Example #1
0
 // Constricted movement - what does it mean?
 public override void damageBody()
 {
     //Debug.Log (name +" damageBody " + bodystate.showStats ());
     if (otherKidney == null || !ReferenceEquals(otherKidney, null))
     {
         bodystate.updateRedSpeedStats(stats_speed);              // Only one kidney
     }
     else
     {
         bodystate.updateRedPowerStats(otherKidney.get_stats_power() + stats_power);              // 2 kidneys
     }
 }