protected override void Run(Gamer gamer, Actor_GamerDontPlay_Ntt message)
        {
            Room room = Game.Scene.GetComponent <RoomComponent>().Get(gamer.RoomID);
            OrderControllerComponent orderController = room.GetComponent <OrderControllerComponent>();

            if (orderController.CurrentAuthority == gamer.UserID)
            {
                //转发玩家不出牌消息
                Actor_GamerDontPlay_Ntt transpond = new Actor_GamerDontPlay_Ntt();
                transpond.UserID = gamer.UserID;
                room.Broadcast(transpond);

                //轮到下位玩家出牌
                orderController.Turn();

                //判断是否先手
                bool isFirst = orderController.CurrentAuthority == orderController.Biggest;
                if (isFirst)
                {
                    room.GetComponent <DeskCardsCacheComponent>().Clear();
                }
                room.Broadcast(new Actor_AuthorityPlayCard_Ntt()
                {
                    UserID = orderController.CurrentAuthority, IsFirst = isFirst
                });
            }
        }
        protected override async Task Run(Gamer gamer, C2M_GamerDontPlay message)
        {
            Room room = Game.Scene.GetComponent <RoomComponent>().Get(gamer.RoomID);
            OrderControllerComponent orderController = room.GetComponent <OrderControllerComponent>();

            if (orderController.CurrentAuthority == gamer.UserID)
            {
                //转发玩家不出牌消息
                C2M_GamerDontPlay transpond = new C2M_GamerDontPlay();
                transpond.UserID = gamer.UserID;
                room.Broadcast(transpond);

                //轮到下位玩家出牌
                orderController.Turn(false);

                //判断是否先手
                bool isFirst = orderController.CurrentAuthority == orderController.Biggest;
                if (isFirst)
                {
                    room.GetComponent <DeskCardsCacheComponent>().Clear();
                }
                room.Broadcast(new M2C_AuthorityPlayCard()
                {
                    UserID = orderController.CurrentAuthority, IsFirst = isFirst
                });
            }
            await Task.CompletedTask;
        }
Example #3
0
        protected override Task Run(Room entity, Discard message)
        {
            OrderControllerComponent orderController = entity.GetComponent <OrderControllerComponent>();
            Gamer gamer = entity.Get(message.PlayerId);

            if (gamer != null)
            {
                if (orderController.CurrentAuthority == gamer.Id)
                {
                    //转发玩家不出消息
                    entity.Broadcast(message);

                    //轮到下位玩家出牌
                    orderController.Turn();

                    //判断是否先手
                    bool isFirst = orderController.CurrentAuthority == orderController.Biggest;
                    if (isFirst)
                    {
                        entity.GetComponent <DeskCardsCacheComponent>().Clear();
                    }
                    entity.Broadcast(new AuthorityPlayCard()
                    {
                        PlayerId = orderController.CurrentAuthority, IsFirst = isFirst
                    });
                }
            }
            return(Task.CompletedTask);
        }
        /// <summary>
        /// 游戏继续
        /// </summary>
        /// <param name="self"></param>
        /// <param name="lastGamer"></param>
        public static void Continue(this GameControllerComponent self, Gamer lastGamer)
        {
            Room room = self.GetParent <Room>();
            OrderControllerComponent orderController = room.GetComponent <OrderControllerComponent>();

            //是否结束,当前出牌者手牌数为0时游戏结束
            bool isEnd = lastGamer.GetComponent <HandCardsComponent>().CardsCount == 0;

            if (isEnd)
            {
                //当前最大出牌者为赢家
                Identity          winnerIdentity = room.Get(orderController.Biggest).GetComponent <HandCardsComponent>().AccessIdentity;
                List <GamerScore> gamersScore    = new List <GamerScore>();

