/// <summary>
        /// The editor to use to edit an <see cref="Option"/>.
        /// </summary>
        /// <param name="p_optOption">The <see cref="Option"/> to edit.</param>
        /// <param name="p_lstModFiles">The list of files in the mod to which the <see cref="XmlScript"/>
        /// being edited belongs.</param>
        /// <returns>The editor to use to edit an <see cref="Option"/>. <c>null</c> is returned if the
        /// current <see cref="XmlScript"/> does not support editing <see cref="Option"/>s.</returns>
        public virtual NodeEditor GetOptionEditor(Option p_optOption, IList <VirtualFileSystemItem> p_lstModFiles)
        {
            OptionInfoEditorVM vmlOptionInfo = new OptionInfoEditorVM(p_optOption, p_lstModFiles);

            InstallableFileEditorVM vmlInstallableFile = new InstallableFileEditorVM(null, p_lstModFiles);
            FileListEditorVM        vmlFileList        = new FileListEditorVM(vmlInstallableFile, p_optOption.Files);

            CPLConverter      cvtConverter       = new CPLConverter(ScriptType.GetCplParserFactory());
            ConditionEditorVM vmlConditionEditor = CreateConditionEditorVM(p_lstModFiles, cvtConverter);

            ConditionalTypePatternEditorVM vmlPatternEditor      = new ConditionalTypePatternEditorVM(vmlConditionEditor, null);
            ConditionalTypeEditorVM        vmlTypeEditor         = new ConditionalTypeEditorVM(vmlPatternEditor, cvtConverter, null);
            OptionTypeResolverEditorVM     vmlTypeResolverEditor = new OptionTypeResolverEditorVM(vmlTypeEditor, p_optOption);

            OptionEditorVM vmlOptionEditor = new OptionEditorVM(vmlOptionInfo, vmlFileList, vmlTypeResolverEditor);

            return(new OptionEditor(vmlOptionEditor));
        }
        /// <summary>
        /// The editor to use to edit an <see cref="Option"/>.
        /// </summary>
        /// <param name="p_optOption">The <see cref="Option"/> to edit.</param>
        /// <param name="p_lstModFiles">The list of files in the mod to which the <see cref="XmlScript"/>
        /// being edited belongs.</param>
        /// <returns>The editor to use to edit an <see cref="Option"/>. <c>null</c> is returned if the
        /// current <see cref="XmlScript"/> does not support editing <see cref="Option"/>s.</returns>
        public virtual NodeEditor GetOptionEditor(Option p_optOption, IList <VirtualFileSystemItem> p_lstModFiles)
        {
            OptionInfoEditorVM vmlOptionInfo = new OptionInfoEditorVM(p_optOption, p_lstModFiles);

            InstallableFileEditorVM vmlInstallableFile = new InstallableFileEditorVM(null, p_lstModFiles);
            FileListEditorVM        vmlFileList        = new FileListEditorVM(vmlInstallableFile, p_optOption.Files);

            CPLTextEditorVM vmlCplTextEditor = new CPLTextEditorVM(new FO3CplHighlightingStrategy(ScriptType.GetCplParserFactory()), ScriptType.GetCplParserFactory());

            List <CplConditionEditor> lstConditionEditors = new List <CplConditionEditor>();

            lstConditionEditors.Add(new CplPluginConditionEditor(p_lstModFiles));
            CPLEditorVM vmlCplEditor = new CPLEditorVM(vmlCplTextEditor, lstConditionEditors, ConditionOperator.And | ConditionOperator.Or);

            FO3CplConverter   cvtConverter                       = new FO3CplConverter(ScriptType.GetCplParserFactory());
            ConditionEditorVM vmlConditionEditor                 = new ConditionEditorVM(vmlCplEditor, cvtConverter, null);
            ConditionalTypePatternEditorVM vmlPatternEditor      = new ConditionalTypePatternEditorVM(vmlConditionEditor, null);
            ConditionalTypeEditorVM        vmlTypeEditor         = new ConditionalTypeEditorVM(vmlPatternEditor, cvtConverter, null);
            OptionTypeResolverEditorVM     vmlTypeResolverEditor = new OptionTypeResolverEditorVM(vmlTypeEditor, p_optOption);

            OptionEditorVM vmlOptionEditor = new OptionEditorVM(vmlOptionInfo, vmlFileList, vmlTypeResolverEditor);

            return(new OptionEditor(vmlOptionEditor));
        }