Example #1
0
        protected override void OnUpdateFrame(FrameEventArgs args)
        {
            base.OnUpdateFrame(args);

            if (KeyboardState.IsKeyDown(Keys.E))
            {
                _camera.Rotate(0.5f * args.Time);
            }
            if (KeyboardState.IsKeyDown(Keys.Q))
            {
                _camera.Rotate(-0.5f * args.Time);
            }
            if (KeyboardState.IsKeyDown(Keys.D))
            {
                _camera.Move(0.5f * args.Time, _camera.Right);
            }
            if (KeyboardState.IsKeyDown(Keys.A))
            {
                _camera.Move(-0.5f * args.Time, _camera.Right);
            }
            if (KeyboardState.IsKeyDown(Keys.W))
            {
                _camera.Move(-0.5f * args.Time, _camera.Forward);
            }
            if (KeyboardState.IsKeyDown(Keys.S))
            {
                _camera.Move(0.5f * args.Time, _camera.Forward);
            }

            _camera.Update(args.Time);
        }
    void Update()
    {
        const int LeftButton = 0;

        if (Input.GetMouseButton(LeftButton))
        {
            // mouse movement in pixels this frame
            Vector3 mouseDelta = Input.mousePosition - prevMousePos;

            // adjust to screen size
            Vector3 moveDelta = sensitivity * mouseDelta * (360f / Screen.height);

            cam.Move(moveDelta.x, -moveDelta.y);
        }

        float scrollDelta = Input.mouseScrollDelta.y;

        if (scrollDelta > 0)
        {
            cam.ZoomIn();
        }
        else if (scrollDelta < 0)
        {
            cam.ZoomOut();
        }



        prevMousePos = Input.mousePosition;
    }
Example #3
0
    void Update()
    {
        if (mousePressed && !draggingObject)
        {
            // mouse movement in pixels this frame
            Vector3 mouseDelta = Input.mousePosition - _prevMousePos;

            // adjust to screen size
            Vector3 moveDelta = mouseDelta * (360f / Screen.height);

            _cam.Move(moveDelta.x, -moveDelta.y);
        }

        _prevMousePos = Input.mousePosition;
    }