private static void Load() { if (ObjectManager.LocalHero.ClassId != Members.MyClassId) { return; } if (Members.MyHero == null || !Members.MyHero.IsValid) { Members.MyHero = ObjectManager.LocalHero; Members.MyTeam = ObjectManager.LocalHero.Team; } _updater = new Sleeper(); Orbwalking.Load(); Members.Items = new List <string>(); Members.Menu.AddToMainMenu(); Game.OnUpdate += Action.Game_OnUpdate; Game.OnUpdate += UpdateItems; Game.OnUpdate += HotkeyCombos.Game_OnUpdate; Drawing.OnDraw += Draw.Drawing; if (Members.Menu.Item("Range.Enable").GetValue <bool>()) { Members.SpellRange = Members.MyHero.AddParticleEffect(@"particles\ui_mouseactions\drag_selected_ring.vpcf"); var extraRange = Members.MyHero.Inventory.Items.Any(x => x.StoredName() == "item_aether_lens") ? 200 : 0; var spellE = RealCastRange + extraRange + Members.MyHero.HullRadius; Members.SpellRange.SetControlPoint(1, new Vector3(99, 255, 255)); Members.SpellRange.SetControlPoint(2, new Vector3(spellE, 255, 0)); } }
public static void Init() { Game.OnUpdate += Game_OnUpdate; loaded = false; me = null; target = null; earthshock = null; overpower = null; enrage = null; abyssalBlade = null; scytheOfVyse = null; blink = null; text = new Font( Drawing.Direct3DDevice9, new FontDescription { FaceName = "Tahoma", Height = 13, OutputPrecision = FontPrecision.Default, Quality = FontQuality.Default }); Drawing.OnPreReset += Drawing_OnPreReset; Drawing.OnPostReset += Drawing_OnPostReset; Drawing.OnEndScene += Drawing_OnEndScene; AppDomain.CurrentDomain.DomainUnload += CurrentDomainDomainUnload; Game.OnWndProc += Game_OnWndProc; Orbwalking.Load(); }
public static void OnLoad(object sender, EventArgs e) { if (Variables.Loaded || ObjectManager.LocalHero == null) { return; } Variables.Me = ObjectManager.LocalHero; Variables.Loaded = true; EnemyHeroes.Heroes = new List <Hero>(); EnemyHeroes.Illusions = new List <Hero>(); AllyHeroes.Heroes = new List <Hero>(); EnemyHeroes.UsableHeroes = new Hero[] { }; AllyHeroes.UsableHeroes = new Hero[] { }; AllyHeroes.AbilityDictionary = new Dictionary <float, List <Ability> >(); EnemyHeroes.AbilityDictionary = new Dictionary <float, List <Ability> >(); AllyHeroes.ItemDictionary = new Dictionary <float, List <Item> >(); EnemyHeroes.ItemDictionary = new Dictionary <float, List <Item> >(); MenuLoader.MenuLoader.Load(); Game.OnUpdate += EzGoldSharp.Game_OnUpdate; Game.OnUpdate += Updater.Update; Drawing.OnDraw += Draws.Drawing; Orbwalking.Load(); Game.PrintMessage("EzGoldSharp Loaded"); Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("EzGoldSharp Loaded"); Console.ResetColor(); }
private static void Load() { if (ObjectManager.LocalHero.ClassId != ClassId.CDOTA_Unit_Hero_Wisp) { return; } if (Members.MyHero == null || !Members.MyHero.IsValid) { Members.MyHero = ObjectManager.LocalHero; Members.MyTeam = ObjectManager.LocalHero.Team; } _attacker = new Sleeper(); _updater = new Sleeper(); _multiSleeper = new MultiSleeper(); Orbwalking.Load(); Members.Items = new List <string>(); Members.Menu.AddToMainMenu(); Game.OnUpdate += Game_OnUpdate; Game.OnUpdate += AutoSaver; Game.OnUpdate += AutoTeaser; Game.OnIngameUpdate += RelocateTpAbuseAction; Drawing.OnDraw += Drawing_OnDraw; Entity.OnParticleEffectAdded += EntityOnOnParticleEffectAdded; Unit.OnModifierRemoved += HeroOnOnModifierRemoved; }