                //游戏结束所有玩家摊牌
                foreach (var gamer in room.GetAll())
                {
                    //取消托管
                    gamer.RemoveComponent <TrusteeshipComponent>();
                    //计算玩家积分
                    gamersScore.Add(new GamerScore()
                    {
                        UserID = gamer.UserID,
                        Score  = self.GetGamerScore(gamer, winnerIdentity)
                    });

                    if (gamer.UserID != lastGamer.UserID)
                    {
                        //剩余玩家摊牌
                        Card[] _gamerCards = gamer.GetComponent <HandCardsComponent>().GetAll();
                        Actor_GamerPlayCard_Ntt gamerPlayCardMessage = new Actor_GamerPlayCard_Ntt()
                        {
                            UserID = gamer.UserID
                        };
                        gamerPlayCardMessage.Cards.AddRange(gamer.GetComponent <HandCardsComponent>().GetAll());
                        room.Broadcast(gamerPlayCardMessage);
                    }
                }

                self.GameOver(gamersScore, winnerIdentity);
            }
            else
            {
                //轮到下位玩家出牌
                orderController.Biggest = lastGamer.UserID;
                orderController.Turn();
                room.Broadcast(new Actor_AuthorityPlayCard_Ntt()
                {
                    UserID = orderController.CurrentAuthority, IsFirst = false
                });
            }
        }
Example #5
0
        /// <summary>
        /// 游戏继续
        /// </summary>
        /// <param name="self"></param>
        /// <param name="lastGamer"></param>
        public static void Continue(this GameControllerComponent self, Gamer lastGamer)
        {
            Room room = self.GetParent <Room>();
            OrderControllerComponent orderController = room.GetComponent <OrderControllerComponent>();

            //是否结束,当前出牌者手牌数为0时游戏结束
            bool isEnd = lastGamer.GetComponent <HandCardsComponent>().CardsCount == 0;

            if (isEnd)
            {
                //当前最大出牌者为赢家
                Identity winnerIdentity             = room.Get(orderController.Biggest).GetComponent <HandCardsComponent>().AccessIdentity;
                Dictionary <long, long> gamersScore = new Dictionary <long, long>();

                //游戏结束所有玩家摊牌
                foreach (var gamer in room.GetAll())
                {
                    //取消托管
                    gamer.RemoveComponent <TrusteeshipComponent>();
                    //计算玩家积分
                    gamersScore.Add(gamer.UserID, self.GetGamerScore(gamer, winnerIdentity));

                    if (gamer.UserID != lastGamer.UserID)
                    {
                        //剩余玩家摊牌
                        Card[] _gamerCards = gamer.GetComponent <HandCardsComponent>().GetAll();
                        room.Broadcast(new M2C_GamerPlayCard_Ntt()
                        {
                            UserID = gamer.UserID, Cards = _gamerCards
                        });
                    }
                }

                self.GameOver(gamersScore, winnerIdentity);
            }
            else
            {
                //轮到下位玩家出牌
                orderController.Biggest = lastGamer.UserID;
                orderController.Turn(true);
            }
        }
Example #6
0
        /// <summary>
        /// 发牌,包含抓牌和补花
        /// </summary>
        /// <param name="room"></param>
        public static async void GamerGrabCard(this Room room)
        {
            foreach (var gamer in room.GetAll())
            {
                if (gamer == null)
                {
                    Log.Error("发牌的时候gamer为null:" + JsonHelper.ToJson(room.UserIds) + "\n------:" + JsonHelper.ToJson(room.GetAll()));

                    continue;
                }
                gamer.isGangFaWanPai = false;
            }

            OrderControllerComponent orderController = room.GetComponent <OrderControllerComponent>();

            orderController.Turn();
            var currentGamer = room.Get(orderController.CurrentAuthority);

            currentGamer.isGangEndBuPai    = false;
            currentGamer.isGetYingHuaBuPai = false;
            await room.GrabMahjongNoHua(currentGamer);
        }
        protected override void Run(Gamer gamer, Actor_GamerGrabLandlordSelect_Ntt message)
        {
            Room room = Game.Scene.GetComponent <RoomComponent>().Get(gamer.RoomID);
            OrderControllerComponent orderController = room.GetComponent <OrderControllerComponent>();
            GameControllerComponent  gameController  = room.GetComponent <GameControllerComponent>();

            if (orderController.CurrentAuthority == gamer.UserID)
            {
                //保存抢地主状态
                orderController.GamerLandlordState[gamer.UserID] = message.IsGrab;

                if (message.IsGrab)
                {
                    orderController.Biggest   = gamer.UserID;
                    gameController.Multiples *= 2;
                    room.Broadcast(new Actor_SetMultiples_Ntt()
                    {
                        Multiples = gameController.Multiples
                    });
                }

