private void Awake() { OptionFunctionsClass tempClass = new OptionFunctionsClass(); _optionFunctions = tempClass.optionFunctions; _optionConditions = tempClass.optionConditions; }
private void Start() { //Defines a instance dialog OPTIONS functions OptionFunctionsClass tempClass = new OptionFunctionsClass(); _optionFunctions = tempClass.optionFunctions; dropDrownCorrelator(); }
private void Start() { OptionFunctionsClass tempClass = new OptionFunctionsClass(); optionFunctions = tempClass.optionFunctions; displayerPanel = targetForName.transform.parent.gameObject.transform.parent.gameObject; displayerPanel.SetActive(false); targetForOptions.SetActive(false); }