Example #1
0
        public void FlattenOrbEffect(GameObject inOrb)
        {
            OrbEffect orbEffect = inOrb.GetComponent <OrbEffect>();

            orbEffect.startVelocity1 = new Vector3(0f, 0f, 0f);
            orbEffect.startVelocity2 = new Vector3(0f, 0f, 0f);
            orbEffect.endVelocity1   = new Vector3(0f, 0f, 0f);
            orbEffect.endVelocity2   = new Vector3(0f, 0f, 0f);
        }
Example #2
0
            public static void ConvertOrbSettings(GameObject g)
            {
                OrbEffect orb = g.GetComponent <OrbEffect>();

                WispOrbEffect newOrb = g.AddComponent <WispOrbEffect>();

                FieldInfo f2;

                foreach (FieldInfo f in typeof(OrbEffect).GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic))
                {
                    f2 = typeof(WispOrbEffect).GetField(f.Name, BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
                    f2.SetValue(newOrb, f.GetValue(orb));
                }

                MonoBehaviour.Destroy(orb);
            }
Example #3
0
        public override void OnLoad()
        {
            base.OnLoad();
            itemDef.name = "MysticsItems_DeathCeremony";
            SetItemTierWhenAvailable(ItemTier.Tier2);
            itemDef.tags = new ItemTag[]
            {
                ItemTag.Damage
            };

            itemDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Death Ceremony/Model.prefab"));
            HopooShaderToMaterial.Standard.Apply(itemDef.pickupModelPrefab.GetComponentInChildren <Renderer>().sharedMaterial);
            HopooShaderToMaterial.Standard.Emission(itemDef.pickupModelPrefab.GetComponentInChildren <Renderer>().sharedMaterial, 1f);
            itemDef.pickupIconSprite = Main.AssetBundle.LoadAsset <Sprite>("Assets/Items/Death Ceremony/Icon.png");
            itemDisplayPrefab        = PrepareItemDisplayModel(PrefabAPI.InstantiateClone(itemDef.pickupModelPrefab, itemDef.pickupModelPrefab.name + "Display", false));
            onSetupIDRS += () =>
            {
                AddDisplayRule("CommandoBody", "CalfL", new Vector3(0.07748F, 0.19394F, -0.03508F), new Vector3(351.2407F, 38.31051F, 271.2653F), new Vector3(0.08418F, 0.08418F, 0.08418F));
                AddDisplayRule("HuntressBody", "CalfL", new Vector3(0.01081F, 0.33039F, -0.04676F), new Vector3(271.8222F, -0.00021F, 329.7724F), new Vector3(0.07837F, 0.07837F, 0.07837F));
                AddDisplayRule("Bandit2Body", "CalfL", new Vector3(0.03402F, 0.33989F, -0.05447F), new Vector3(275.6507F, 198.2068F, 136.1487F), new Vector3(0.07333F, 0.07333F, 0.07333F));
                AddDisplayRule("ToolbotBody", "CalfL", new Vector3(-0.76507F, 2.13588F, -0.16809F), new Vector3(0F, 0F, 92.59356F), new Vector3(0.6665F, 0.6665F, 0.6665F));
                AddDisplayRule("EngiBody", "CalfL", new Vector3(0.06642F, 0.07521F, -0.07491F), new Vector3(2.18099F, 54.26896F, 272.251F), new Vector3(0.07373F, 0.07373F, 0.07373F));
                AddDisplayRule("EngiTurretBody", "LegBar2", new Vector3(-0.00001F, 0.25339F, 0.2332F), new Vector3(87.51187F, 180F, 180F), new Vector3(0.31299F, 0.31299F, 0.31299F));
                AddDisplayRule("EngiWalkerTurretBody", "LegBar2", new Vector3(-0.00001F, 0.32614F, 0.3331F), new Vector3(80.43612F, 180F, 180F), new Vector3(0.35353F, 0.35353F, 0.35353F));
                AddDisplayRule("MageBody", "CalfL", new Vector3(-0.05753F, 0.055F, -0.00398F), new Vector3(283.2863F, 250.2234F, 182.1714F), new Vector3(0.08759F, 0.08759F, 0.08759F));
                AddDisplayRule("MercBody", "CalfL", new Vector3(0F, 0.06378F, -0.0637F), new Vector3(275.3986F, 0F, 0F), new Vector3(0.0835F, 0.0835F, 0.0835F));
                AddDisplayRule("TreebotBody", "FootFrontL", new Vector3(-0.00003F, 0.2441F, -0.14866F), new Vector3(270.8983F, 0F, 0F), new Vector3(0.20205F, 0.20205F, 0.20205F));
                AddDisplayRule("LoaderBody", "CalfL", new Vector3(0.10101F, 0.10896F, -0.05009F), new Vector3(286.7617F, 305.9382F, 3.19435F), new Vector3(0.10456F, 0.10456F, 0.10456F));
                AddDisplayRule("CrocoBody", "CalfL", new Vector3(-0.72054F, 1.36348F, -0.3729F), new Vector3(355.4709F, 323.8942F, 83.82096F), new Vector3(0.78694F, 0.78694F, 0.78694F));
                AddDisplayRule("CaptainBody", "CalfL", new Vector3(0F, 0.05716F, -0.09369F), new Vector3(287.3015F, 0F, 0F), new Vector3(0.10502F, 0.10502F, 0.10502F));
                AddDisplayRule("BrotherBody", "CalfL", BrotherInfection.green, new Vector3(0.00384F, 0.00536F, -0.03235F), new Vector3(14.82572F, 260.7474F, 350.3363F), new Vector3(0.04861F, 0.10534F, 0.10724F));
                AddDisplayRule("ScavBody", "CalfL", new Vector3(0.33272F, -0.17368F, -1.09799F), new Vector3(277.8127F, 180F, 165.8016F), new Vector3(1.08614F, 1.08614F, 1.08614F));
                if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper)
                {
                    AddDisplayRule("SniperClassicBody", "CalfL", new Vector3(-0.04687F, 0.03461F, 0.08856F), new Vector3(80.03226F, 0F, 32.95736F), new Vector3(0.07694F, 0.07694F, 0.07694F));
                }
                AddDisplayRule("RailgunnerBody", "CalfL", new Vector3(0.07292F, 0.00507F, 0.09758F), new Vector3(65.51882F, 247.9167F, 209.6704F), new Vector3(0.10736F, 0.10736F, 0.10736F));
                AddDisplayRule("VoidSurvivorBody", "ThighL", new Vector3(0.08283F, 0.31418F, 0.06681F), new Vector3(11.83692F, 314.669F, 281.4625F), new Vector3(0.09226F, 0.09226F, 0.09226F));
            };

