public override void OnInspectorGUI()
    {
        OrganismBranch mytarget = (OrganismBranch)target;

        if (GUILayout.Button("Break This Branch"))
        {
            mytarget.BreakBranch();
        }
    }
Example #2
0
    public GameObject AddBranch(Vector3 _basePosition, Vector3 _dir, int length)
    {
        GameObject newBranchGameobject = new GameObject();

        newBranchGameobject.name = "Branch";
        newBranchGameobject.transform.position = _basePosition;
        OrganismBranch newOB = newBranchGameobject.AddComponent <OrganismBranch> ();

        newOB.direction = _dir;
        newBranchGameobject.transform.parent = gameObject.transform;
        newOB.index        = allBranchGameObjects.Count;  //0,1,2,3....
        newOB.branchLength = length;
        allBranchGameObjects.Add(newBranchGameobject);
        return(newBranchGameobject);
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        //get paremeter value from Organism
        myOrganismClass       = gameObject.transform.parent.transform.parent.GetComponent <Organism> ();
        myOrganismBranchClass = gameObject.transform.parent.GetComponent <OrganismBranch> ();

        growingSpeed = myOrganismClass.growingSpeed;
        startScale   = new Vector3(myOrganismClass.newBornScale, myOrganismClass.newBornScale, myOrganismClass.newBornScale);

        gameObject.tag  = myOrganismClass.objectTagName;
        growingVelocity = new Vector3(growingSpeed, growingSpeed, growingSpeed);
        gameObject.transform.localScale = startScale;
        gameObject.transform.rotation   = Random.rotation;


        float randomSize = Random.Range(0.7f, 1.4f) * myOrganismClass.modelSizeCorrection;

        targetScale = new Vector3(randomSize, randomSize, randomSize);
    }