Example #1
0
        public MugdarTaskmaster() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name        = NameList.RandomName("orc");
            Body        = 0x190;
            BaseSoundID = 0x45A;
            Title       = "the Mugdar Tribe Taskmaster";
            Hue         = 2401;

            SetStr(96, 120);
            SetDex(81, 105);
            SetInt(36, 60);

            SetHits(58, 72);

            SetDamage(5, 7);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 25, 30);
            SetResistance(ResistanceType.Fire, 20, 30);
            SetResistance(ResistanceType.Cold, 10, 20);
            SetResistance(ResistanceType.Poison, 10, 20);
            SetResistance(ResistanceType.Energy, 20, 30);

            SetSkill(SkillName.MagicResist, 50.1, 75.0);
            SetSkill(SkillName.Tactics, 55.1, 80.0);
            SetSkill(SkillName.Wrestling, 50.1, 70.0);

            Fame  = 0;
            Karma = 0;

            VirtualArmor = 28;

            OrcishKinMask helm = new OrcishKinMask();

            helm.Hue = 2211;
            AddItem(helm);

            Lantern lantern = new Lantern();

            lantern.Hue    = 0;
            lantern.ItemID = 0xA25;
            AddItem(lantern);

            FullApron fullapron = new FullApron();

            fullapron.Hue = 0;
            AddItem(fullapron);

            Sandals sandals = new Sandals();

            sandals.Hue = 0;
            AddItem(sandals);

            TaskmastersMotivator taskmastersmotivator = new TaskmastersMotivator();

            taskmastersmotivator.Hue = 0;
            AddItem(taskmastersmotivator);
        }
Example #2
0
        public GokturArcherOutrider() : base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.01, 0.005)
        {
            Name        = NameList.RandomName("orc");
            Body        = 0x190;
            BaseSoundID = 0x45A;
            Title       = "the Goktur Clan Outrider";
            Hue         = Utility.RandomMinMax(2207, 2212);

            SetStr(146, 180);
            SetDex(101, 130);
            SetInt(116, 140);

            SetHits(88, 108);

            SetDamage(4, 10);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 40, 55);
            SetResistance(ResistanceType.Fire, 10, 20);
            SetResistance(ResistanceType.Cold, 10, 20);
            SetResistance(ResistanceType.Poison, 10, 20);
            SetResistance(ResistanceType.Energy, 10, 20);

            SetSkill(SkillName.Anatomy, 60.2, 100.0);
            SetSkill(SkillName.Archery, 80.1, 90.0);
            SetSkill(SkillName.MagicResist, 65.1, 90.0);
            SetSkill(SkillName.Tactics, 50.1, 75.0);
            SetSkill(SkillName.Wrestling, 50.1, 75.0);
            SetSkill(SkillName.Wrestling, 80.1, 90.0);

            Fame  = 0;
            Karma = 0;

            VirtualArmor = 56;

            AddItem(new Crossbow());
            PackItem(new CrossbowBolts(Utility.RandomMinMax(50, 70)));


            OrcishKinMask helm = new OrcishKinMask();

            helm.Hue = this.Hue;
            AddItem(helm);

            Boots boots = new Boots();

            boots.Hue = 0;
            AddItem(boots);

            Cloak cloak = new Cloak();

            cloak.Hue = 637;
            AddItem(cloak);
            new CuSidhe().Rider = this;
        }
Example #3
0
        public MugdarMineGuardWeak() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name        = NameList.RandomName("orc");
            Body        = 0x190;
            BaseSoundID = 0x45A;
            Title       = "the Mugdar Tribe Quarry Guard";
            Hue         = Utility.RandomMinMax(2401, 2406);

            SetStr(96, 120);
            SetDex(81, 105);
            SetInt(36, 60);

            SetHits(30, 45);

            SetDamage(5, 7);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 25, 30);
            SetResistance(ResistanceType.Fire, 20, 30);
            SetResistance(ResistanceType.Cold, 10, 20);
            SetResistance(ResistanceType.Poison, 10, 20);
            SetResistance(ResistanceType.Energy, 20, 30);