static void Main() { Drawing.OnDraw += Drawing_OnDraw; Game.OnUpdate += OnUpdate; Menu.AddItem(new MenuItem("hotkey", "HotKey").SetValue(new KeyBind('F', KeyBindType.Press))); var dick = new Dictionary <string, bool> { { "item_ethereal_blade", true }, { "morphling_adaptive_strike", true }, { "item_dagon", true }, { "morphling_waveform", true } }; Menu.AddItem(new MenuItem("Use", "List of Use").SetValue(new AbilityToggler(dick))); Menu.AddItem(new MenuItem("replicateAction", "Replicate").SetValue(new StringList(new[] { "Fight", "Go Back", "Do nothing" }))); Menu.AddItem(new MenuItem("hybridAction", "Hybrid").SetValue(new StringList(new[] { "Fight", "Go Back", "Do nothing" }))); var autoBalance = new Menu("Auto balance", "Auto balance", false, "morphling_morph_agi", true); autoBalance.AddItem(new MenuItem("autoBalance", "Auto balance").SetValue(true)); autoBalance.AddItem(new MenuItem("minHp", "Minimum HP").SetValue(new Slider(100, 100, 5000))); autoBalance.AddItem(new MenuItem("minMp", "Minimum MP percent").SetValue(new Slider(0))); Menu.AddSubMenu(autoBalance); var safetp = new Menu("Safe Tp", "Safetpout", false, "morphling_morph_replicate", true); safetp.AddItem(new MenuItem("safetp", "Use replicate on low hp").SetValue(true)); safetp.AddItem(new MenuItem("minHpForSafeTp", "Minimum HP").SetValue(new Slider(100, 100, 5000))); Menu.AddSubMenu(safetp); Menu.AddToMainMenu(); Orbwalking.Load(); }
public static void Init() { var dict = new Dictionary <string, bool> { { "ursa_enrage", true }, { "ursa_overpower", true }, { "ursa_earthshock", true }, { "item_sheepstick", true }, { "item_abyssal_blade", true }, { "item_blink", true } }; Menu.AddItem(new MenuItem("enabledAbilities", "Abilities:").SetValue(new AbilityToggler(dict))); Menu.AddItem( new MenuItem("manaSlider", "Minimum mana for combo:").SetValue(new Slider(0, 0, 500)) .SetTooltip("Only for abilities that require mana to be casted!")); Menu.AddItem( new MenuItem("targetSelecting", "Target selection:").SetValue( new StringList(new[] { "FastestKillable", "ClosestToMouse" }))); Menu.AddItem( new MenuItem("lockTarget", "Lock on target when they become not visible:").SetValue(true) .SetTooltip( "It will not chase to fog, but it wont change target if current target just ran into fog, you can reset target by stopping holding the key")); Menu.AddItem(new MenuItem("comboKey", "Combo Key").SetValue(new KeyBind(32, KeyBindType.Press))); Menu.AddToMainMenu(); Game.OnUpdate += Game_OnUpdate; loaded = false; me = null; target = null; earthshock = null; overpower = null; enrage = null; abyssalBlade = null; scytheOfVyse = null; blink = null; menuvalueSet = false; Orbwalking.Load(); }
public static void Init() { gameLoad = false; isInCombo = false; isAABest = false; lastHitting = false; rangesAA = null; rangesW = null; Orbwalking.Load(); /*pippyFont = new Font(Drawing.Direct3DDevice9, * 20, * 0, * FontWeight.Bold, * 0, * false, * FontCharacterSet.Default, * FontPrecision.Default, * FontQuality.Antialiased, * FontPitchAndFamily.Default, * "Tahoma"); */ //Events Game.OnUpdate += DRangerUpdate; Game.OnWndProc += DRangerWnd; Drawing.OnDraw += DRangerDraw; }
public static void Main(string[] args) { Game.OnUpdate += Game_OnUpdate; Orbwalking.Load(); if (rangeDisplay == null) { return; } rangeDisplay = null; Urn = null; Abyssal = null; Blademail = null; Mjollnir = null; Orchid = null; Halberd = null; Satanic = null; Hex = null; SolarCrest = null; Medallion = null; Blink = null; Armlet = null; loaded = false; spellQ = null; spellR = null; //Aghs = null; }
private static void Load() { if (ObjectManager.LocalHero.ClassID != ClassID.CDOTA_Unit_Hero_Tinker) { return; } if (Members.MyHero == null || !Members.MyHero.IsValid) { Members.MyHero = ObjectManager.LocalHero; Members.MyTeam = ObjectManager.LocalHero.Team; } _updater = new Sleeper(); Members.TowerRangEffectHelper = new ParticleEffectHelper("name 1"); Members.TowerRangEffectHelper2 = new ParticleEffectHelper("name 2"); Orbwalking.Load(); Members.Items = new List <string>(); Members.Menu.AddToMainMenu(); //Game.OnUpdate += ComboAction.Game_OnUpdate; Game.OnUpdate += UpdateItems; Drawing.OnDraw += ComboAction.Drawing_OnDraw; Unit.OnModifierAdded += TeleportRangeHelper.Unit_OnModifierAdded; Unit.OnModifierRemoved += TeleportRangeHelper.UnitOnOnModifierRemoved; GameDispatcher.OnUpdate += ReamBlink.OnUpdate; GameDispatcher.OnUpdate += ComboAction.OnUpdate; Player.OnExecuteOrder += StopDummyRearming.OnExecuteOrder; }