                //转发消息
                Actor_GamerGrabLandlordSelect_Ntt transpond = new Actor_GamerGrabLandlordSelect_Ntt();
                transpond.IsGrab = message.IsGrab;
                transpond.UserID = gamer.UserID;
                room.Broadcast(transpond);

                if (orderController.SelectLordIndex >= room.Count)
                {
                    /*
                     * 地主:√ 农民1:× 农民2:×
                     * 地主:× 农民1:√ 农民2:√
                     * 地主:√ 农民1:√ 农民2:√ 地主:√
                     *
                     * */
                    if (orderController.Biggest == 0)
                    {
                        //没人抢地主则重新发牌
                        gameController.BackToDeck();
                        gameController.DealCards();

                        //发送玩家手牌
                        Gamer[]             gamers        = room.GetAll();
                        List <GamerCardNum> gamersCardNum = new List <GamerCardNum>();
                        Array.ForEach(gamers, _gamer => gamersCardNum.Add(new GamerCardNum()
                        {
                            UserID = _gamer.UserID,
                            Num    = _gamer.GetComponent <HandCardsComponent>().GetAll().Length
                        }));
                        Array.ForEach(gamers, _gamer =>
                        {
                            ActorMessageSender actorProxy    = _gamer.GetComponent <UnitGateComponent>().GetActorMessageSender();
                            Actor_GameStart_Ntt actorMessage = new Actor_GameStart_Ntt();
                            actorMessage.HandCards.AddRange(_gamer.GetComponent <HandCardsComponent>().GetAll());
                            actorMessage.GamersCardNum.AddRange(gamersCardNum);
                        });

                        //随机先手玩家
                        gameController.RandomFirstAuthority();
                        return;
                    }
                    else if ((orderController.SelectLordIndex == room.Count &&
                              ((orderController.Biggest != orderController.FirstAuthority.Key && !orderController.FirstAuthority.Value) ||
                               orderController.Biggest == orderController.FirstAuthority.Key)) ||
                             orderController.SelectLordIndex > room.Count)
                    {
                        gameController.CardsOnTable(orderController.Biggest);
                        return;
                    }
                }

                //当所有玩家都抢地主时先手玩家还有一次抢地主的机会
                if (gamer.UserID == orderController.FirstAuthority.Key && message.IsGrab)
                {
                    orderController.FirstAuthority = new KeyValuePair <long, bool>(gamer.UserID, true);
                }

                orderController.Turn();
                orderController.SelectLordIndex++;
                room.Broadcast(new Actor_AuthorityGrabLandlord_Ntt()
                {
                    UserID = orderController.CurrentAuthority
                });
            }
        }
        protected override Task Run(Room unit, PlayCards_RT message, Action <PlayCards_RE> reply)
        {
            PlayCards_RE response = new PlayCards_RE();

            try
            {
                Gamer gamer = unit.Get(message.PlayerID);
                if (gamer == null)
                {
                    response.Error = ErrorCode.ERR_PlayCardError;
                    reply(response);
                    return(Task.CompletedTask);
                }

                GameControllerComponent  gameController  = unit.GetComponent <GameControllerComponent>();
                DeskCardsCacheComponent  deskCardsCache  = unit.GetComponent <DeskCardsCacheComponent>();
                OrderControllerComponent orderController = unit.GetComponent <OrderControllerComponent>();

                //检测是否符合出牌规则
                if (CardsHelper.PopEnable(message.Cards, out CardsType type))
                {
                    if (orderController.Biggest == orderController.CurrentAuthority ||
                        type == CardsType.JokerBoom ||
                        type == CardsType.Boom && CardsHelper.GetWeight(message.Cards, type) > deskCardsCache.GetTotalWeight() ||
                        (deskCardsCache.Rule == CardsType.Straight || deskCardsCache.Rule == CardsType.DoubleStraight || deskCardsCache.Rule == CardsType.TripleStraight) && type == deskCardsCache.Rule && message.Cards.Length == deskCardsCache.GetAll().Length&& CardsHelper.GetWeight(message.Cards, type) > deskCardsCache.GetTotalWeight() ||
                        type == deskCardsCache.Rule && CardsHelper.GetWeight(message.Cards, type) > deskCardsCache.GetTotalWeight())
                    {
                        if (type == CardsType.JokerBoom)
                        {
                            gameController.Multiples *= 4;
                            unit.Broadcast(new GameMultiples()
                            {
                                Multiples = gameController.Multiples
                            });
                        }
                        else if (type == CardsType.Boom)
                        {
                            gameController.Multiples *= 2;
                            unit.Broadcast(new GameMultiples()
                            {
                                Multiples = gameController.Multiples
                            });
                        }
                    }
                    else
                    {
                        response.Error = ErrorCode.ERR_PlayCardError;
                        reply(response);
                        return(Task.CompletedTask);
                    }
                }
                else
                {
                    response.Error = ErrorCode.ERR_PlayCardError;
                    reply(response);
                    return(Task.CompletedTask);
                }