            GameObject debuffedVFX = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Death Ceremony/MarkedVFX.prefab");
            GameObject vfxOrigin   = debuffedVFX.transform.Find("Origin").gameObject;

            vfxOrigin.transform.localScale *= 3f;
            CustomTempVFXManagement.MysticsRisky2UtilsTempVFX tempVFX = debuffedVFX.AddComponent <CustomTempVFXManagement.MysticsRisky2UtilsTempVFX>();
            RotateAroundAxis rotateAroundAxis = vfxOrigin.gameObject.AddComponent <RotateAroundAxis>();

            rotateAroundAxis.relativeTo        = Space.Self;
            rotateAroundAxis.rotateAroundAxis  = RotateAroundAxis.RotationAxis.X;
            rotateAroundAxis.fastRotationSpeed = 17f;
            rotateAroundAxis.speed             = RotateAroundAxis.Speed.Fast;
            rotateAroundAxis                   = vfxOrigin.gameObject.AddComponent <RotateAroundAxis>();
            rotateAroundAxis.relativeTo        = Space.Self;
            rotateAroundAxis.rotateAroundAxis  = RotateAroundAxis.RotationAxis.Z;
            rotateAroundAxis.fastRotationSpeed = 34f;
            rotateAroundAxis.speed             = RotateAroundAxis.Speed.Fast;
            ObjectScaleCurve fadeOut = vfxOrigin.AddComponent <ObjectScaleCurve>();

