public void CheckCrown(OrbStorage player, int score) { if (score > highestScore) { if (winningPlayer != null) { winningPlayer.GetComponent <OrbStorage>().crown.SetActive(false); } player.crown.SetActive(true); winningPlayer = player.gameObject; highestScore = score; } }
private void Start() { orbStore = GetComponent <OrbStorage>(); battery = GetComponent <Battery>(); }