            SetSkill(SkillName.MagicResist, 50.1, 75.0);
            SetSkill(SkillName.Tactics, 55.1, 80.0);
            SetSkill(SkillName.Wrestling, 50.1, 70.0);

            Fame  = 0;
            Karma = 0;

            VirtualArmor = 28;

            OrcishKinMask helm = new OrcishKinMask();

            helm.Hue = this.Hue;
            AddItem(helm);

            Spear spear = new Spear();

            spear.Hue = 0;
            AddItem(spear);

            BoneChest bonechest = new BoneChest();

            bonechest.Hue = 0;
            AddItem(bonechest);

            Sandals sandals = new Sandals();

            sandals.Hue = 0;
            AddItem(sandals);
        }
Example #4
0
        public GokturForeman() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name        = NameList.RandomName("orc");
            Body        = 0x190;
            BaseSoundID = 0x45A;
            Title       = "the Goktur Clan Foreman";
            Hue         = 2211;

            SetStr(96, 120);
            SetDex(81, 105);
            SetInt(36, 60);

            SetHits(58, 72);

            SetDamage(5, 7);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 25, 30);
            SetResistance(ResistanceType.Fire, 20, 30);
            SetResistance(ResistanceType.Cold, 10, 20);
            SetResistance(ResistanceType.Poison, 10, 20);
            SetResistance(ResistanceType.Energy, 20, 30);

            SetSkill(SkillName.MagicResist, 50.1, 75.0);
            SetSkill(SkillName.Tactics, 55.1, 80.0);
            SetSkill(SkillName.Wrestling, 50.1, 70.0);

            Fame  = 0;
            Karma = 0;

            VirtualArmor = 28;

            OrcishKinMask helm = new OrcishKinMask();

            helm.Hue = this.Hue;
            AddItem(helm);;

            Pickaxe pickaxe = new Pickaxe();

            pickaxe.Hue = 0;
            AddItem(pickaxe);

            Torch torch = new Torch();

            torch.Hue = 0;
            AddItem(torch);

            Spellbook spellbook = new Spellbook();

            spellbook.Hue = 0;
            AddItem(spellbook);
        }
        public DungeonKeeper() : base(AIType.AI_Mage, FightMode.Weakest, 10, 1, 0.2, 0.4)
        {
            Name        = "Dungeon Keeper";
            Body        = 24;
            BaseSoundID = 1001;
            Hue         = 22222;

            SetStr(900, 999);
            SetDex(146, 165);
            SetInt(636, 695);

            SetHits(250, 303);

            SetDamage(6900, 7100);

            SetDamageType(ResistanceType.Physical, 0);
            SetDamageType(ResistanceType.Cold, 60);
            SetDamageType(ResistanceType.Energy, 40);

            SetResistance(ResistanceType.Physical, 140, 150);
            SetResistance(ResistanceType.Fire, 130, 140);
            SetResistance(ResistanceType.Cold, 150, 160);
            SetResistance(ResistanceType.Poison, 150, 160);
            SetResistance(ResistanceType.Energy, 140, 150);

            SetSkill(SkillName.EvalInt, 160.1, 170.0);
            SetSkill(SkillName.Magery, 120.1, 130.0);
            SetSkill(SkillName.MagicResist, 320.5, 240.0);
            SetSkill(SkillName.Tactics, 100.1, 110.0);
            SetSkill(SkillName.Anatomy, 110.1, 120.0);
            SetSkill(SkillName.Meditation, 350.1, 360.0);
            SetSkill(SkillName.Wrestling, 100.1, 110.0);

            Fame  = 35000;
            Karma = -35000;

            VirtualArmor = 100;
            PackItem(new GnarledStaff());
            PackNecroReg(12, 40);

            if (Utility.Random(50) < 1)
            {
                PackItem(new ClothingBlessDeed());
            }

            if (Utility.Random(235) < 1)
            {
                Item oOrkMask = new OrcishKinMask();
                ((OrcishKinMask)oOrkMask).Name = "Mask of Dungeon Keeper";
                ((OrcishKinMask)oOrkMask).Hue  = 22222;
                PackItem(oOrkMask);
            }
        }
Example #6
0
        public MugdarMiner() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name        = NameList.RandomName("orc");
            Body        = 0x190;
            BaseSoundID = 0x45A;
            Title       = "the Mugdar Clan Miner";
            Hue         = Utility.RandomMinMax(2401, 2406);