            fadeOut.overallCurve = new AnimationCurve
            {
                keys = new Keyframe[]
                {
                    new Keyframe(0f, 1f, Mathf.Tan(180f * Mathf.Deg2Rad), Mathf.Tan(-20f * Mathf.Deg2Rad)),
                    new Keyframe(1f, 0f, Mathf.Tan(160f * Mathf.Deg2Rad), 0f)
                }
            };
            fadeOut.useOverallCurveOnly = true;
            fadeOut.enabled             = false;
            fadeOut.timeMax             = 0.2f;
            tempVFX.exitBehaviours      = new MonoBehaviour[]
            {
                fadeOut
            };
            ObjectScaleCurve fadeIn = vfxOrigin.AddComponent <ObjectScaleCurve>();

            fadeIn.overallCurve = new AnimationCurve
            {
                keys = new Keyframe[]
                {
                    new Keyframe(0f, 0f, Mathf.Tan(180f * Mathf.Deg2Rad), Mathf.Tan(70f * Mathf.Deg2Rad)),
                    new Keyframe(1f, 1f, Mathf.Tan(-160f * Mathf.Deg2Rad), 0f)
                }
            };
            fadeIn.useOverallCurveOnly = true;
            fadeIn.enabled             = false;
            fadeIn.timeMax             = 0.2f;
            tempVFX.enterBehaviours    = new MonoBehaviour[]
            {
                fadeIn
            };
            CustomTempVFXManagement.allVFX.Add(new CustomTempVFXManagement.VFXInfo
            {
                prefab    = debuffedVFX,
                condition = (x) =>
                {
                    var component = x.GetComponent <MysticsItemsDeathCeremonyMark>();
                    if (component)
                    {
                        return(component.markTimer > 0f);
                    }
                    return(false);
                },
                radius = CustomTempVFXManagement.DefaultRadiusCall
            });

            damageShareOrbEffect = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Death Ceremony/DeathCeremonyOrbEffect.prefab");
            EffectComponent effectComponent = damageShareOrbEffect.AddComponent <EffectComponent>();

            effectComponent.positionAtReferencedTransform = false;
            effectComponent.parentToReferencedTransform   = false;
            effectComponent.applyScale = true;
            VFXAttributes vfxAttributes = damageShareOrbEffect.AddComponent <VFXAttributes>();

            vfxAttributes.vfxPriority  = VFXAttributes.VFXPriority.Low;
            vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Low;
            OrbEffect orbEffect = damageShareOrbEffect.AddComponent <OrbEffect>();

            orbEffect.startVelocity1 = new Vector3(-10f, 0f, -10f);
            orbEffect.startVelocity2 = new Vector3(-10f, 10f, 10f);
            orbEffect.endVelocity1   = new Vector3(-10f, 0f, -10f);
            orbEffect.endVelocity2   = new Vector3(10f, 10f, 10f);
            orbEffect.movementCurve  = new AnimationCurve
            {
                keys = new Keyframe[]
                {
                    new Keyframe(0f, 0f),
                    new Keyframe(1f, 1f)
                },
                preWrapMode  = WrapMode.Clamp,
                postWrapMode = WrapMode.Clamp
            };
            orbEffect.faceMovement = true;
            orbEffect.callArrivalIfTargetIsGone = false;
            DestroyOnTimer destroyOnTimer = damageShareOrbEffect.transform.Find("Trail").gameObject.AddComponent <DestroyOnTimer>();

            destroyOnTimer.duration = 0.5f;
            destroyOnTimer.enabled  = false;
            MysticsRisky2Utils.MonoBehaviours.MysticsRisky2UtilsOrbEffectOnArrivalDefaults onArrivalDefaults = damageShareOrbEffect.AddComponent <MysticsRisky2Utils.MonoBehaviours.MysticsRisky2UtilsOrbEffectOnArrivalDefaults>();
            onArrivalDefaults.orbEffect = orbEffect;
            onArrivalDefaults.transformsToUnparentChildren = new Transform[] {
                damageShareOrbEffect.transform
            };
            onArrivalDefaults.componentsToEnable = new MonoBehaviour[]
            {
                destroyOnTimer
            };
            MysticsItemsContent.Resources.effectPrefabs.Add(damageShareOrbEffect);

