public void ChangeMode(OptionMenu_Status mode)
    {
        switch (mode)
        {
        case OptionMenu_Status.CallLandlord:    //叫地主
        {
            GameIn.gameObject.SetActive(false);
            GameBefore.gameObject.SetActive(true);
            Btn_CallLandlord.gameObject.SetActive(true);
            Btn_NotCall.gameObject.SetActive(true);
            Btn_Claim.gameObject.SetActive(false);
            Btn_NotClaim.gameObject.SetActive(false);
        }
        break;

        case OptionMenu_Status.ClaimLandlord:    //抢地主
        {
            GameIn.gameObject.SetActive(false);
            GameBefore.gameObject.SetActive(true);
            Btn_CallLandlord.gameObject.SetActive(false);
            Btn_NotCall.gameObject.SetActive(false);
            Btn_Claim.gameObject.SetActive(true);
            Btn_NotClaim.gameObject.SetActive(true);
        }
        break;

        case OptionMenu_Status.FightLandlord:    //斗地主,游戏中
        {
            GameIn.gameObject.SetActive(true);
            GameBefore.gameObject.SetActive(false);
        }
        break;

        case OptionMenu_Status.HideAll:    //隐藏所有
        {
            GameIn.gameObject.SetActive(false);
            GameBefore.gameObject.SetActive(false);
        }
        break;
        }
    }
    private void CallBakc_ChangeOptionMenuMode(IEvent evt)
    {
        OptionMenu_Status status = (OptionMenu_Status)evt.data;

        View.ChangeMode(status);//改变模式
    }