Example #1
0
    //Loads options and displays current option
    private void Start()
    {
        //Fixes position of scroll plane content rect
        optionListPlane.content.transform.position = optionListPos;
        colorListPlane.content.transform.position  = colorListPos;

        //Makes sure the color picker is inactive
        ColorPickerBackground.SetActive(false);

        //Allows changing the states of cetain UI objects
        changableButtons   = GameObject.FindGameObjectsWithTag("ChangableButton");
        changableDropdowns = GameObject.FindGameObjectsWithTag("ChangableDropdown");
        changableColors    = GameObject.FindGameObjectsWithTag("ColorButton");

        storedOptions = OptionStorage.GetSavedOptions();

        optionButtons = new List <Button>();
        DisplayOptionList();

        colorButtons = new List <Button>();
        localColors  = OptionStorage.GetCurrent().GetColors();
        DisplayColors();

        EndEditing();
        DisplayCurrentOptions();
    }
Example #2
0
    //Edits the current options
    public void Edit()
    {
        //Disables the option buttons
        GameObject[] temp = GameObject.FindGameObjectsWithTag("OptionButton");
        foreach (GameObject t in temp)
        {
            t.GetComponent <Button>().interactable = false;
        }

        //Enables all UI elements that change options
        changableColors                 = GameObject.FindGameObjectsWithTag("ColorButton");
        changableButtons                = GameObject.FindGameObjectsWithTag("ChangableButton");
        nameInputField.interactable     = true;
        nameInputField.text             = OptionStorage.GetCurrent().GetName();
        randomColorsToggle.interactable = true;
        for (int i = 0; i < changableColors.Length; i++)
        {
            changableColors[i].GetComponent <Button>().interactable = true;
        }
        for (int i = 0; i < changableButtons.Length; i++)
        {
            changableButtons[i].GetComponent <Button>().interactable = true;
        }
        for (int i = 0; i < changableDropdowns.Length; i++)
        {
            changableDropdowns[i].GetComponent <Dropdown>().interactable = true;
        }
        addOptionButton.interactable = false;
    }
Example #3
0
    //Displays the current option set's options on the various UI elements
    public void DisplayCurrentOptions()
    {
        for (short i = 0; i < 9; i++)
        {
            rulesDropdowns[i].value = OptionStorage.GetCurrent().GetRule(i);
        }
        edgeTypeDropdown.value  = OptionStorage.GetCurrent().GetEdgeType();
        nameInputField.text     = OptionStorage.GetCurrent().GetName();
        randomColorsToggle.isOn = OptionStorage.GetCurrent().ColorsAreRandom();
        localColors             = OptionStorage.GetCurrent().GetColors();
        DisplayColors();

        //Disallows editing of the Default options and the example options
        if (OptionStorage.GetCurrentOptionIndex() == 0 || OptionStorage.GetCurrentOptionIndex() == 1)
        {
            editButton.interactable   = false;
            deleteButton.interactable = false;
            renameButton.interactable = false;
        }
        else
        {
            editButton.interactable   = true;
            deleteButton.interactable = true;
            renameButton.interactable = true;
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        speed = 0.2f;

        //Gets access to current game options
        optionStorage  = GameObject.FindObjectOfType <OptionStorage>();
        currentOptions = OptionStorage.GetCurrent();
    }
Example #5
0
 //Allows for renaming of the current option set
 public void Rename()
 {
     //Disables option buttons
     GameObject[] temp = GameObject.FindGameObjectsWithTag("OptionButton");
     foreach (GameObject t in temp)
     {
         t.GetComponent <Button>().interactable = false;
     }
     addOptionButton.interactable = false;
     //Enables the name input field
     nameInputField.interactable = true;
     nameInputField.text         = OptionStorage.GetCurrent().GetName();
 }
Example #6
0
    //Saves current options
    public void AcceptChanges()
    {
        Options temp = OptionStorage.GetCurrent();

        temp.SetName(nameInputField.text);
        temp.SetEdgeType((short)edgeTypeDropdown.value);
        temp.SetColorsAreRandom(randomColorsToggle.isOn);
        temp.SetColors(localColors);

        for (short i = 0; i < 9; i++)
        {
            temp.SetRule(i, (short)rulesDropdowns[i].value);
        }

        OptionStorage.SetCurrent(temp);

        optionButtons[OptionStorage.GetCurrentOptionIndex()].gameObject.GetComponentInChildren <Text>().text = temp.GetName();

        EndEditing();
    }
 //Restores in game values to the values of the currently selected option set
 public void ResetOptions()
 {
     currentOptions = OptionStorage.GetCurrent();
     DisplayOptions();
 }