            CharacterBody.onBodyStartGlobal += CharacterBody_onBodyStartGlobal;
            GenericGameEvents.OnHitEnemy    += GenericGameEvents_OnHitEnemy;

            R2API.RecalculateStatsAPI.GetStatCoefficients += RecalculateStatsAPI_GetStatCoefficients;
        }
        public override void OnLoad()
        {
            base.OnLoad();
            itemDef.name = "MysticsItems_MysticSword";
            SetItemTierWhenAvailable(ItemTier.Tier2);
            itemDef.tags = new ItemTag[]
            {
                ItemTag.Damage,
                ItemTag.OnKillEffect,
                ItemTag.AIBlacklist
            };

            itemDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Mystic Sword/Model.prefab"));
            itemDef.pickupIconSprite  = Main.AssetBundle.LoadAsset <Sprite>("Assets/Items/Mystic Sword/Icon.png");
            var mat = itemDef.pickupModelPrefab.GetComponentInChildren <Renderer>().sharedMaterial;

            HopooShaderToMaterial.Standard.Apply(mat);
            HopooShaderToMaterial.Standard.Emission(mat, 1f, new Color32(0, 250, 255, 255));
            itemDef.pickupModelPrefab.transform.Find("GameObject").localScale *= 0.1f;

            var swordFollowerPrefab = PrefabAPI.InstantiateClone(PrepareItemDisplayModel(PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Mystic Sword/DisplayModel.prefab"))), "MysticsItems_MysticSwordItemFollowerPrefab", false);

            swordFollowerPrefab.transform.Find("TranslatePivot").transform.localScale *= 0.02f;
            ObjectTransformCurve objectTransformCurve = swordFollowerPrefab.transform.Find("TranslatePivot").gameObject.AddComponent <ObjectTransformCurve>();

            objectTransformCurve.translationCurveX = AnimationCurve.Constant(0f, 1f, 0f);
            var floatY = 0.1f;

            objectTransformCurve.translationCurveY = new AnimationCurve
            {
                keys = new Keyframe[]
                {
                    new Keyframe(0.25f, floatY),
                    new Keyframe(0.75f, -floatY)
                },
                preWrapMode  = WrapMode.PingPong,
                postWrapMode = WrapMode.PingPong
            };
            objectTransformCurve.translationCurveZ    = AnimationCurve.Constant(0f, 1f, 0f);
            objectTransformCurve.useTranslationCurves = true;
            objectTransformCurve.timeMax                     = 10f;
            objectTransformCurve.rotationCurveX              = AnimationCurve.Constant(0f, 1f, 0f);
            objectTransformCurve.rotationCurveY              = AnimationCurve.Linear(0f, 0f, 1f, 360f);
            objectTransformCurve.rotationCurveY.preWrapMode  = WrapMode.Loop;
            objectTransformCurve.rotationCurveY.postWrapMode = WrapMode.Loop;
            objectTransformCurve.rotationCurveZ              = AnimationCurve.Constant(0f, 1f, 0f);
            objectTransformCurve.useRotationCurves           = true;
            objectTransformCurve.gameObject.AddComponent <MysticsRisky2Utils.MonoBehaviours.MysticsRisky2UtilsObjectTransformCurveLoop>();

            itemDisplayPrefab = PrefabAPI.InstantiateClone(new GameObject("MysticsItems_MysticSwordFollower"), "MysticsItems_MysticSwordFollower", false);
            itemDisplayPrefab.AddComponent <ItemDisplay>();
            ItemFollower itemFollower = itemDisplayPrefab.AddComponent <ItemFollower>();

            itemFollower.followerPrefab   = swordFollowerPrefab;
            itemFollower.distanceDampTime = 0.1f;
            itemFollower.distanceMaxSpeed = 20f;
            itemFollower.targetObject     = itemDisplayPrefab;
            var itemDisplayHelper = itemDisplayPrefab.AddComponent <MysticsItemsMysticSwordItemDisplayHelper>();

