Example #1
0
        public void Nested_ToStringTest()
        {
            OscBundle target   = UnitTestHelper.DoubleNestedBundle();
            string    expected = UnitTestHelper.DoubleNestedBundleString;
            string    actual;

            actual = target.ToString();
            Assert.AreEqual(expected, actual);
        }
        /// <summary>
        /// Handles the body frame data arriving from the sensor
        /// </summary>
        /// <param name="sender">object sending the event</param>
        /// <param name="e">event arguments</param>
        private void Reader_FrameArrived(object sender, BodyFrameArrivedEventArgs e)
        {
            bool dataReceived = false;

            using (BodyFrame bodyFrame = e.FrameReference.AcquireFrame())
            {
                if (bodyFrame != null)
                {
                    if (this.bodies == null)
                    {
                        this.bodies = new Body[bodyFrame.BodyCount];
                    }

                    // The first time GetAndRefreshBodyData is called, Kinect will allocate each Body in the array.
                    // As long as those body objects are not disposed and not set to null in the array,
                    // those body objects will be re-used.
                    bodyFrame.GetAndRefreshBodyData(this.bodies);
                    dataReceived = true;
                }
            }

            if (dataReceived)
            {
                using (DrawingContext dc = this.drawingGroup.Open())
                {
                    // Draw a transparent background to set the render size
                    dc.DrawRectangle(Brushes.Black, null, new Rect(0.0, 0.0, this.displayWidth, this.displayHeight));

                    int penIndex = 0;
                    foreach (Body body in this.bodies)
                    {
                        Pen drawPen = this.bodyColors[penIndex++];

                        if (body.IsTracked)
                        {
                            this.DrawClippedEdges(body, dc);

                            IReadOnlyDictionary <JointType, Joint> joints = body.Joints;

                            // log joints
                            StringBuilder builder = new StringBuilder();

