.z), barrel.rotation) as Rigidbody; bulletController = preBullet.gameObject.GetComponent <bulletController>(); //b.AddForce(b.transform.forward * bulletSpeed); oscSender.sendMessage("/fire/ " + 1); shootTime = Time.time; }