            itemDisplayHelper.itemFollower = itemFollower;

            onSetupIDRS += () =>
            {
                AddDisplayRule("CommandoBody", "Base", new Vector3(0.17794F, -0.28733F, -0.73752F), new Vector3(3.15473F, 89.99998F, 270.0002F), Vector3.one);
                AddDisplayRule("HuntressBody", "Base", new Vector3(0.17816F, -0.23663F, -0.52846F), new Vector3(2.42504F, 269.9999F, 90.0001F), Vector3.one);
                AddDisplayRule("Bandit2Body", "Base", new Vector3(0.4537F, 0.29041F, -0.57258F), new Vector3(270F, 0F, 0F), Vector3.one);
                AddDisplayRule("ToolbotBody", "Base", new Vector3(-1.04879F, -4.19278F, 5.42458F), new Vector3(0F, 90F, 90F), Vector3.one);
                AddDisplayRule("EngiBody", "Base", new Vector3(0.0113F, -0.52335F, -0.69199F), new Vector3(270F, 0F, 0F), Vector3.one);
                AddDisplayRule("EngiTurretBody", "Base", new Vector3(1.03266F, 3.98892F, -2.18302F), new Vector3(0F, 90F, 0F), Vector3.one);
                AddDisplayRule("EngiWalkerTurretBody", "Base", new Vector3(1.53037F, 3.79942F, -2.10391F), new Vector3(0F, 90F, 0F), Vector3.one);
                AddDisplayRule("MageBody", "Base", new Vector3(0.38669F, -0.43447F, -0.48611F), new Vector3(270F, 0F, 0F), Vector3.one);
                AddDisplayRule("MercBody", "Base", new Vector3(0.38005F, -0.35752F, -0.53391F), new Vector3(270F, 0F, 0F), Vector3.one);
                AddDisplayRule("TreebotBody", "Base", new Vector3(0.69145F, -1.39195F, -1.94014F), new Vector3(270F, 0F, 0F), Vector3.one * 1f);
                AddDisplayRule("LoaderBody", "Base", new Vector3(0.26563F, -0.57799F, -0.60309F), new Vector3(270F, 0F, 0F), Vector3.one);
                AddDisplayRule("CrocoBody", "Base", new Vector3(2.43278F, 4.85691F, 4.92643F), new Vector3(90F, 0F, 0F), Vector3.one * 1f);
                AddDisplayRule("CaptainBody", "Base", new Vector3(0.52281F, -0.26508F, -0.8575F), new Vector3(270F, 0F, 0F), Vector3.one);
                AddDisplayRule("BrotherBody", "HandR", BrotherInfection.green, new Vector3(-0.00915F, 0.08592F, 0.02786F), new Vector3(77.05167F, 128.9087F, 289.6218F), new Vector3(0.06672F, 0.02927F, 0.06676F));
                AddDisplayRule("ScavBody", "Base", new Vector3(4.53188F, 14.35975F, 10.88982F), new Vector3(90F, 0F, 0F), Vector3.one * 2f);
                if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper)
                {
                    AddDisplayRule("SniperClassicBody", "Base", new Vector3(-0.74382F, 1.77236F, -0.52436F), new Vector3(0F, 0F, 0F), new Vector3(1F, 1F, 1F));
                }
                AddDisplayRule("RailgunnerBody", "Base", new Vector3(0.25904F, -0.39171F, -0.30991F), new Vector3(270F, 0F, 0F), new Vector3(1F, 1F, 1F));
                AddDisplayRule("VoidSurvivorBody", "Base", new Vector3(0.4739F, 0.74488F, 0.37712F), new Vector3(68.90421F, 0F, 0F), new Vector3(1F, 1F, 1F) * 0.8f);
            };

