/// <summary> /// Appends the data. /// Depending on your bundle mode the AppendData method works in a different way. /// If you use bundles you can append multiple OscMessages. /// If you don't use bundles (default) you append data to your OscMessage /// We only can append data types that are supported by the OSC specification: ///(Int32,Int64,Single,Double,String,Byte[],OscTimeTag,Char,Color,Boolean) /// </summary> /// <param name="_data">_data.</param> public void AppendData(object _data) { OscBundle bundle = _data as OscBundle; // Debug.Log("UniOSCEventDispatcherCB.AppendData:" + (bundle != null).ToString()); if (_OSCpkg == null) { // if (bundle == null) { _SetupOSCMessage(false); } else { _SetupOSCMessage(true); } _SetupOSCMessage(bundle != null); // return; } if (_OSCpkg is OscBundle) { if (bundle == null) { if (_data is OscMessage) { ((OscBundle)_OSCpkg).Append(_data); } else { Debug.LogWarning("<color=orange>You can only append a OscMessage to a OscBundle</color>"); } } else { Debug.LogWarning("<color=orange>You can't append a OSCBundle to a OSCBundle</color>"); } } if (_OSCpkg is OscMessage) { if (bundle == null) { if (_data is OscMessage) { Debug.LogWarning("<color=orange>You can't append a OSCMessage to a OSCMessage</color>"); } else { _OSCpkg.Append(_data); } } else { Debug.LogWarning("<color=orange>You can't append a Bundle to a OSCMessage</color>"); } } }