            SetStr(96, 120);
            SetDex(81, 105);
            SetInt(36, 60);

            SetHits(58, 72);

            SetDamage(5, 7);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 25, 30);
            SetResistance(ResistanceType.Fire, 20, 30);
            SetResistance(ResistanceType.Cold, 10, 20);
            SetResistance(ResistanceType.Poison, 10, 20);
            SetResistance(ResistanceType.Energy, 20, 30);

            SetSkill(SkillName.MagicResist, 50.1, 75.0);
            SetSkill(SkillName.Tactics, 55.1, 80.0);
            SetSkill(SkillName.Wrestling, 50.1, 70.0);

            Fame  = 0;
            Karma = 0;

            VirtualArmor = 28;

            OrcishKinMask helm = new OrcishKinMask();

            helm.Hue = this.Hue;
            AddItem(helm);;

            Pickaxe pickaxe = new Pickaxe();

            pickaxe.Hue = 0;
            AddItem(pickaxe);

            HalfApron halfapron = new HalfApron();

            halfapron.Hue = 0;
            AddItem(halfapron);
        }
Example #7
0
        public MugdarBasher() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name        = NameList.RandomName("orc");
            Body        = 0x190;
            BaseSoundID = 0x45A;
            Title       = "the Mugdar Clan Basher";
            Hue         = Utility.RandomMinMax(2401, 2406);

            SetStr(96, 120);
            SetDex(81, 105);
            SetInt(36, 60);

            SetHits(58, 72);

            SetDamage(5, 7);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 25, 30);
            SetResistance(ResistanceType.Fire, 20, 30);
            SetResistance(ResistanceType.Cold, 10, 20);
            SetResistance(ResistanceType.Poison, 10, 20);
            SetResistance(ResistanceType.Energy, 20, 30);

            SetSkill(SkillName.MagicResist, 50.1, 75.0);
            SetSkill(SkillName.Tactics, 55.1, 80.0);
            SetSkill(SkillName.Wrestling, 50.1, 70.0);

            Fame  = 0;
            Karma = 0;

            VirtualArmor = 28;

            OrcishKinMask helm = new OrcishKinMask();

            helm.Hue = this.Hue;
            AddItem(helm);

            Club club = new Club();

            club.Hue = 0;
            AddItem(club);

            RingmailLegs ringmaillegs = new RingmailLegs();

            ringmaillegs.Hue = 0;
            AddItem(ringmaillegs);
        }
Example #8
0
        public MugdarHungry() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name        = "a hungry orc";
            Body        = 0x190;
            BaseSoundID = 0x45A;
            Hue         = Utility.RandomMinMax(2401, 2406);

            SetStr(96, 120);
            SetDex(81, 105);
            SetInt(36, 60);

            SetHits(58, 72);

            SetDamage(5, 7);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 25, 30);
            SetResistance(ResistanceType.Fire, 20, 30);
            SetResistance(ResistanceType.Cold, 10, 20);
            SetResistance(ResistanceType.Poison, 10, 20);
            SetResistance(ResistanceType.Energy, 20, 30);

            SetSkill(SkillName.MagicResist, 50.1, 75.0);
            SetSkill(SkillName.Tactics, 55.1, 80.0);
            SetSkill(SkillName.Wrestling, 50.1, 70.0);

            Fame  = 0;
            Karma = 0;

            VirtualArmor = 28;

            OrcishKinMask helm = new OrcishKinMask();

            helm.Hue = this.Hue;
            AddItem(helm);
        }
Example #9
0
        public GokturWarlord() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.01, 0.005)
        {
            Name        = NameList.RandomName("orc");
            Body        = 0x190;
            BaseSoundID = 0x45A;
            Title       = "the Goktur Clan War Chieftain";
            Hue         = Utility.RandomMinMax(2207, 2212);

