public void ChangeToTrickModel() { TrickModel.SetActive(true); _saberTransform.position = OriginalSaberModel.transform.position; _saberTransform.rotation = OriginalSaberModel.transform.rotation; OriginalSaberModel.SetActive(false); }
public void ChangeToActualSaber() { OriginalSaberModel.SetActive(true); TrickModel.SetActive(false); }