                //如果符合将牌从手牌移到出牌缓存区
                deskCardsCache.Clear();
                deskCardsCache.Rule = type;
                HandCardsComponent handCards = gamer.GetComponent <HandCardsComponent>();
                foreach (var card in message.Cards)
                {
                    handCards.PopCard(card);
                    deskCardsCache.AddCard(card);
                }

                //转发玩家出牌消息
                unit.Broadcast(new GamerPlayCards()
                {
                    PlayerID = gamer.Id, Cards = message.Cards
                });

                if (handCards.CardsCount == 0)
                {
                    Identity winnerIdentity             = unit.Get(orderController.Biggest).GetComponent <HandCardsComponent>().AccessIdentity;
                    Dictionary <long, long> gamersScore = new Dictionary <long, long>();

                    foreach (var _gamer in unit.GetAll())
                    {
                        _gamer.RemoveComponent <AutoPlayCardsComponent>();
                        gamersScore.Add(_gamer.Id, gameController.GetScore(_gamer, winnerIdentity));
                        //玩家剩余出牌
                        if (_gamer.Id != message.PlayerID)
                        {
                            Card[] _gamerCards = _gamer.GetComponent <HandCardsComponent>().GetAll();
                            unit.Broadcast(new GamerPlayCards()
                            {
                                PlayerID = _gamer.Id, Cards = _gamerCards
                            });
                        }
                    }

                    //游戏结束结算
                    gameController.GameOver(gamersScore);

                    //广播游戏结束消息
                    unit.Broadcast(new Gameover()
                    {
                        Winner            = winnerIdentity,
                        BasePointPerMatch = gameController.BasePointPerMatch,
                        Multiples         = gameController.Multiples,
                        GamersScore       = gamersScore
                    });
                }
                else
                {
                    //轮到下位玩家出牌
                    orderController.Biggest = gamer.Id;
                    orderController.Turn();
                    unit.Broadcast(new AuthorityPlayCard()
                    {
                        PlayerID = orderController.CurrentAuthority, IsFirst = false
                    });
                }
                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
            return(Task.CompletedTask);
        }
Example #9
0
        protected override async Task Run(Gamer gamer, C2M_GamerGrabLandlordSelect message)
        {
            Room room = Game.Scene.GetComponent <RoomComponent>().Get(gamer.RoomID);
            OrderControllerComponent orderController = room.GetComponent <OrderControllerComponent>();
            GameControllerComponent  gameController  = room.GetComponent <GameControllerComponent>();

            if (orderController.CurrentAuthority == gamer.UserID)
            {
                //保存抢地主状态
                orderController.GamerLandlordState[gamer.UserID] = message.IsGrab;

                if (message.IsGrab)
                {
                    orderController.Biggest   = gamer.UserID;
                    gameController.Multiples *= 2;
                    room.Broadcast(new M2C_SetMultiples()
                    {
                        Multiples = gameController.Multiples
                    });
                }

                //转发消息
                C2M_GamerGrabLandlordSelect transpond = new C2M_GamerGrabLandlordSelect();
                transpond.IsGrab = message.IsGrab;
                transpond.UserID = gamer.UserID;
                room.Broadcast(transpond);

                if (orderController.SelectLordIndex >= room.Count)
                {
                    /*
                     * 地主:√ 农民1:× 农民2:×
                     * 地主:× 农民1:√ 农民2:√
                     * 地主:√ 农民1:√ 农民2:√ 地主:√
                     *
                     * */
                    if (orderController.Biggest == 0)
                    {
                        //没人抢地主则重新发牌
                        gameController.BackToDeck();
                        gameController.DealCards();

