public void CollectOrb(PlayerScoring playerScoring) { int pointValue = playerScoring.AddOrb(); OrbSFXManager.PlayOrbPickUpSound(); Destroy(gameObject); OrbManager.Place3DText(transform.position, pointValue); }
void OnCollisionEnter(Collision col) { if (col.collider.CompareTag("Orb Collector")) { MultiplayerManagement.GetPlayer(playerNumber).scoring.DropChain(); OrbSFXManager.PlayOrbDropSound(); Destroy(gameObject); } }
void Awake() { main = this; }