public static void Init() { Game.OnUpdate += Game_OnUpdate; Orbwalking.Load(); if (rangeDisplay == null) { return; } rangeDisplay = null; }
static void Main(string[] args) { Game.OnUpdate += Game_OnUpdate; Orbwalking.Load(); if (rangeDisplay == null) { return; } rangeDisplay.Dispose(); rangeDisplay = null; }
private static void Load() { if (ObjectManager.LocalHero.ClassId != ClassId.CDOTA_Unit_Hero_Wisp) { return; } if (Members.MyHero == null || !Members.MyHero.IsValid) { Members.MyHero = ObjectManager.LocalHero; Members.MyTeam = ObjectManager.LocalHero.Team; } _attacker = new Sleeper(); _updater = new Sleeper(); _multiSleeper = new MultiSleeper(); Orbwalking.Load(); Members.Items = new List <string>(); Members.Menu.AddToMainMenu(); Game.OnUpdate += Game_OnUpdate; Game.OnUpdate += AutoSaver; Game.OnUpdate += AutoTeaser; Game.OnIngameUpdate += RelocateTpAbuseAction; Drawing.OnDraw += Drawing_OnDraw; Entity.OnParticleEffectAdded += EntityOnOnParticleEffectAdded; /*Unit.OnModifierRemoved += HeroOnOnModifierRemoved; * Unit.OnModifierAdded += (sender, args) => * { * var mod = args.Modifier; * if (mod.Name == "modifier_teleporting" && mod.TextureName == "wisp_relocate") * { * _tpStartingTime = Game.RawGameTime; * UpdateManager.BeginInvoke(async () => * { * var remTime = mod.RemainingTime; * var ping = (int) Game.Ping; * var time = 12000 + (int) (remTime * 1000f) - 3000 - ping; * Printer.Print($"Time to w8 -> {time} (remTime -> {remTime}) (ping -> {ping}) (extra -> {GetDelayValue})"); * await Task.Delay((int) (time + GetDelayValue)); * * var tp = Members.MyHero.GetItemById(ItemId.item_tpscroll) ?? * Members.MyHero.GetItemById(ItemId.item_recipe_travel_boots) ?? * Members.MyHero.GetItemById(ItemId.item_recipe_travel_boots_2); * if (tp != null && tp.CanBeCasted()) * { * tp.UseAbility(_fountain.Position); * } * }); * } * };*/ _fountain = ObjectManager.GetEntities <Unit>() .FirstOrDefault( x => x != null && x.Team == ObjectManager.LocalHero.Team && x.ClassId == ClassId.CDOTA_Unit_Fountain); }
/// <summary> /// The initialization /// </summary> public static void Init() { Menu.AddItem(new MenuItem("chaseKey", "Chase Key").SetValue(new KeyBind(32, KeyBindType.Press))); Menu.AddItem(new MenuItem("kiteKey", "Kite Key").SetValue(new KeyBind('V', KeyBindType.Press))); Menu.AddItem(new MenuItem("farmKey", "Farm Key").SetValue(new KeyBind('B', KeyBindType.Press))); Menu.AddItem( new MenuItem("bonusWindup", "Bonus WindUp time on kitting").SetValue(new Slider(500, 100, 2000)) .SetTooltip("Time between attacks in kitting mode")); Menu.AddToMainMenu(); Game.OnUpdate += Game_OnUpdate; Orbwalking.Load(); }
static void Main(string[] args) { Menu.AddItem(new MenuItem("Combo Mode", "Combo Mode").SetValue(new KeyBind('T', KeyBindType.Press))); Menu.AddItem(new MenuItem("Target Type: ", "Target Type: ").SetValue(new StringList(new[] { "Target Selector", "Closest to mouse" }))).SetTooltip("On target selector you can get a better position while comboing. but closest to mouse is more easier"); if (Menu.Item("Target Type: ").GetValue <StringList>().SelectedIndex == 0) { Menu.AddItem(new MenuItem("Target Select", "Target Select").SetValue(new KeyBind('G', KeyBindType.Press))); } Menu.AddItem(new MenuItem("orbwalk.minDistance", "Orbwalk min distance").SetValue(new Slider(250, 0, 700)).SetTooltip("the min distance to stop orbwalking and just auto attack.")); Menu.AddToMainMenu(); Game.OnWndProc += Exploding; Drawing.OnDraw += Target_esp; Orbwalking.Load(); }