            SetStr(96, 120);
            SetDex(450, 500);
            SetInt(36, 60);

            SetHits(200, 300);

            SetDamage(5, 7);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 25, 30);
            SetResistance(ResistanceType.Fire, 20, 30);
            SetResistance(ResistanceType.Cold, 10, 20);
            SetResistance(ResistanceType.Poison, 10, 20);
            SetResistance(ResistanceType.Energy, 20, 30);

            SetSkill(SkillName.MagicResist, 50.1, 75.0);
            SetSkill(SkillName.Tactics, 55.1, 80.0);
            SetSkill(SkillName.Wrestling, 50.1, 70.0);
            SetSkill(SkillName.Macing, 50.1, 70.0);
            SetSkill(SkillName.Fencing, 50.1, 70.0);

            Fame  = 0;
            Karma = 0;

            VirtualArmor = 28;

            OrcishKinMask helm = new OrcishKinMask();

            helm.Hue = this.Hue;
            AddItem(helm);

            WarHammer warhammer = new WarHammer();

            warhammer.Hue = 0;
            AddItem(warhammer);

            BoneLegs bonelegs = new BoneLegs();

            bonelegs.Hue = 0;
            AddItem(bonelegs);

            BoneChest bonechest = new BoneChest();

            bonechest.Hue = 0;
            AddItem(bonechest);

            BoneArms bonearms = new BoneArms();

            bonearms.Hue = 0;
            AddItem(bonearms);

            BoneGloves bonegloves = new BoneGloves();

            bonegloves.Hue = 0;
            AddItem(bonegloves);

            Sandals sandals = new Sandals();

            sandals.Hue = 0;
            AddItem(sandals);
        }
Example #10
0
        public static Item RandomIOB()
        {
            switch (Utility.Random(7))
            {
            case 0:     // Undead - GUL
            {
                if (Utility.RandomBool())
                {
                    return(new BloodDrenchedBandana());
                }
                else
                {
                    BodySash sash = new BodySash();
                    sash.Hue          = 0x66C;
                    sash.IOBAlignment = IOBAlignment.Council;
                    sash.Name         = "blood drenched sash";
                    sash.Dyable       = false;
                    sash.Scissorable  = false;
                    return(sash);
                }
            }

            case 1:     // Undead - UND
            {
                Sandals sandals = new Sandals();
                if (Utility.RandomBool())
                {
                    sandals.Hue = 0x66C;
                }
                else
                {
                    sandals.Hue = 0x1;
                }
                sandals.IOBAlignment = IOBAlignment.Undead;
                sandals.Name         = "sandals of the walking dead";
                sandals.Dyable       = false;
                sandals.Scissorable  = false;
                return(sandals);
            }

            case 2:     // Orcish
            {
                if (Utility.RandomBool())
                {       // green mask (brute color)
                    if (Utility.RandomBool())
                    {
                        return(new OrcishKinMask());
                    }
                    else
                    {                                   // old style mask (orc colored)
                        OrcishKinMask mask = new OrcishKinMask();
                        mask.Hue = 0;
                        return(mask);
                    }
                }
                else
                {
                    return(new OrcishKinHelm());
                }
            }

            case 3:     //Savage
            {
                if (Utility.RandomBool())
                {
                    if (Utility.RandomBool())
                    {
                        BearMask mask = new BearMask();
                        mask.IOBAlignment = IOBAlignment.Savage;
                        mask.Name         = "bear mask of savage kin";
                        mask.Dyable       = false;
                        return(mask);
                    }
                    else
                    {
                        DeerMask mask = new DeerMask();
                        mask.IOBAlignment = IOBAlignment.Savage;
                        mask.Name         = "deer mask of savage kin";
                        mask.Dyable       = false;
                        return(mask);
                    }
                }
                else
                {
                    SavageMask mask = new SavageMask();
                    mask.IOBAlignment = IOBAlignment.Savage;
                    mask.Name         = "tribal mask of savage kin";
                    mask.Dyable       = false;
                    return(mask);
                }
            }