                        //发送玩家手牌
                        Gamer[] gamers = room.GetAll();
                        Dictionary <long, int> gamerCardsNum = new Dictionary <long, int>();
                        Array.ForEach(gamers, _gamer => gamerCardsNum.Add(_gamer.UserID, _gamer.GetComponent <HandCardsComponent>().GetAll().Length));
                        Array.ForEach(gamers, _gamer =>
                        {
                            ActorProxy actorProxy = _gamer.GetComponent <UnitGateComponent>().GetActorProxy();
                            actorProxy.Send(new M2C_GameStart()
                            {
                                GamerCards    = _gamer.GetComponent <HandCardsComponent>().GetAll(),
                                GamerCardsNum = gamerCardsNum
                            });
                        });

                        //随机先手玩家
                        gameController.RandomFirstAuthority();
                        return;
                    }
                    else if ((orderController.SelectLordIndex == room.Count &&
                              ((orderController.Biggest != orderController.FirstAuthority.Key && !orderController.FirstAuthority.Value) ||
                               orderController.Biggest == orderController.FirstAuthority.Key)) ||
                             orderController.SelectLordIndex > room.Count)
                    {
                        gameController.CardsOnTable(orderController.Biggest);
                        return;
                    }
                }

                //当所有玩家都抢地主时先手玩家还有一次抢地主的机会
                if (gamer.UserID == orderController.FirstAuthority.Key && message.IsGrab)
                {
                    orderController.FirstAuthority = new KeyValuePair <long, bool>(gamer.UserID, true);
                }

                orderController.Turn(false);
                orderController.SelectLordIndex++;
                room.Broadcast(new M2C_AuthorityGrabLandlord()
                {
                    UserID = orderController.CurrentAuthority
                });
            }
            await Task.CompletedTask;
        }
Example #10
0
        protected override Task Run(Room entity, GrabLordSelect message)
        {
            OrderControllerComponent orderController = entity.GetComponent <OrderControllerComponent>();
            GameControllerComponent  gameController  = entity.GetComponent <GameControllerComponent>();

            if (orderController.CurrentAuthority == message.PlayerId)
            {
                if (message.IsGrab)
                {
                    orderController.Biggest   = message.PlayerId;
                    gameController.Multiples *= 2;
                    entity.Broadcast(new GameMultiples()
                    {
                        Multiples = gameController.Multiples
                    });
                }

                //转发消息
                entity.Broadcast(message);

                if (orderController.SelectLordIndex >= entity.Count)
                {
                    /*
                     * 地主:√ 农民1:× 农民2:×
                     * 地主:× 农民1:√ 农民2:√
                     * 地主:√ 农民1:√ 农民2:√ 地主2:√
                     *
                     * */
                    if (orderController.Biggest == 0)
                    {
                        //没人抢地主则重新发牌
                        gameController.BackToDeck();
                        gameController.DealCards();

                        //发送玩家手牌
                        Gamer[] gamers = entity.GetAll();
                        Dictionary <long, int> gamerCardsNum = new Dictionary <long, int>();
                        Array.ForEach(gamers, gamer => gamerCardsNum.Add(gamer.Id, gamer.GetComponent <HandCardsComponent>().GetAll().Length));
                        Array.ForEach(gamers, gamer =>
                        {
                            ActorProxy actorProxy = gamer.GetComponent <UnitGateComponent>().GetActorProxy();
                            actorProxy.Send(new GameStart()
                            {
                                GamerCards    = gamer.GetComponent <HandCardsComponent>().GetAll(),
                                GamerCardsNum = gamerCardsNum
                            });
                        });

                        //随机先手玩家
                        gameController.RandomFirstAuthority();
                        return(Task.CompletedTask);
                    }
                    else if ((orderController.SelectLordIndex == entity.Count &&
                              ((orderController.Biggest != orderController.FirstAuthority.Key && !orderController.FirstAuthority.Value) ||
                               orderController.Biggest == orderController.FirstAuthority.Key)) ||
                             orderController.SelectLordIndex > entity.Count)
                    {
                        gameController.CardsOnTable(orderController.Biggest);
                        return(Task.CompletedTask);
                    }
                }

                //当所有玩家都抢地主时先手玩家还有一次抢地主的机会
                if (message.PlayerId == orderController.FirstAuthority.Key && message.IsGrab)
                {
                    orderController.FirstAuthority = new KeyValuePair <long, bool>(message.PlayerId, true);
                }

                orderController.Turn();
                orderController.SelectLordIndex++;
                entity.Broadcast(new SelectAuthority()
                {
                    PlayerId = orderController.CurrentAuthority
                });
            }
            return(Task.CompletedTask);
        }