/// <summary> /// The initialization /// </summary> public static void Init() { Menu.AddItem(new MenuItem("chaseKey", "Chase Key").SetValue(new KeyBind(32, KeyBindType.Press))); Menu.AddItem( new MenuItem("allUnitsChaseKey", "All units Key").SetValue(new KeyBind('N', KeyBindType.Press))); Menu.AddItem(new MenuItem("kiteKey", "Kite Key").SetValue(new KeyBind('V', KeyBindType.Press))); Menu.AddItem(new MenuItem("farmKey", "Farm Key").SetValue(new KeyBind('B', KeyBindType.Press))); Menu.AddItem( new MenuItem("bonusWindup", "Bonus WindUp time on kitting").SetValue(new Slider(500, 100, 2000)) .SetTooltip("Time between attacks in kitting mode")); Menu.AddToMainMenu(); Orbwalking.Load(); Events.OnLoad += Events_OnLoad; Events.OnClose += Events_OnClose; }
public static void OnLoad(object sender, EventArgs e) { if (Var.Loaded || ObjectManager.LocalHero == null) { return; } Var.Me = ObjectManager.LocalHero; Var.RadiusHeroParticleEffect = new Dictionary <string, ParticleEffect>(); //Towers.TowerRange = new Dictionary<Entity, List<ParticleEffect>>(); Towers.TowerLoad = false; Var.Target = null; Var.Loaded = true; Methods.ShowMeMore.RoshIsAlive = true; Var.Summons = new Dictionary <Unit, List <Unit> >(); EnemyHeroes.Heroes = new List <Hero>(); EnemyHeroes.Illusions = new List <Hero>(); AllyHeroes.Heroes = new List <Hero>(); EnemyHeroes.UsableHeroes = new Hero[] { }; AllyHeroes.UsableHeroes = new Hero[] { }; AllyHeroes.AbilityDictionary = new Dictionary <float, List <Ability> >(); EnemyHeroes.AbilityDictionary = new Dictionary <float, List <Ability> >(); AllyHeroes.ItemDictionary = new Dictionary <float, List <Item> >(); EnemyHeroes.ItemDictionary = new Dictionary <float, List <Item> >(); Methods.ShowMeMore.EffectForSpells = new Dictionary <Ability, ParticleEffect>(); MainMenu.Load(); MenuVar.ShowAttackRange = MainMenu.MenuSettings.Item("showatkrange"); MenuVar.ShowExpRange = MainMenu.MenuSettings.Item("expRange"); Game.OnUpdate += AllinOneMain.Game_OnUpdate; Game.OnUpdate += OnUpdate.Update; Game.OnWndProc += AllinOneMain.Game_OnWndProc; Game.OnWndProc += Zoom.ChangeDistance; Game.OnFireEvent += Common.FireEvent; Drawing.OnDraw += Draw.Drawing; Drawing.OnEndScene += Draw.Drawing_OnEndScene; Drawing.OnPostReset += Draw.Drawing_OnPostReset; Drawing.OnPreReset += Draw.Drawing_OnPreReset; ObjectManager.OnAddEntity += AllDrawing.ShowMeMore.Update; Orbwalking.Load(); Draw.OnLoad(); Zoom.Load(); Game.PrintMessage("<font color='#3366cc'>AllinOne Loaded</font>", MessageType.LogMessage); Common.PrintEncolored("AllinOne Loaded", ConsoleColor.Yellow); }
private static void Load() { if (ObjectManager.LocalHero.ClassId != Members.MyClassId) { return; } if (Members.MyHero == null || !Members.MyHero.IsValid) { Members.MyHero = ObjectManager.LocalHero; Members.MyTeam = ObjectManager.LocalHero.Team; } _updater = new Sleeper(); Orbwalking.Load(); Members.Items = new List <string>(); Members.Menu.AddToMainMenu(); Game.OnUpdate += Action.Game_OnUpdate; Drawing.OnDraw += Action.OnDrawing; Game.OnUpdate += UpdateItems; if (Members.Menu.Item("Range.Enable").GetValue <bool>()) { Printer.Print("fist drawing!"); DrawRange(); } }
private static void Main(string[] args) { Game.OnUpdate += Game_OnUpdate; Orbwalking.Load(); Drawing.OnDraw += Drawing_OnDraw; /*Items*/ Urn = null; Meka = null; Guardian = null; Arcane = null; LotusOrb = null; Medallion = null; SolarCrest = null; GlimmerCape = null; Pipe = null; CrimsonGuard = null; loaded = false; supportActive = true; includeSaveSelf = false; shouldCastLotusOrb = false; shouldCastGlimmerCape = false; }