            case 4:     // Pirates
            {
                if (Utility.RandomBool())
                {
                    if (Utility.RandomBool())
                    {
                        SkullCap skullcap = new SkullCap();
                        skullcap.IOBAlignment = IOBAlignment.Pirate;
                        skullcap.Name         = "a pirate skullcap";
                        skullcap.Hue          = 0x66C;
                        skullcap.Dyable       = false;
                        skullcap.Scissorable  = false;
                        return(skullcap);
                    }
                    else
                    {
                        Boots boots = new Boots();
                        boots.IOBAlignment = IOBAlignment.Pirate;
                        boots.Name         = "pirate kin boots";
                        boots.Hue          = 0x66c;
                        boots.Dyable       = false;
                        boots.Scissorable  = false;
                        return(boots);
                    }
                }
                else
                {
                    return(new PirateHat());
                }
            }

            case 5:     // Brigands
            {
                if (Utility.RandomBool())
                {
                    return(new BrigandKinBandana());
                }
                else
                {
                    return(new BrigandKinBoots());
                }
            }

            case 6:                     // Good
            {
                switch (Utility.Random(4))
                {
                case 0:
                    Boots boots = new Boots(0x5E4);
                    boots.IOBAlignment = IOBAlignment.Good;
                    boots.Name         = "Britannian Militia";
                    boots.Dyable       = false;
                    return(boots);

                case 1: Cloak cloak = new Cloak(Utility.RandomSpecialVioletHue());
                    cloak.IOBAlignment = IOBAlignment.Good;
                    cloak.Name         = "Britannian Militia";
                    cloak.Dyable       = false;
                    cloak.Scissorable  = false;
                    return(cloak);

                case 2: Surcoat surcoat = new Surcoat(Utility.RandomSpecialVioletHue());
                    surcoat.IOBAlignment = IOBAlignment.Good;
                    surcoat.Name         = "Britannian Militia";
                    surcoat.Dyable       = false;
                    surcoat.Scissorable  = false;
                    return(surcoat);

                case 3: BodySash bodySash = new BodySash(Utility.RandomSpecialRedHue());
                    bodySash.IOBAlignment = IOBAlignment.Good;
                    bodySash.Name         = "Britannian Militia";
                    bodySash.Dyable       = false;
                    bodySash.Scissorable  = false;
                    return(bodySash);
                }
                break;
            }
            }
            return(null);
        }
Example #11
0
            public static void SavageBeg(Mobile m, object targeted, double chance)
            {
                Mobile t          = (Mobile)targeted;
                Item   reward     = null;
                string rewardName = "";


                if (chance > .99 && m.Skills.Begging.Base >= 100)
                {
                    int rand = Utility.Random(9);
                    if (rand == 0)
                    {
                        reward     = new TribalBedroll();
                        rewardName = "a Tribal Bedroll";
                    }
                    else if (rand == 2)
                    {
                        reward     = new BeggerCoins(50);                     //Special Coins!
                        rewardName = "50 dull silver coins.";
                    }
                    else if (rand == 4)
                    {
                        reward     = new FurCape();                     //fur Cape!
                        rewardName = "a Fur Cape";
                    }
                    else if (rand == 6)
                    {
                        reward     = new HornedTribalMask();
                        rewardName = "a horned tribal mask";
                    }
                }
                if (chance > .95 && m.Skills.Begging.Base >= 90 && reward == null)
                {
                    int rand = Utility.Random(9);

                    if (rand == 0)
                    {
                        reward     = new LambLeg();
                        rewardName = "a leg of lamb";
                    }
                    else if (rand == 1)
                    {
                        reward     = new OrcishKinMask();
                        rewardName = "an orc mask";
                    }
                    else if (rand == 3)
                    {
                        reward     = new TribalBerry(2);
                        rewardName = "tribal berries";
                    }
                    else if (rand == 4)
                    {
                        reward     = new TribalMask();
                        rewardName = "a tribal mask";
                    }
                    else if (rand == 6)
                    {
                        reward     = new BeggerCoins(25);
                        rewardName = "25 dull silver coins.";
                    }
                    else if (rand == 7)
                    {
                        reward     = new Beads();
                        rewardName = "beads";
                    }
                }
                if (reward == null)
                {
                    JunkBeg(m, t, chance);
                }
                else
                {
                    Reward(m, t, reward, rewardName);
                }
            }
Example #12
0
        public Death() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name         = "Death";
            Title        = "    The 4th Horseman";
            Body         = 400;
            SpeechHue    = 2128;
            Hue          = 161;
            VirtualArmor = 45;
            Kills        = 10;