                            // it's ugly and verbose, but it's clear and in guaranteed order
                            builder.Append(joints[JointType.AnkleLeft].Position.X + " " + joints[JointType.AnkleLeft].Position.Y + " " + joints[JointType.AnkleLeft].Position.Z + " ");
                            builder.Append(joints[JointType.AnkleRight].Position.X + " " + joints[JointType.AnkleRight].Position.Y + " " + joints[JointType.AnkleRight].Position.Z + " ");
                            builder.Append(joints[JointType.ElbowLeft].Position.X + " " + joints[JointType.ElbowLeft].Position.Y + " " + joints[JointType.ElbowLeft].Position.Z + " ");
                            builder.Append(joints[JointType.ElbowRight].Position.X + " " + joints[JointType.ElbowRight].Position.Y + " " + joints[JointType.ElbowRight].Position.Z + " ");
                            builder.Append(joints[JointType.FootLeft].Position.X + " " + joints[JointType.FootLeft].Position.Y + " " + joints[JointType.FootLeft].Position.Z + " ");
                            builder.Append(joints[JointType.FootRight].Position.X + " " + joints[JointType.FootRight].Position.Y + " " + joints[JointType.FootRight].Position.Z + " ");
                            builder.Append(joints[JointType.HandLeft].Position.X + " " + joints[JointType.HandLeft].Position.Y + " " + joints[JointType.HandLeft].Position.Z + " ");
                            builder.Append(joints[JointType.HandRight].Position.X + " " + joints[JointType.HandRight].Position.Y + " " + joints[JointType.HandRight].Position.Z + " ");
                            builder.Append(joints[JointType.HandTipLeft].Position.X + " " + joints[JointType.HandTipLeft].Position.Y + " " + joints[JointType.HandTipLeft].Position.Z + " ");
                            builder.Append(joints[JointType.HandTipRight].Position.X + " " + joints[JointType.HandTipRight].Position.Y + " " + joints[JointType.HandTipRight].Position.Z + " ");
                            builder.Append(joints[JointType.Head].Position.X + " " + joints[JointType.Head].Position.Y + " " + joints[JointType.Head].Position.Z + " ");
                            builder.Append(joints[JointType.HipLeft].Position.X + " " + joints[JointType.HipLeft].Position.Y + " " + joints[JointType.HipLeft].Position.Z + " ");
                            builder.Append(joints[JointType.HipRight].Position.X + " " + joints[JointType.HipRight].Position.Y + " " + joints[JointType.HipRight].Position.Z + " ");
                            builder.Append(joints[JointType.KneeLeft].Position.X + " " + joints[JointType.KneeLeft].Position.Y + " " + joints[JointType.KneeLeft].Position.Z + " ");
                            builder.Append(joints[JointType.KneeRight].Position.X + " " + joints[JointType.KneeRight].Position.Y + " " + joints[JointType.KneeRight].Position.Z + " ");
                            builder.Append(joints[JointType.Neck].Position.X + " " + joints[JointType.Neck].Position.Y + " " + joints[JointType.Neck].Position.Z + " ");
                            builder.Append(joints[JointType.ShoulderLeft].Position.X + " " + joints[JointType.ShoulderLeft].Position.Y + " " + joints[JointType.ShoulderLeft].Position.Z + " ");
                            builder.Append(joints[JointType.ShoulderRight].Position.X + " " + joints[JointType.ShoulderRight].Position.Y + " " + joints[JointType.ShoulderRight].Position.Z + " ");
                            builder.Append(joints[JointType.SpineBase].Position.X + " " + joints[JointType.SpineBase].Position.Y + " " + joints[JointType.SpineBase].Position.Z + " ");
                            builder.Append(joints[JointType.SpineMid].Position.X + " " + joints[JointType.SpineMid].Position.Y + " " + joints[JointType.SpineMid].Position.Z + " ");
                            builder.Append(joints[JointType.SpineShoulder].Position.X + " " + joints[JointType.SpineShoulder].Position.Y + " " + joints[JointType.SpineShoulder].Position.Z + " ");
                            builder.Append(joints[JointType.ThumbLeft].Position.X + " " + joints[JointType.ThumbLeft].Position.Y + " " + joints[JointType.ThumbLeft].Position.Z + " ");
                            builder.Append(joints[JointType.ThumbRight].Position.X + " " + joints[JointType.ThumbRight].Position.Y + " " + joints[JointType.ThumbRight].Position.Z + " ");
                            builder.Append(joints[JointType.WristLeft].Position.X + " " + joints[JointType.WristLeft].Position.Y + " " + joints[JointType.WristLeft].Position.Z + " ");
                            builder.Append(joints[JointType.WristRight].Position.X + " " + joints[JointType.WristRight].Position.Y + " " + joints[JointType.WristRight].Position.Z + " ");

                            string jointStr = builder.ToString();
                            log.Info(jointStr);
                            // convert the joint points to depth (display) space
                            Dictionary <JointType, Point> jointPoints = new Dictionary <JointType, Point>();

                            foreach (JointType jointType in joints.Keys)
                            {
                                // sometimes the depth(Z) of an inferred joint may show as negative
                                // clamp down to 0.1f to prevent coordinatemapper from returning (-Infinity, -Infinity)
                                CameraSpacePoint position = joints[jointType].Position;
                                if (position.Z < 0)
                                {
                                    position.Z = InferredZPositionClamp;
                                }

                                DepthSpacePoint depthSpacePoint = this.coordinateMapper.MapCameraPointToDepthSpace(position);
                                jointPoints[jointType] = new Point(depthSpacePoint.X, depthSpacePoint.Y);
                            }

                            this.DrawBody(joints, jointPoints, dc, drawPen);

                            this.DrawHand(body.HandLeftState, jointPoints[JointType.HandLeft], dc);
                            this.DrawHand(body.HandRightState, jointPoints[JointType.HandRight], dc);

                            //by KO

                            // setting data set : the name of the element + x + y + z

                            //FOR MUSIC

                            var HandRight   = new SharpOSC.OscMessage(" /HandRight", " ", joints[JointType.HandRight].Position.X.ToString(), " ", joints[JointType.HandRight].Position.Y.ToString(), " ", joints[JointType.HandRight].Position.Z.ToString());
                            var HandTipLeft = new SharpOSC.OscMessage(" /HandTipLeft", " ", joints[JointType.HandTipLeft].Position.X.ToString(), " ", joints[JointType.HandTipLeft].Position.Y.ToString(), " ", joints[JointType.HandTipLeft].Position.Z.ToString());
                            var AnkleLeft   = new SharpOSC.OscMessage(" /AnkleLeft", " ", joints[JointType.AnkleLeft].Position.X.ToString(), " ", joints[JointType.AnkleLeft].Position.Y.ToString(), " ", joints[JointType.AnkleLeft].Position.Z.ToString());
                            var AnkleRight  = new SharpOSC.OscMessage(" /AnkleRight", " ", joints[JointType.AnkleRight].Position.X.ToString(), " ", joints[JointType.AnkleRight].Position.Y.ToString(), " ", joints[JointType.AnkleRight].Position.Z.ToString());