            {
                onKillVFX = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Mystic Sword/SwordPowerUpKillEffect.prefab");
                EffectComponent effectComponent = onKillVFX.AddComponent <EffectComponent>();
                effectComponent.applyScale = true;
                VFXAttributes vfxAttributes = onKillVFX.AddComponent <VFXAttributes>();
                vfxAttributes.vfxPriority  = VFXAttributes.VFXPriority.Medium;
                vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Medium;
                onKillVFX.AddComponent <DestroyOnTimer>().duration = 1f;
                MysticsItemsContent.Resources.effectPrefabs.Add(onKillVFX);
            }

            {
                onKillOrbEffect = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Mystic Sword/SwordPowerUpOrbEffect.prefab");
                EffectComponent effectComponent = onKillOrbEffect.AddComponent <EffectComponent>();
                effectComponent.positionAtReferencedTransform = false;
                effectComponent.parentToReferencedTransform   = false;
                effectComponent.applyScale = true;
                VFXAttributes vfxAttributes = onKillOrbEffect.AddComponent <VFXAttributes>();
                vfxAttributes.vfxPriority  = VFXAttributes.VFXPriority.Always;
                vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Medium;
                OrbEffect orbEffect = onKillOrbEffect.AddComponent <OrbEffect>();
                orbEffect.startVelocity1 = new Vector3(-25f, 5f, -25f);
                orbEffect.startVelocity2 = new Vector3(25f, 50f, 25f);
                orbEffect.endVelocity1   = new Vector3(0f, 0f, 0f);
                orbEffect.endVelocity2   = new Vector3(0f, 0f, 0f);
                var curveHolder = onKillVFX.transform.Find("Origin/Particle System").GetComponent <ParticleSystem>().sizeOverLifetime;
                orbEffect.movementCurve             = curveHolder.size.curve;
                orbEffect.faceMovement              = true;
                orbEffect.callArrivalIfTargetIsGone = false;
                DestroyOnTimer destroyOnTimer = onKillOrbEffect.transform.Find("Origin/Unparent").gameObject.AddComponent <DestroyOnTimer>();
                destroyOnTimer.duration = 0.5f;
                destroyOnTimer.enabled  = false;
                MysticsRisky2Utils.MonoBehaviours.MysticsRisky2UtilsOrbEffectOnArrivalDefaults onArrivalDefaults = onKillOrbEffect.AddComponent <MysticsRisky2Utils.MonoBehaviours.MysticsRisky2UtilsOrbEffectOnArrivalDefaults>();
                onArrivalDefaults.orbEffect = orbEffect;
                onArrivalDefaults.transformsToUnparentChildren = new Transform[] {
                    onKillOrbEffect.transform.Find("Origin/Unparent")
                };
                onArrivalDefaults.componentsToEnable = new MonoBehaviour[]
                {
                    destroyOnTimer
                };
                MysticsItemsContent.Resources.effectPrefabs.Add(onKillOrbEffect);
            }

            onKillSFX           = ScriptableObject.CreateInstance <NetworkSoundEventDef>();
            onKillSFX.eventName = "MysticsItems_Play_item_proc_MysticSword";
            MysticsItemsContent.Resources.networkSoundEventDefs.Add(onKillSFX);

            CharacterMaster.onStartGlobal             += CharacterMaster_onStartGlobal;
            GlobalEventManager.onCharacterDeathGlobal += GlobalEventManager_onCharacterDeathGlobal;
            RecalculateStatsAPI.GetStatCoefficients   += RecalculateStatsAPI_GetStatCoefficients;

            if (!SoftDependencies.SoftDependenciesCore.itemStatsEnabled)
            {
                On.RoR2.UI.ItemIcon.SetItemIndex += ItemIcon_SetItemIndex;
            }

            GenericGameEvents.BeforeTakeDamage += GenericGameEvents_BeforeTakeDamage;

            MysticsItemsMysticSwordItemDisplayHelper.materialFlash = LegacyResourcesAPI.Load <Material>("Materials/matHuntressFlashBright");
            MysticsItemsMysticSwordItemDisplayHelper.blinkEffect   = Addressables.LoadAssetAsync <GameObject>("RoR2/Base/Huntress/HuntressBlinkEffect.prefab").WaitForCompletion();
        }