            SetStr(125);
            SetDex(251);
            SetInt(130);

            SetHits(12000);
            SetDamage(25, 45);
            SetDamageType(ResistanceType.Poison, 100);

            SetResistance(ResistanceType.Physical, 45, 55);
            SetResistance(ResistanceType.Fire, 45, 55);
            SetResistance(ResistanceType.Cold, 45, 55);
            SetResistance(ResistanceType.Energy, 45, 55);
            SetResistance(ResistanceType.Poison, 100);

            SetSkill(SkillName.Wrestling, 85.0, 92.5);
            SetSkill(SkillName.Tactics, 78.5, 87.2);
            SetSkill(SkillName.Anatomy, 68.7, 85.6);
            SetSkill(SkillName.Fencing, 92.5, 95.6);

            Fame  = 0;
            Karma = -10000;
            Item Weapon = new ScytheOfDeath();

            Weapon.Movable = false;

            AddItem(Weapon);
            //  PackItem(new MasterCoin(40));

            VirtualArmor = 30;

            new PaleHorse().Rider = this;

            Item apron = new HalfApron(161);

            apron.Movable = false;
            AddItem(apron);

            Item hair = new ShortHair(161);

            hair.Movable = false;
            AddItem(hair);

            Item shoes = new Sandals(161);

            shoes.Movable = false;
            AddItem(shoes);

            Item mask = new OrcishKinMask(161);

            mask.Movable = false;
            AddItem(mask);

            Item robe = new Robe(161);

            robe.Movable = false;
            AddItem(robe);

            Item gloves = new LeatherGloves();

            gloves.Movable = false;
            gloves.Hue     = 161;
            AddItem(gloves);

            Item gorget = new LeatherGorget();

            gorget.Movable = false;
            gorget.Hue     = 161;
            AddItem(gorget);
        }
Example #13
0
        public GokturLlamaHerder() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name        = NameList.RandomName("orc");
            Body        = 0x190;
            BaseSoundID = 0x45A;
            Title       = "of the Goktur Tribe, Legendary Llama Herder";
            Hue         = 2211;

            SetStr(96, 120);
            SetDex(81, 105);
            SetInt(36, 60);

            SetHits(58, 72);

            SetDamage(5, 7);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 25, 30);
            SetResistance(ResistanceType.Fire, 20, 30);
            SetResistance(ResistanceType.Cold, 10, 20);
            SetResistance(ResistanceType.Poison, 10, 20);
            SetResistance(ResistanceType.Energy, 20, 30);

            SetSkill(SkillName.MagicResist, 50.1, 75.0);
            SetSkill(SkillName.Tactics, 55.1, 80.0);
            SetSkill(SkillName.Wrestling, 50.1, 70.0);

            Fame  = 0;
            Karma = 0;

            VirtualArmor = 28;

            OrcishKinMask helm = new OrcishKinMask();

            helm.Hue = this.Hue;
            AddItem(helm);

            Sandals sandals = new Sandals();

            sandals.Hue = 0;
            AddItem(sandals);

            ShepherdsCrook shepherdscrook = new ShepherdsCrook();

            shepherdscrook.Hue = 0;
            AddItem(shepherdscrook);

            FancyShirt fancyshirt = new FancyShirt();

            fancyshirt.Hue = 0;
            AddItem(fancyshirt);

            ShortPants shortpants = new ShortPants();

            shortpants.Hue = 0;
            AddItem(shortpants);

            LeatherGloves leathergloves = new LeatherGloves();

            leathergloves.Hue = 0;
            AddItem(leathergloves);
        }