                            //PureData
                            //var HandRight = new SharpOSC.OscMessage("/HandRight/position", joints[JointType.HandRight].Position.X, joints[JointType.HandRight].Position.Y,  joints[JointType.HandRight].Position.Z);
                            //var HandTipLeft = new SharpOSC.OscMessage("/HandTipLeft/position", joints[JointType.HandTipLeft].Position.X, joints[JointType.HandTipLeft].Position.Y, joints[JointType.HandTipLeft].Position.Z);
                            //var AnkleLeft = new SharpOSC.OscMessage("/AnkleLeft", " ", joints[JointType.AnkleLeft].Position.X.ToString(), " ", joints[JointType.AnkleLeft].Position.Y.ToString(), " ", joints[JointType.AnkleLeft].Position.Z.ToString());
                            //var AnkleRight = new SharpOSC.OscMessage("/AnkleRight", " ", joints[JointType.AnkleRight].Position.X.ToString(), " ", joints[JointType.AnkleRight].Position.Y.ToString(), " ", joints[JointType.AnkleRight].Position.Z.ToString());



                            var ElbowLeft     = new SharpOSC.OscMessage(" /ElbowLeft", " ", joints[JointType.ElbowLeft].Position.X.ToString(), " ", joints[JointType.ElbowLeft].Position.Y.ToString(), " ", joints[JointType.ElbowLeft].Position.Z.ToString());
                            var ElbowRight    = new SharpOSC.OscMessage(" /ElbowRight", " ", joints[JointType.ElbowRight].Position.X.ToString(), " ", joints[JointType.ElbowRight].Position.Y.ToString(), " ", joints[JointType.ElbowRight].Position.Z.ToString());
                            var FootLeft      = new SharpOSC.OscMessage(" /FootLeft", joints[JointType.FootLeft].Position.X.ToString(), joints[JointType.FootLeft].Position.Y.ToString(), joints[JointType.FootLeft].Position.Z.ToString());
                            var FootRight     = new SharpOSC.OscMessage(" /FootRight", joints[JointType.FootRight].Position.X.ToString(), joints[JointType.FootRight].Position.Y.ToString(), joints[JointType.FootRight].Position.Z.ToString());
                            var HandLeft      = new SharpOSC.OscMessage(" /HandLeft", " ", joints[JointType.HandLeft].Position.X.ToString(), " ", joints[JointType.HandLeft].Position.Y.ToString(), " ", joints[JointType.HandLeft].Position.Z.ToString());
                            var HandTipRight  = new SharpOSC.OscMessage(" /HandTipRight", joints[JointType.HandTipRight].Position.X.ToString(), joints[JointType.HandTipRight].Position.Y.ToString(), joints[JointType.AnkleLeft].Position.Z.ToString());
                            var Head          = new SharpOSC.OscMessage(" /Head", joints[JointType.Head].Position.X.ToString(), joints[JointType.Head].Position.Y.ToString(), joints[JointType.Head].Position.Z.ToString());
                            var HipLeft       = new SharpOSC.OscMessage(" /HipLeft", joints[JointType.HipLeft].Position.X.ToString(), joints[JointType.HipLeft].Position.Y.ToString(), joints[JointType.HipLeft].Position.Z.ToString());
                            var HipRight      = new SharpOSC.OscMessage(" /HipRight", joints[JointType.HipRight].Position.X.ToString(), joints[JointType.HipRight].Position.Y.ToString(), joints[JointType.HipRight].Position.Z.ToString());
                            var KneeLeft      = new SharpOSC.OscMessage(" /KneeLeft", joints[JointType.KneeLeft].Position.X.ToString(), joints[JointType.KneeLeft].Position.Y.ToString(), joints[JointType.KneeLeft].Position.Z.ToString());
                            var KneeRight     = new SharpOSC.OscMessage(" /KneeRight", joints[JointType.KneeRight].Position.X.ToString(), joints[JointType.KneeRight].Position.Y.ToString(), joints[JointType.KneeRight].Position.Z.ToString());
