Example #1
0
        private void SendBodyPartListToUser(AfterInteractEventArgs eventArgs, IBody body)
        {
            // Create dictionary to send to client (text to be shown : data sent back if selected)
            var toSend = new Dictionary <string, int>();

            foreach (var(key, value) in body.Parts)
            {
                // For each limb in the target, add it to our cache if it is a valid option.
                if (value.CanAddMechanism(this))
                {
                    OptionsCache.Add(IdHash, value);
                    toSend.Add(key + ": " + value.Name, IdHash++);
                }
            }

            if (OptionsCache.Count > 0 &&
                eventArgs.User.TryGetComponent(out IActorComponent? actor))
            {
                OpenSurgeryUI(actor.playerSession);
                UpdateSurgeryUIBodyPartRequest(actor.playerSession, toSend);
                PerformerCache = eventArgs.User;
                BodyCache      = body;
            }
            else // If surgery cannot be performed, show message saying so.
            {
                eventArgs.Target.PopupMessage(eventArgs.User,
                                              Loc.GetString("You see no way to install the {0}.", Owner.Name));
            }
        }
        private void SendBodyPartListToUser(AfterInteractEventArgs eventArgs, SharedBodyComponent body)
        {
            // Create dictionary to send to client (text to be shown : data sent back if selected)
            var toSend = new Dictionary <string, int>();

            foreach (var(part, slot) in body.Parts)
            {
                // For each limb in the target, add it to our cache if it is a valid option.
                if (part.CanAddMechanism(this))
                {
                    OptionsCache.Add(IdHash, slot);
                    toSend.Add(part + ": " + part.Name, IdHash++);
                }
            }

            if (OptionsCache.Count > 0 &&
                _entities.TryGetComponent(eventArgs.User, out ActorComponent? actor))
            {
                OpenSurgeryUI(actor.PlayerSession);
                UpdateSurgeryUIBodyPartRequest(actor.PlayerSession, toSend);
                PerformerCache = eventArgs.User;
                BodyCache      = body;
            }
            else // If surgery cannot be performed, show message saying so.
            {
                eventArgs.Target?.PopupMessage(eventArgs.User,
                                               Loc.GetString("mechanism-component-no-way-to-install-message", ("partName", Name: _entities.GetComponent <MetaDataComponent>(Owner).EntityName)));
            }
        }