                            var Neck          = new SharpOSC.OscMessage(" /Neck", joints[JointType.Neck].Position.X.ToString(), joints[JointType.Neck].Position.Y.ToString(), joints[JointType.Neck].Position.Z.ToString());
                            var ShoulderLeft  = new SharpOSC.OscMessage(" /ShoulderLeft", joints[JointType.ShoulderLeft].Position.X.ToString(), joints[JointType.ShoulderLeft].Position.Y.ToString(), joints[JointType.ShoulderLeft].Position.Z.ToString());
                            var ShoulderRight = new SharpOSC.OscMessage(" /ShoulderRight", joints[JointType.ShoulderRight].Position.X.ToString(), joints[JointType.ShoulderRight].Position.Y.ToString(), joints[JointType.ShoulderRight].Position.Z.ToString());
                            var SpineBase     = new SharpOSC.OscMessage(" /SpineBase", joints[JointType.SpineBase].Position.X.ToString(), joints[JointType.SpineBase].Position.Y.ToString(), joints[JointType.SpineBase].Position.Z.ToString());
                            var SpineMid      = new SharpOSC.OscMessage(" /SpineMid", joints[JointType.SpineMid].Position.X.ToString(), joints[JointType.SpineMid].Position.Y.ToString(), joints[JointType.SpineMid].Position.Z.ToString());
                            var SpineShoulder = new SharpOSC.OscMessage(" /SpineShoulder", joints[JointType.SpineShoulder].Position.X.ToString(), joints[JointType.SpineShoulder].Position.Y.ToString(), joints[JointType.SpineShoulder].Position.Z.ToString());
                            var ThumbLeft     = new SharpOSC.OscMessage(" /ThumbLeft", joints[JointType.ThumbLeft].Position.X.ToString(), joints[JointType.ThumbLeft].Position.Y.ToString(), joints[JointType.ThumbLeft].Position.Z.ToString());
                            var ThumbRight    = new SharpOSC.OscMessage(" /ThumbRight", joints[JointType.ThumbRight].Position.X.ToString(), joints[JointType.ThumbRight].Position.Y.ToString(), joints[JointType.ThumbRight].Position.Z.ToString());
                            var WristLeft     = new SharpOSC.OscMessage(" /WristLeft", joints[JointType.WristLeft].Position.X.ToString(), joints[JointType.WristLeft].Position.Y.ToString(), joints[JointType.WristLeft].Position.Z.ToString());
                            var WristRight    = new SharpOSC.OscMessage(" /WristRight", joints[JointType.WristRight].Position.X.ToString(), joints[JointType.WristRight].Position.Y.ToString(), joints[JointType.WristRight].Position.Z.ToString());

                            // OSC message for area
                            // var Area = new SharpOSC.OscMessage("/area", testV.ToString());

                            // Sending UDP
                            OscBundle oscBundle = new OscBundle(0, HandRight, HandLeft, AnkleRight, AnkleLeft);//FOR MUSIC
                            //OscBundle oscBundle = new OscBundle(0, HandRight);//FOR PureData
                            //OscBundle oscBundle = new OscBundle(0, HandLeft, HandRight, HandTipLeft, HandTipRight);

                            /*FootLeft, FootRight, HandLeft, HandRight, HandTipLeft,
                             * HandTipRight, Head, HipLeft, HipRight, KneeLeft, KneeRight, Neck, ShoulderLeft, ShoulderRight, SpineBase,
                             * SpineMid, SpineShoulder, ThumbLeft, ThumbRight, WristLeft, WristRight);
                             */

                            Console.WriteLine("TEST SENDING:");
                            Console.WriteLine(oscBundle.ToString());
                            //Send Method (message)
                            udpSender.Send(oscBundle);
                        }
                    }

                    // prevent drawing outside of our render area
                    this.drawingGroup.ClipGeometry = new RectangleGeometry(new Rect(0.0, 0.0, this.displayWidth, this.displayHeight));
                }
            }
        }